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Hlsl Shaders Jobs (NOW HIRING)

OR ยท On-site

MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of highโ€performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games. We welcome ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...

Lead VFX Artist

$153K - $230K/yr

MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...

Senior Graphics Engineer

Plymouth, MI ยท On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required * Solid experience working with shader, materials and vfx ...

Technical Artist

Chicago, IL ยท On-site

$130K - $156K/yr

A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required * Solid experience working with shader, materials and vfx ...

Realtime Graphics Developer

California, MO ยท Remote

$125K - $154K/yr

Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in ... shaders, pipelines, and tools used by non-engineering collaborators Proficient with Git and ...

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Hlsl Shaders information

See salary details

$95.5K

$138.7K

$153.5K

How much do hlsl shaders jobs pay per year?

As of Jun 6, 2026, the average yearly pay for hlsl shaders in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Hlsl Shaders vs Shader Developers?

AspectHlsl ShadersShader Developers
CredentialsKnowledge of HLSL, graphics programmingProficiency in shader languages, graphics APIs
Work EnvironmentGraphics programming, game engines, real-time renderingGame development, visual effects, simulation
Industry UsageUsed within game engines like DirectX-based projectsDevelops shaders for games, VR, AR, and visualization

Hlsl Shaders are specialized scripts written in HLSL for graphics rendering, often created by shader developers. Shader developers design and implement shaders across various platforms, including HLSL, GLSL, or Metal. While Hlsl Shaders refer specifically to shaders written in HLSL, shader developers have broader expertise in shader programming languages and applications. Both roles require knowledge of graphics pipelines but differ in scope and focus.

What are the key skills and qualifications needed to thrive as an HLSL Shader Developer, and why are they important?

To thrive as an HLSL Shader Developer, you need strong programming skills in C++ and HLSL, a solid understanding of graphics pipelines, and typically a degree in computer science or a related field. Familiarity with graphics APIs like DirectX, shader debugging tools, and version control systems is essential. Creativity, problem-solving, and attention to detail are valuable soft skills that help in optimizing visual effects and resolving graphical issues. These skills are crucial for delivering real-time, high-performance graphics and ensuring visually compelling and efficient rendering in games or applications.

What are HLSL shaders?

HLSL shaders are small programs written in the High-Level Shading Language (HLSL), which is used primarily for programming graphics hardware in Microsoft's DirectX API. These shaders control how graphics are rendered on the screen by defining how vertices and pixels are processed. HLSL supports various types of shaders, such as vertex, pixel, and compute shaders, allowing developers to create realistic lighting, shadows, and effects in real-time graphics applications. Mastery of HLSL is essential for game developers and graphics programmers working with DirectX.

What are some common challenges faced by HLSL Shader Developers when optimizing real-time graphics performance?

HLSL Shader Developers often encounter challenges such as balancing visual quality with rendering speed, managing GPU resource constraints, and minimizing bottlenecks in the graphics pipeline. Optimizing shaders requires a deep understanding of both hardware and the game's rendering engine, as even small inefficiencies can impact frame rates. Collaboration with artists and gameplay programmers is common to ensure that the implemented effects align with both creative vision and technical feasibility, making clear communication and iterative refinement essential parts of the role.
Infographic showing various Hlsl Shaders job openings in the United States as of May 2026, with employment types broken down into 87% Full Time, 2% Part Time, and 11% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Graphics Engineer - NBA 2K Novato, California, United States

Graphics Engineer - NBA 2K Novato, California, United States

2K Games

Novato, CA โ€ข On-site, Remote

$120K - $174K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial.

Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge rendering technology. In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.

We welcome candidates across all experience levels, from junior to senior, with compensation based on experience. If you're a creative problem solver who thrives on pushing the boundaries of real-time graphics and enjoys collaborating in a high-caliber engineering environment, we want to hear from you. This position reports to the Lead Graphics Engineer.

What You Will Do Explore and implement new rendering technologies to elevate visual quality Optimize GPU performance to support smooth, high-fidelity gameplay Partner with art and design teams to define and enhance the look and feel of the NBA 2K series Lead improvements in VFX, lighting, and post-processing graphics features Participate in system-wide upgrade initiatives to keep our rendering tech current Who Will Be A Great Fit Most importantly: thoughtful, passionate, and driven 3+ years of experience in game or graphics development Bachelor's degree in Computer Science or equivalent professional experience Advanced proficiency in HLSL or a comparable shading language Strong grasp of 3D math concepts and applications Deep understanding of optimization techniques and trade-offs Demonstrate ability to write efficient, portable, reliable, and readable code Fluent in English, both written and verbal Love for video games (not just ours!) Might Be Nice Experience shipping a AAA title Deep expertise in areas such as physically-based rendering, real-time global illumination, post-processing effects, or simulating natural phenomena Familiarity with applying machine learning techniques to graphics-related challenges This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $120,000 - $174,300 per year. New York State (inclusive of New York City): $108,000 - $157,000 per year.

Washington: $120,000 - $174,300 per year. New Jersey: $108,000 - $157,000 per year. British Columbia: $100,000 - $154,300 (CAD) per year.

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment.

If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Finally, as a reminder, 2K is an equal employment opportunity employer. 2K does not discriminate, harass, or retaliate against individuals based on any protected characteristic.

If you have any questions about this policy, please connect with hr-dataprotection@take2games.com for support. #J-18808-Ljbffr