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Home Based Remote Game Artist Jobs (NOW HIRING)

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

Familiarity with our games and visual style * Ability to concept * Love and affinity for video ... Active and passionate Sky player This position is available for remote work for candidates within ...

Thumbnail Artist

Austin, TX · On-site +1

$55K - $60K/yr

Catface is a YouTube entertainment company, home to a family of channels with over 28+ million ... Visit our YouTube Channels Aphmau Gaming Aphmau Shuki Aphmau Fantasy Visit our websites Aphmau ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

About Us Higharc is a VC-backed startup that is changing how new homes are designed and built. Join ... You have: * 5+ years in game development or real-time production managing outsourced art production ...

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Home Based Remote Game Artist information

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$37K

$123.1K

$196K

How much do home based remote game artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for home based remote game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Remote Game Artist jobs? The most popular types of Remote Game Artist jobs are:

Contractor

Posted 23 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's forward-thinking team as a 2D Game Developer focused on Defold. In this position, you will design lightweight, high-performance 2D games utilizing Lua scripting and a component-based workflow. If you excel in dynamic, fast-moving settings and have a passion for delivering smooth mobile and web gaming experiences, we would love to connect with you.
Requirements
Key Responsibilities
  1. Create, develop, and launch 2D games using the Defold engine, prioritizing optimal performance and minimal build sizes.
  2. Develop sturdy gameplay mechanics and systems through Lua scripting within a modular framework.
  3. Work closely with designers and artists to rapidly prototype games and enhance the user experience.
  4. Ensure games run smoothly by optimizing performance across various mobile and web platforms.
  5. Write efficient, well-documented code following industry best practices in game development.
  6. Identify, profile, and fix performance issues to guarantee stable game releases.
  7. Offer innovative solutions to technical problems and contribute ideas for gameplay and UI improvements.

Required Skills and Qualifications
  1. Demonstrated experience in developing and releasing 2D games with the Defold engine.
  2. Proficient in Lua scripting and knowledgeable about component-based game architecture.
  3. Proven ability to create lightweight, performance-optimized builds suitable for mobile and web platforms.
  4. Strong communication skills, both written and verbal, with a collaborative and proactive mindset.
  5. Ability to quickly iterate and deliver results within an agile development environment.
  6. Good understanding of deployment workflows across multiple platforms.
  7. Keen eye for detail and enthusiasm for crafting engaging user experiences.

Preferred Qualifications
  1. Experience with cross-platform deployment and performance tuning.
  2. Knowledge of continuous integration and automated testing methodologies for games.
  3. A strong portfolio featuring released 2D games or prototypes.