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Home Based Java Game Developer Jobs in Monroe, WA

Senior Gaming Platform Engineer

Seattle, WA

$142K - $263K/yr

  • Medical

  • Dental

  • Retirement

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... in Windows-based development environments where most game developers operate. Preferred ...

Gather feedback from our game developer partners and help improve our processes and documentation ... Experience developing server based systems. * Excellent interpersonal communication skills, both ...

Java Developer

Seattle, WA · On-site

$58 - $75/hr

In order to continue and accelerate our growth, we are looking for a Java Developer to add to our Seattle, Washington-based team. The Java Developer is responsible for delivering client value and ...

Java Developer

Seattle, WA · On-site

$58 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

In order to continue and accelerate our growth, we are looking for a Java Developer to add to our Seattle, Washington-based team. The Java Developer is responsible for delivering client value and ...

Sr. Software Engineer (Java)

Seattle, WA · On-site

$142K - $187K/yr

Are you eager to work in the fast growing, dynamic, and challenging mobile games space? The ... oriented programming language (Java or C#) and dependency management * 5 years of experience ...

Junior Java Developer The Junior Java Developer will be responsible for designing, developing, and ... Produce Java-based web applications. Support testing activities by internal test teams. Help ...

Senior Staff Gameplay Engineer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in-house title, a competitive PVP action game focused on ... Performance-based Profit Sharing * KOMODO Special Holidays ( 5-business day Summer holiday, 7 ...

Senior Staff Gameplay Engineer

Bellevue, WA · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We are now building our first fully in-house title, a competitive PVP action game focused on ... Performance-based Profit Sharing * KOMODO Special Holidays ( 5-business day Summer holiday, 7 ...

Jobsbridge, Inc . is a fast growing Silicon Valley based I.T staffing and professional services ... Be it core Java, full-stack Java, Web/UI designers, Big Data or Cloud or Mobility developers ...

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Home Based Java Game Developer information

See Monroe, WA salary details

$16

$59

$81

How much do home based java game developer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for home based java game developer in Monroe, WA is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $51.78 and $67.02 per hour, depending on experience, location, and employer.

What is the difference between Home Based Java Game Developer vs Remote Java Game Developer?

AspectHome Based Java Game DeveloperRemote Java Game Developer
Work EnvironmentWorks from home, often independentlyWorks remotely, possibly for different clients or companies
Required SkillsJava programming, game development, self-managementJava skills, remote collaboration tools, adaptability
Industry UsageFreelance or independent projects, small studiosGame studios, tech companies, freelance platforms
Common Search IntentJobs for developers working from homeRemote Java game development opportunities

Both roles involve Java programming and game development, but a Home Based Java Game Developer typically works independently from home, often on freelance projects, while a Remote Java Game Developer may work for a company or as a freelancer, collaborating remotely with teams. The skills overlap significantly, but the work setup and employer type differ slightly.

What cities near Monroe, WA are hiring for Home Based Java Game Developer jobs?

Cities near Monroe, WA with the most Home Based Java Game Developer job openings:

Infographic showing various Home Based Java Game Developer job openings in Monroe, WA as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 11% Part Time, and 6% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $124,565 per year, or $59.9 per hour.

Game Designer/Developer (C#/Java, C++ Skills)

Zen3

Redmond, WA • On-site

Contractor

Re-posted 15 days ago


Job description

Company Description
Job Description
JOB DETAILS:
Client: Microsoft
Role: SDE 3 (C#/Java, C++ & Game)
Location: Redmond, WA
Type: Contract
Duration: 6+ Months
Description:This studio is looking for a talented software engineer to help drive efforts to expand scalability and efficiency across our pipeline systems. Partnering with the Pipeline Engineering team, you will be responsible for building highly scalable, distributed, reliable, business critical systems that process terabytes of data every day using hundreds of compute cores and GPUs.
The Pipeline Team builds the processing systems that transform code and art assets into optimized game-consumable bits. These systems form the living breathing heart of this studio. We work closely with all teams in the studio on the design of these systems, and we tailor our systems to accommodate production realties and day-to-day iteration cycles. In addition to onsite work, our systems support remote workflows for over 300 artists and developers who are geographically distributed across the globe.
Candidates must have strong computer science fundamentals. Experience or course work in the following areas are strong positives: CPU and GPU architectures and technologies, 3D graphics pipelines, parallel algorithms, networking and storage systems, and cloud scaling architectures. You must be comfortable dealing with ambiguous, challenging problems. Excellent communication skills are vital.
Required Skills:• 3-5 years of experience developing in C# (or Java) or C++
• C#/Java (Both length of experience and gaming experience is wanted)
• A comprehensive understanding of game engines, art content, rendering gaming content
• Basic knowledge of 3D art pipelines and rendering systems
• Working knowledge of distributed architectures and associated parallel algorithms
• Working knowledge of at least one build system language, MS Build(Perferred), NMake, Make, Ant, etc
• Need to have service cloud design or game design experience
Degrees or certifications required: B.S. in Math/Computer Science, or related field. This is a must! Preferred gaming focus education is a benefit.
Nice to have Skills/Not Madatory:• AAA Game Development experience on a shipped title
• Working knowledge of scripting languages, preferably including PowerShell
• Azure cloud systems knowledge
Qualifications
Additional Information
All your information will be kept confidential according to EEO guidelines.