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Hololens Developer Jobs (NOW HIRING)

From technicians and engineers to first responders and service members, they embody the hard work ... Working knowledge of OpenXR and at least one XR runtime (HoloLens, Quest, Magic Leap, ARCore). 6DOF ...

BIM Integrator

Boise, ID · On-site

$110K - $110K/yr

LotusWorks is an Engineering Services provider specializing in managing Commissioning, Construction ... Familiarity with augmented reality tools such as Microsoft HoloLens and/or photogrammetry workflows ...

... HoloLens virtual reality smart glasses, and on the job training. In this function you will: • ... and engineering. * Ability to work overtime when required. * Ability to lift up to 50 LBS; bend ...

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Hololens Developer information

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How much do hololens developer jobs pay per hour?

As of Jun 21, 2026, the average hourly pay for hololens developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What jobs pay $400 an hour?

High-paying jobs that can reach $400 an hour often include specialized roles such as senior software developers, IT consultants, or freelance professionals with in-demand skills like AI, cybersecurity, or advanced software development. These positions typically require extensive experience, certifications, or niche expertise and may involve consulting, contract work, or freelance projects in technology or engineering fields.

What are some typical challenges faced by Hololens Developers in day-to-day work?

Hololens Developers often encounter challenges related to optimizing performance for real-time rendering, managing spatial mapping accuracy, and ensuring a seamless user experience in diverse environments. Adapting to rapid changes in AR technology and integrating new SDKs or hardware updates can also present learning curves. Collaboration with UX/UI designers, 3D artists, and project stakeholders is common to ensure solutions are both technically sound and user-friendly. Overcoming these challenges allows developers to deliver high-quality, innovative applications that fully leverage the capabilities of Hololens devices.

What are the key skills and qualifications needed to thrive in the Hololens Developer position, and why are they important?

To thrive as a Hololens Developer, you need strong proficiency in C#, Unity 3D, and a solid understanding of augmented reality principles, often supported by a degree in computer science or a related field. Experience with Microsoft’s Mixed Reality Toolkit (MRTK), Visual Studio, and familiarity with Azure cloud services or relevant AR/VR certifications are highly valued. Creativity, strong problem-solving skills, and effective collaboration are important soft skills for this role. These abilities ensure you can design, build, and integrate immersive mixed reality solutions that meet user needs and technical requirements.

What is a Hololens Developer job?

A Hololens Developer designs, develops, and deploys augmented reality (AR) applications using Microsoft HoloLens. They work with technologies like Unity, C#, and MRTK to create interactive, immersive experiences. Responsibilities include optimizing performance, integrating with cloud services, and enhancing user interactions in mixed reality environments.

What job makes $10,000 a month without a degree?

A Hololens developer can potentially earn $10,000 or more per month through freelance projects, consulting, or working for companies in augmented reality and mixed reality fields, especially with specialized skills in Unity, C#, and 3D modeling. High earnings often depend on experience, portfolio quality, and the ability to secure large or long-term contracts, rather than formal degrees alone.

Is Microsoft still developing HoloLens?

Microsoft continues to develop HoloLens as part of its mixed reality initiatives, with the latest version being HoloLens 2, which is used in enterprise and industrial applications. The company invests in augmented reality hardware and software, and HoloLens remains a key product in its mixed reality ecosystem.

Why is Microsoft discontinuing HoloLens?

Microsoft is discontinuing the HoloLens as part of a strategic shift toward mixed reality solutions for enterprise and cloud-based services. The company is focusing on software development and partnerships rather than standalone hardware, which impacts opportunities for HoloLens developers. Developers should consider expanding skills in software integration, cloud platforms, and AR/VR tools for future roles.
What are the most commonly searched types of Hololens Developer jobs? The most popular types of Hololens Developer jobs are:
Infographic showing various Hololens Developer job openings in the United States as of June 2026, with employment types broken down into 19% Part Time, and 81% Contract. Highlights an 1% Physical, and 99% Hybrid job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Software Engineer, XR Platform

Rivet Industries

Bellevue, WA

$180K - $240K/yr

Other

PTO

Posted 15 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Software Engineer, XR Platform
Location: Bellevue, WA
Compensation*: $180,000-$240,000 + benefits
Description
Build real-time spatial UIs across AR, VR, and MR on our embedded Linux and Android devices. The stack is primarily C# in Unity or StereoKit, OpenXR underneath for cross-runtime portability. You'll ship XR features that integrate with device services, peripherals, and backend APIs. Some of what you build becomes part of a shared spatial SDK that other Rivet programs depend on.
Responsibilities
  • Build XR interfaces in Unity or StereoKit for AR, VR, and MR.
  • Write the C# behind real-time UI, rendering, and interaction.
  • Integrate with OpenXR and platform XR runtimes.
  • Profile and tune rendering and input latency on device.
  • Work with the content team on asset pipeline and on-device optimization.
Depending on the project, you may also:
  • Build companion apps for Android devices, or wire up peripheral hardware (sensors, Bluetooth tools).
  • Write native C++ for performance-critical paths or platform integration.
  • Build real-time media capture and streaming pipelines.
  • Write Python for test harnesses, scripts, or CI tooling.
  • Work with backend (ASP.NET / .NET), firmware, and design on features that span device and server.
Requirements
  • 5+ years building XR, real-time 3D, or spatial computing applications, with features that shipped to production.
  • BS in CS, CE, or a related field, or equivalent demonstrated experience.
  • Proficient in C#. Shipped features in Unity or StereoKit.
  • Working knowledge of OpenXR and at least one XR runtime (HoloLens, Quest, Magic Leap, ARCore). 6DOF and spatial input fundamentals.
  • 3D math: vectors, matrices, quaternions, transforms.
  • Real-time 3D graphics pipeline: draw calls, shaders, render targets, GPU state.
  • Android or embedded Linux experience.
  • Production performance work: profiling, CPU/GPU/memory tradeoffs.
Preferred Qualifications
  • C++ at the NDK or vendor-SDK level (camera, sensor, platform).
  • Java or Kotlin for Android companion apps.
  • Python for scripts, tooling, or test pipelines.
  • Computer vision or perception work, classical CV through ML pipelines, applied to AR or spatial computing.
  • Unreal Engine, or another 3D engine besides Unity.
  • Written your own shaders (HLSL, GLSL, Shader Graph).

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE