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Home Based Game Developer Jobs in Texas (NOW HIRING)

... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... Work with content and engineering partners to identify problems and identify new solutions where ...

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ... chat-based apps, nor do we request or send money for the purchase of business equipment * If you ...

Slot Game Designer - Remote

Austin, TX · On-site +1

$151K/yr

... based in the gaming capitals of the world: Las Vegas, NV, or Chicago, IL. If you're a creative ... Background in mathematics and/or programming to add complexity to your designs. * Time Traveler:

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ... chat-based apps, nor do we request or send money for the purchase of business equipment * If you ...

Video Game Design Tutor

Plano, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Showing results 21-40

Home Based Game Developer information

What is the difference between Home Based Game Developer vs Remote Game Designer?

AspectHome Based Game DeveloperRemote Game Designer
CredentialsProficiency in programming languages, game engines, and software development certificationsDesign skills, creativity, and experience with game design tools; may also have certifications in design or UX
Work EnvironmentPrimarily coding and development work from home, often independent or freelanceDesigning game concepts, storylines, and user experience remotely, collaborating with teams online
Industry UsageCommon in indie and freelance game development, tech companies, and startupsUsed in larger studios and freelance design roles, often overlapping with development teams

While both roles work remotely in the gaming industry, Home Based Game Developers focus on coding and technical development, whereas Remote Game Designers concentrate on game concept and user experience design. Understanding these differences helps job seekers target the right roles based on their skills and interests.

Can I work from home as a home based game developer?

Home based game developers can often work remotely, especially if they have strong skills in programming, design, and tools like Unity or Unreal Engine. Many companies and freelance opportunities allow for flexible schedules and remote collaboration, making remote work a common arrangement in this field.

What are the most commonly searched types of Game Developer jobs in Texas?

The most popular types of Game Developer jobs in Texas are:

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 23 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

155th of 245 rated software companies


Job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS

  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.


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