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Hiring 3D Jobs (NOW HIRING)

Our 3D computer vision team develops algorithms and open source applications for photogrammetry ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Create accurate 3D character models, props, and environments that align with video concepts and channel branding. * Pose and work with rigged character models. * Build environments through set ...

Kitware's 3D computer vision team develops algorithms and open source applications for ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

Smart 3D Designer

Kennesaw, GA · On-site

$65K - $130K/yr

In this role, you will create innovative 3D models and detailed design drawings that support DOE ... All final hiring decisions are made solely by human reviewers. * Your Rights: To request an ...

Our 3D computer vision team develops algorithms and open source applications for photogrammetry ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

The 3D BIM Modeler will work on data center, commercial, industrial, and renewable design projects and be responsible for three-dimensional modeling of facilities. Other associated work may be ...

Kitware's 3D computer vision team develops algorithms and open source applications for ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

Our 3D computer vision team develops algorithms and open source applications for photogrammetry ... Final hiring decisions are ultimately made by humans. If you would like more information about how ...

Showing results 41-60

Hiring 3D information

See salary details

$31K

$63.9K

$132.5K

How much do hiring 3d jobs pay per year?

As of Aug 21, 2026, the average yearly pay for hiring 3d in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What does a hiring 3D professional do?

A Hiring 3D professional is responsible for recruiting and evaluating candidates for roles related to 3D design, modeling, animation, or visualization. They work closely with creative and technical teams to identify talent with the right skills in 3D software and technologies. Their tasks include sourcing candidates, conducting interviews, and ensuring that new hires meet both artistic and technical requirements for 3D projects.

What are the key skills and qualifications needed to thrive as a 3D artist, and why are they important?

To thrive as a 3D Artist, you need strong skills in 3D modeling, texturing, rendering, and a solid understanding of design principles, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard software like Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creativity, attention to detail, and effective communication help 3D artists excel in collaborating with teams and bringing concepts to life. These skills are crucial for producing high-quality visual content that meets project specifications and client expectations.

What are some common challenges faced by 3D artists during the hiring process and how can applicants best prepare?

3D artists often face challenges such as demonstrating both technical proficiency and creative problem-solving skills during the hiring process. Portfolios must showcase a range of work, including modeling, texturing, lighting, and rendering, and often need to align with the specific style or needs of the company. Applicants should prepare by tailoring their portfolio to the role, being ready to discuss their workflow and thought process, and staying up-to-date with industry-standard software. Additionally, strong communication skills are essential, as 3D artists frequently collaborate with designers, animators, and developers.

What is the difference between Hiring 3D vs 3D Modeler?

AspectHiring 3D3D Modeler
CredentialsPortfolio, relevant software skillsPortfolio, proficiency in 3D software
Work EnvironmentHiring platforms, recruitment agenciesDesign studios, gaming, film, advertising
Industry UsageRecruitment for various industriesCreating 3D models for projects

Hiring 3D refers to the process of recruiting professionals skilled in 3D design, while a 3D Modeler is a specific role focused on creating 3D models. Hiring 3D involves sourcing candidates, whereas 3D Modeler describes the job function. Both require proficiency in 3D software, but the context differs: one is about hiring, the other about performing the work.

More about Hiring 3D jobs

What cities are hiring for Hiring 3D jobs?

Cities with the most Hiring 3D job openings:

What states have the most Hiring 3D jobs?

States with the most job openings for Hiring 3D jobs include:

Infographic showing various Hiring 3D job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 19% Part Time, 2% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Full-time

Posted 22 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.
SAIC is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.

We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

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