Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ... HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc ...
Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ... HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc ...
Software Engineer, XR Platform
$180K - $240K/yr
Written your own shaders (HLSL, GLSL, Shader Graph). *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and ...
Software Engineer, XR Platform
$180K - $240K/yr
Written your own shaders (HLSL, GLSL, Shader Graph). *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and ...
Senior Technical Artist
$170K - $225K/yr
Create and optimize shaders, particle systems, and post-processing effects to enhance visual ... Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar). * Deep ...
Senior Technical Artist
$170K - $225K/yr
Create and optimize shaders, particle systems, and post-processing effects to enhance visual ... Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar). * Deep ...
Sr. VFX Artist
Bellevue, WA · On-site
Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ... HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc ...
Sr. VFX Artist
Bellevue, WA · On-site
Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ... HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc ...
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
... and shaders using the material editor. Ensure accurate PBR workflows and consistent material ... Exposure to scripting (Python, HLSL, or similar) is a plus. Experience working in visualization ...
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
... and shaders using the material editor. Ensure accurate PBR workflows and consistent material ... Exposure to scripting (Python, HLSL, or similar) is a plus. Experience working in visualization ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
... shaders (HLSL), or advanced material workflows • Experience building extensible tools and pipelines at scale Company : Riot Games is a global company that develops online games. Founded in 2006 ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
... shaders (HLSL), or advanced material workflows • Experience building extensible tools and pipelines at scale Company : Riot Games is a global company that develops online games. Founded in 2006 ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
Contribute to our graphics software stack, including compilers, shaders, and runtime tools What We ... Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
Contribute to our graphics software stack, including compilers, shaders, and runtime tools What We ... Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL ...
Software Engineer, XR Platform
Bellevue, WA · On-site
$180K - $240K/yr
Written your own shaders (HLSL, GLSL, Shader Graph). *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and ...
Software Engineer, XR Platform
Bellevue, WA · On-site
$180K - $240K/yr
Written your own shaders (HLSL, GLSL, Shader Graph). *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
Contribute to our graphics software stack, including compilers, shaders, and runtime tools What We ... Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
Contribute to our graphics software stack, including compilers, shaders, and runtime tools What We ... Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$163K - $201K/yr
Contribute to our graphics software stack, including compilers, shaders, and runtime tools What We ... Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$163K - $201K/yr
Contribute to our graphics software stack, including compilers, shaders, and runtime tools What We ... Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL ...
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL. * Capable of planning, designing and implementing solutions to a broad ...
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL. * Capable of planning, designing and implementing solutions to a broad ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3K - $6K/wk
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL. * Capable of planning, designing and implementing solutions to a broad ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3K - $6K/wk
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL. * Capable of planning, designing and implementing solutions to a broad ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and third-party applications (including ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and third-party applications (including ...
Senior VFX Artist (Gameplay)
Los Angeles, CA · On-site
$106K - $199K/yr
Strong knowledge of node-based shaders and their creation. * Experience creating realistic ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Senior VFX Artist (Gameplay)
Los Angeles, CA · On-site
$106K - $199K/yr
Strong knowledge of node-based shaders and their creation. * Experience creating realistic ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Strong knowledge of node-based shaders and their creation. * Experience creating realistic ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Strong knowledge of node-based shaders and their creation. * Experience creating realistic ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Developer Technology Engineer
Santa Clara, CA · On-site +1
$201K - $284K/yr
... shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual ... to program in HLSL and C/C++ • At least 5 years of Experience using the latest DirectX 12 ...
Developer Technology Engineer
Santa Clara, CA · On-site +1
$201K - $284K/yr
... shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual ... to program in HLSL and C/C++ • At least 5 years of Experience using the latest DirectX 12 ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows * Experience building extensible tools and pipelines at scale For this role, you'll find success through craft ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows * Experience building extensible tools and pipelines at scale For this role, you'll find success through craft ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows * Experience building extensible tools and pipelines at scale For this role, you'll find success through craft ...
Senior Technical Artist - VALORANT, Premium Content
Los Angeles, CA · On-site
$136K - $163K/yr
Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows * Experience building extensible tools and pipelines at scale For this role, you'll find success through craft ...
Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows * Experience building extensible tools and pipelines at scale For this role, you'll find success through craft ...
Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows * Experience building extensible tools and pipelines at scale For this role, you'll find success through craft ...
Hlsl Shaders information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do hlsl shaders jobs pay per year?
What is the difference between Hlsl Shaders vs Shader Developers?
| Aspect | Hlsl Shaders | Shader Developers |
|---|---|---|
| Credentials | Knowledge of HLSL, graphics programming | Proficiency in shader languages, graphics APIs |
| Work Environment | Graphics programming, game engines, real-time rendering | Game development, visual effects, simulation |
| Industry Usage | Used within game engines like DirectX-based projects | Develops shaders for games, VR, AR, and visualization |
Hlsl Shaders are specialized scripts written in HLSL for graphics rendering, often created by shader developers. Shader developers design and implement shaders across various platforms, including HLSL, GLSL, or Metal. While Hlsl Shaders refer specifically to shaders written in HLSL, shader developers have broader expertise in shader programming languages and applications. Both roles require knowledge of graphics pipelines but differ in scope and focus.
What are the key skills and qualifications needed to thrive as an HLSL Shader Developer, and why are they important?
What are HLSL shaders?
What are some common challenges faced by HLSL Shader Developers when optimizing real-time graphics performance?
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 15 days ago
Job description
Studio Wildcard - Seattle, WA
Open role:
Senior VFX Artist
____________________________________________________________________________________
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Senior VFX Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
- Independently create and implement high quality, performant, and visually compelling VFX Assets/Tools/Systems for games- including real time particle systems, textures & texture atlases, shaders/materials, and scripting/Blueprints as needed
- Work closely with designers, engineers and related artists to design, implement, and troubleshoot VFX
- Be a self starter who meets deadlines and actively collaborates with team on VFX goals, prioritization, and scheduling
- Seek out, troubleshoot, and fix performance issues
- Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team
- Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team
Requirements:
- Portfolio of work demonstrating proficiency in creating and implementing real-time VFX using Niagara in Unreal Engine
- Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc
- Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance issues
- Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools
- Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
- 5+ years of experience working in game development or related field
- At least 2 or 3 shipped AAA game as a VFX or Technical Artist
Pluses:
- HLSL or equivalent shader writing language
- Houdini Knowledge
- Scripting (Python, Vex, Mel, etc.)
Required Application Materials:
- Resume
- Demo reel with breakdown/explanation of what you did
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
About Studio Wildcard
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Kirkland, WA, US
Year founded
2014