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Healthcare Software Engineer Remote Jobs in Florida

Senior Software Engineer

Tampa, FL · Remote

$115K - $152K/yr

Our bond with healthcare providers draws compassionate, service-driven team members, fostering a ... Effective communicator in remote work settings, with strong presence in virtual meetings and the ...

Data Engineer - Healthcare

Tampa, FL · Remote

$108K - $129K/yr

Position - Data Engineer (Python + React, Healthcare Domain) Location - Tampa/Remote Number of ... software engineers Required Skills & Experience * Strong hands-on experience with Python for data ...

... government healthcare technology project. This role will support the design, development, and ... Minimum of 5 years of experience in backend software engineering or enterprise application ...

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Healthcare Software Engineer Remote information

What are some unique challenges Healthcare Software Engineers face when working remotely, and how can they be addressed?

Healthcare Software Engineers working remotely often face the challenge of collaborating with cross-functional teams—including clinicians, compliance officers, and IT staff—while ensuring the security and privacy of sensitive patient data. Effective communication tools and clear documentation practices are essential to bridge any gaps due to physical distance. Additionally, staying current with healthcare regulations (like HIPAA) and integrating with legacy healthcare systems can be complex but is manageable through regular training and leveraging secure development environments. Establishing regular check-ins and using secure collaboration platforms help maintain both productivity and compliance in a remote setting.

What are the key skills and qualifications needed to thrive as a Healthcare Software Engineer (Remote), and why are they important?

To thrive as a Healthcare Software Engineer (Remote), you need strong programming skills (such as Python, Java, or C#), a solid understanding of healthcare data standards (like HL7 or FHIR), and typically a degree in computer science or a related field. Familiarity with healthcare compliance systems (such as HIPAA), cloud platforms, and version control tools like Git is essential. Excellent problem-solving abilities, remote collaboration skills, and attention to detail help you stand out in this role. These skills ensure the secure, reliable, and compliant development of healthcare applications that support patient care and organizational goals.

What does a Healthcare Software Engineer do when working remotely?

A Healthcare Software Engineer working remotely designs, develops, and maintains software applications that support healthcare operations, such as electronic health records, telemedicine platforms, and medical data analytics. They collaborate with healthcare professionals and IT teams to ensure the software meets regulatory standards, privacy requirements, and user needs. Remote engineers leverage secure communication tools and project management platforms to work effectively from different locations while ensuring the security and integrity of sensitive health information.
What are the most commonly searched types of Healthcare Software Engineer jobs in Florida? The most popular types of Healthcare Software Engineer jobs in Florida are:
What job categories do people searching Healthcare Software Engineer Remote jobs in Florida look for? The top searched job categories for Healthcare Software Engineer Remote jobs in Florida are:
What cities in Florida are hiring for Healthcare Software Engineer Remote jobs? Cities in Florida with the most Healthcare Software Engineer Remote job openings:
Infographic showing various Healthcare Software Engineer Remote job openings in Florida as of June 2026, with employment types broken down into 78% Full Time, 10% Part Time, and 12% Contract. Highlights an 100% Remote job distribution.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.