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Graphics Software Engineer Jobs in Hillsboro, OR

... software stacks, GPU programming, and performance optimization. Contributes to the design ... Graphics experience (GPU / CUDA) Job Type:Student / Intern Shift:Shift 1 (United States of America ...

... graphics, and revolutionized parallel computing. Our GPUs are being used in many of the largest ... A software engineer with 10+ overall years of experience with at least 4+ years of hands-on ...

... software developers, and be involved in silicon/model correlation efforts of mobile SoC design ... CPUs, Graphics, compute ( AI/ML) accelerators, media IPs, caches and fabric. -Modeling power ...

Knowledge and use of Macintosh computer design software/systems (Photoshop, Illustrator) * Fluent ... A.) from a college or university, major Design or industrial product engineering * 3 years of ...

Knowledge and use of Macintosh computer design software/systems (Photoshop, Illustrator) * Fluent ... A.) from a college or university, major Design or industrial product engineering * 3 years of ...

Compiler Engineer

Hillsboro, OR · On-site

$149K - $211K/yr

Collaborate with hardware architects and software developers to define and implement optimizations ... graphics. Posting Statement: All qualified applicants will receive consideration for employment ...

Knowledge and use of Macintosh computer design software/systems (Photoshop, Illustrator) * Fluent ... A.) from a college or university, major Design or industrial product engineering * 3 years of ...

Compiler Engineer

Hillsboro, OR · On-site

$149K - $211K/yr

Collaborate with hardware architects and software developers to define and implement optimizations ... graphics. Posting Statement:All qualified applicants will receive consideration for employment ...

Showing results 21-40

Graphics Software Engineer information

See Hillsboro, OR salary details

$150.8K

$176.5K

$190K

How much do graphics software engineer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for graphics software engineer in Hillsboro, OR is $176,499.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,500.00 and $188,400.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

Infographic showing various Graphics Software Engineer job openings in Hillsboro, OR as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $176,499 per year, or $84.9 per hour.

AI Software Engineering Intern

Intel

Hillsboro, OR

Part-time

Medical, Retirement, PTO

Re-posted 8 days ago


Intel rating

8.7

Company rating: 8.7 out of 10

Based on 147 frontline employees who took The Breakroom Quiz

19th of 156 rated electronics manufacturers


Job description

Job Details:Job Description: 

This role is ideal for a student who can work part-time (16 hours/week) for 6 months to 1 year and is interested in building strong foundations in AI software stacks, GPU programming, and performance optimization. Contributes to the design, development, and optimization of AI software solutions including algorithms, frameworks, and AI software architectures across domains such as computer vision, machine learning, and deep learning. Assists in implementing and tuning models for performance and accuracy, applied research, and hardware software integration. May also include the creation of AI software solutions in partnership with internal product teams and external partners as well as system level deployment to enable scalable and efficient AI solutions. As an intern, learns and applies knowledge, builds skills, and explores future career opportunities through hands on experience and projects that support Intel business goals in a collaborative environment.

This position requires to be onsite 2 days per week.

This position is not eligible for employment-based visa/immigration sponsorship. Intel sponsors individuals for employment-based visas for positions where we experience a shortage of US Workers. These skills shortage roles are typically STEM contributing positions requiring a Master's or PhD degree, or a Bachelor's degree with at least three years of post-degree related job experience. This position does not qualify for Intel Sponsorship because it is either (1) a non-STEM contributing position, or (2) a STEM position that only requires a Bachelor's degree and less than three years' experience.

Qualifications:

Minimum requirements:
Available to work part-time for 6-12 months and to work onsite for the duration of the internship while pursuing a degree.
Bachelor in a relevant field (Mathematics, Physics, Computer Science)
3+ months of experience in the following areas:

  • C and C++
  • Software development on Linux
  • Floatingpoint arithmetic
  • Accuracy validation of floatingpoint algorithms
  • Software libraries design and architecture

Preferred Qualifications

  • Graphics experience (GPU / CUDA)
Job Type:Student / InternShift:Shift 1 (United States of America)Primary Location: US, Oregon, HillsboroAdditional Locations:US, California, FolsomPosting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/ABenefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $101,100.00-136,800.00 USD (Hourly Role)The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Our standard internship rates are based on your degree, location, and the job role. Your recruiter can share more about the specific compensation range for your preferred location and job role during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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Benefits

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968