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Home Based Associate Game Designer Jobs (NOW HIRING)

Sr Game Designer - D&D

Renton, WA · On-site

$112K - $168K/yr

We are seeking a Senior Game Designer to work with our design team to conceptualize and build ... The hiring range will vary based on factors such as experience, skills, location and market ...

Game Math Designer (Mandarin Required)

Irvine, CA · On-site

$166K/yr

You will collaborate with game designers, product managers, and engineers in a fast-paced, on-site ... Experience with both land-based and online casino games. * Experience in game mathematics, quality ...

Retail Associates - Game Day Staff Company: Empower Sports and Entertainment LLC Property Supported ... based on event staffing plan and experience. Schedule and Availability 2026 Carolina Ascent FC Home ...

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Home Based Associate Game Designer information

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$19.5K

$58.6K

$87.5K

How much do home based associate game designer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for home based associate game designer in the United States is $58,560.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $68,000.00 per year, depending on experience, location, and employer.
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What cities are hiring for Home Based Associate Game Designer jobs?

Cities with the most Home Based Associate Game Designer job openings:

What states have the most Home Based Associate Game Designer jobs?

States with the most job openings for Home Based Associate Game Designer jobs include:

Infographic showing various Home Based Associate Game Designer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 16% Part Time, and 6% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $58,560 per year, or $28.2 per hour.

Senior Game Designer (Combat)

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$145K - $181K/yr

Full-time

Re-posted 10 days ago


Job description

Ability to work onsite from our Santa Monica, CA based studio is required.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Pitch, design, implement, and own enemy NPC archetypes
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owning
  • Write and maintain documentation that establishes the core vision of the enemy archetypes
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences
  • Mentor junior designers and contribute to the overall growth of the design team

What skills you will use:

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred
  • Strong coding ability: Computer Science degree preferred though not required
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
  • Welcomes feedback on their work and embraces the "let's try it" mentality
  • Proficient and effective communication skills, including diagramming and sketching
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
  • Knowledge of narrative structure and how it intersects with gameplay and combat
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful
  • Strong leadership and mentoring skills
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100-$181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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