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Home Based Java Game Developer Jobs in Monroe, WA

Senior Staff Gameplay Engineer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in-house title, a competitive PVP action game focused on ... Performance-based Profit Sharing * KOMODO Special Holidays ( 5-business day Summer holiday, 7 ...

Jobsbridge, Inc . is a fast growing Silicon Valley based I.T staffing and professional services ... Be it core Java, full-stack Java, Web/UI designers, Big Data or Cloud or Mobility developers ...

Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ... We do not discriminate based on race, ethnicity, color, ancestry, national origin, religion, sex ...

Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ... We do not discriminate based on race, ethnicity, color, ancestry, national origin, religion, sex ...

Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ... We do not discriminate based on race, ethnicity, color, ancestry, national origin, religion, sex ...

Gameplay Engineer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in-house title, a competitive PVP action game focused on ... Experience developing competitive or PvP-based games is highly desirable, along with a ...

Gameplay Engineer

Bellevue, WA · On-site

$120 - $180/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in-house title, a competitive PVP action game focused on ... Experience developing competitive or PvP-based games is highly desirable, along with a ...

Gameplay Engineer

Bellevue, WA · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in-house title, a competitive PVP action game focused on ... Experience developing competitive or PvP-based games is highly desirable, along with a ...

Gameplay Engineer (Bellevue)

Bellevue, WA · On-site

$80 - $110/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in‑house title, a competitive PVP action game focused on ... Ability to build prototypes and iterate quickly based on feedback * Skill in writing clean ...

Java Developer

Seattle, WA · On-site

$58 - $75/hr

* Developed REST API based on technologies like Jersey REST framework, Spring, Hibernate, JDBC, JPA ... Being a Java expert, developing new Kafka integration applications and maintain existing ...

senior java developer

Seattle, WA

$65.25 - $83/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

... Java, J2EE Technologies and Object oriented programming Concepts. Worked on Web application ... Played Scrum poker to properly assess the tasks and assigned work hours accordingly based on the ...

Showing results 21-40

Home Based Java Game Developer information

See Monroe, WA salary details

$16

$59

$81

How much do home based java game developer jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for home based java game developer in Monroe, WA is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $51.78 and $67.02 per hour, depending on experience, location, and employer.

What is the difference between Home Based Java Game Developer vs Remote Java Game Developer?

AspectHome Based Java Game DeveloperRemote Java Game Developer
Work EnvironmentWorks from home, often independentlyWorks remotely, possibly for different clients or companies
Required SkillsJava programming, game development, self-managementJava skills, remote collaboration tools, adaptability
Industry UsageFreelance or independent projects, small studiosGame studios, tech companies, freelance platforms
Common Search IntentJobs for developers working from homeRemote Java game development opportunities

Both roles involve Java programming and game development, but a Home Based Java Game Developer typically works independently from home, often on freelance projects, while a Remote Java Game Developer may work for a company or as a freelancer, collaborating remotely with teams. The skills overlap significantly, but the work setup and employer type differ slightly.

What cities near Monroe, WA are hiring for Home Based Java Game Developer jobs?

Cities near Monroe, WA with the most Home Based Java Game Developer job openings:

Infographic showing various Home Based Java Game Developer job openings in Monroe, WA as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 11% Part Time, and 6% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $124,565 per year, or $59.9 per hour.

Senior Staff Gameplay Engineer

Komodo Co., Ltd.

Bellevue, WA • Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 24 days ago


Job description

About KOMODO

KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on modernizing the shoot ‘em up genre. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware.

Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience.

If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!

The Opportunity

KOMODO is seeking an experienced Senior Gameplay Engineer to join the core team behind Nanos, the codename for a competitive PvP action game currently in development.

In this role, you will take ownership of key gameplay systems that define combat feel, responsiveness, and moment-to-moment player experience. This includes designing and implementing controls, ability systems, match flow, and core gameplay architecture. You will work closely with designers, artists, and other engineers to translate creative direction into robust, scalable, and high-performance gameplay systems.

As a senior member of the game engineering team, you will play a critical role in technical decision-making, system architecture, and setting engineering standards as the project moves toward full production. You will help mentor other engineers, contribute to best practices, and proactively identify risks and opportunities to improve both gameplay quality and development efficiency.

A successful candidate brings deep experience building gameplay systems for action-oriented or competitive games, a strong sense of player feel, and the ability to balance creative iteration with long-term technical health. You are comfortable taking initiative, solving complex problems, and collaborating across disciplines to deliver polished gameplay experiences.

Responsibilities
  • Design, implement, and own core gameplay systems with a focus on responsiveness and player feel
  • Collaborate closely with game designers to prototype, iterate, and refine gameplay mechanics
    Provide technical leadership and guidance on gameplay architecture and best practices
  • Ensure gameplay systems are scalable, maintainable, and performant
  • Review code and contribute to engineering standards and workflows
  • Identify and solve complex gameplay, performance, or technical challenges
  • Support and mentor junior or mid-level engineers as the team grows

Requirements

Requirements
  • 6+ years of professional experience as a Gameplay Engineer or similar role in game development
  • Strong proficiency in C++ and blueprints with extensive experience developing in Unreal Engine
  • Deep understanding of gameplay systems, player input, state management, and game feel
  • Proven ability to architect and maintain complex gameplay systems
  • Strong skills in writing clean, maintainable, and efficient code
  • Excellent communication and collaboration skills across disciplines
  • High proficiency in English communication, including discussing technical and design topics clearly
Tech Stack (Engineering)
  • Unreal Engine (C++, Blueprints)
  • Git
  • Unreal Gameplay Framework
  • Unreal physics, animation, and UI systems
Preferred Qualifications
  • Experience developing competitive or PvP-based games
  • Familiarity with networking, replication, or multiplayer systems
  • Strong debugging, profiling, and performance optimization skills
  • Experience leading or mentoring other engineers
  • Interest in expressive, skill-based, and responsive gameplay systems
  • Japanese communication ability is a plus

Benefits

  • Performance-based Profit Sharing
  • KOMODO Special Holidays ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day )
  • 15 days PTO
  • Full Medical, Vision, Dental
  • 401(k)
  • Group Life, AD&D
  • Free language learning classes (Japanese, English)
  • Company Events
  • A Steam Deck will be provided to employees for their employment.
  • Free Games and Manga

Some benefits will be available after the completion of the probationary period.