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Graphics Software Engineer Internship Jobs in Midway, UT

Build proof of concept (PoC) examples and graphical simulation software. * Participate in product ... Collaborate with customer service, product managers, developers, and IT to enhance user experience ...

Junior Systems Developer

Orem, UT · On-site

$58K - $75K/yr

We are looking for a Junior Developer to join our IT team onsite in Orem, Utah . This is an ... Internship or entrylevel experience in software development Nice to Have * Exposure to ...

Data Engineer

Salt Lake City, UT

$105K - $126K/yr

Some hands-on exposure to ETL/ELT or pipelines in production or in a substantial project/internship ... This position requires direct or indirect access to hardware, software, technology or technical ...

VDC Manager

Sandy, UT

$108K - $110K/yr

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

VDC Manager

Sandy, UT · On-site

$108K - $110K/yr

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

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Graphics Software Engineer Internship information

See Midway, UT salary details

$131.1K

$153.4K

$165.2K

How much do graphics software engineer internship jobs pay per year?

As of Jul 15, 2026, the average yearly pay for graphics software engineer internship in Midway, UT is $153,434.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,500.00 and $163,800.00 per year, depending on experience, location, and employer.

What types of projects do Graphics Software Engineer Interns typically work on, and how do they contribute to the team?

As a Graphics Software Engineer Intern, you can expect to work on projects involving the development and optimization of rendering engines, graphics APIs, or visualization tools. Interns often assist with debugging, implementing new features, and writing test code under the guidance of senior engineers. Your contributions are valuable to the team, as you'll often help improve performance, identify issues, and prototype new technologies. Collaboration with artists, designers, and other engineers is common, providing exposure to cross-disciplinary workflows and real-world development cycles.

What are the key skills and qualifications needed to thrive as a Graphics Software Engineer Intern, and why are they important?

To thrive as a Graphics Software Engineer Intern, you need a solid understanding of computer graphics principles, programming skills in languages like C++ or Python, and coursework or experience in computer science or related fields. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, and tools like Unity or Unreal Engine, is highly valuable. Strong problem-solving abilities, creativity, and effective communication set standout candidates apart. These skills are crucial for efficiently developing, debugging, and collaborating on visually complex software projects.

What is the difference between Graphics Software Engineer Internship vs Graphics Software Developer?

AspectGraphics Software Engineer InternshipGraphics Software Developer
Required CredentialsTypically pursuing or recent graduate in Computer Science or related fieldBachelor's or Master's in Computer Science, Computer Graphics, or related
Work EnvironmentInternship programs in tech companies, collaborative teams, mentorshipFull-time employment, team-based projects, ongoing development
Industry UsageUsed by companies for training and talent pipelineCore role in product development and R&D
Search & Comparison IntentUnderstanding internship opportunities and entry pointsUnderstanding full-time career roles and responsibilities

The Graphics Software Engineer Internship is an entry-level, temporary position aimed at students or recent graduates gaining industry experience. In contrast, a Graphics Software Developer is a full-time professional responsible for designing and implementing graphics software. Internships often serve as a stepping stone to full-time roles, with the developer position representing a more advanced, ongoing career in graphics software engineering.

What does a Graphics Software Engineer Intern do?

A Graphics Software Engineer Intern assists in designing, developing, and optimizing graphics-related software, such as rendering engines, drivers, or visual effects tools. They often work with technologies like DirectX, OpenGL, or Vulkan and help implement new features, fix bugs, and improve performance. Interns collaborate closely with senior engineers and may contribute to both testing and documentation. This role provides hands-on experience in computer graphics and helps interns build skills for future careers in the field.
What cities near Midway, UT are hiring for Graphics Software Engineer Internship jobs? Cities near Midway, UT with the most Graphics Software Engineer Internship job openings:
Internship - Machine Learning Engineer

Internship - Machine Learning Engineer

Smule

Salt Lake City, UT • Remote

Other

Re-posted 13 days ago


Job description

Salary:

Smule has been on a mission to bring the world together through music since 2008. Music is much more than listening it's about creating, sharing, discovering, participating, and connecting with people. With dozens of millions of monthly active users creating over 20 million songs every day, Smule is connecting people all over the world through the joy of making music and transforming the music landscape from one of passive listening to collaborative creative expression and active engagement.


About the Role:

We are looking for a Machine Learning Engineer to own the end-to-end lifecycle of ML models in production at Smule, from training and optimization through deployment, monitoring, and iteration. You will work closely with research scientists to bring models off the bench and into scalable, reliable systems that serve millions of users. The ideal candidate is a strong engineer first, with deep practical knowledge of ML systems, a passion for reliability, and an eye for performance.


We strongly encourage candidates with non-traditional backgrounds to apply. If your path into ML engineering came through backend systems, DevOps, audio software, data engineering, or another field, we want to hear from you.


What You'll Be Doing:

  • Design, build, and maintain production ML pipelines encompassing data ingestion, feature engineering, model training, evaluation, and deployment.
  • Optimize models for production constraints including latency, throughput, memory footprint, and cost, using techniques such as quantization, distillation, pruning, and efficient serving architectures.
  • Implement robust monitoring, alerting, and observability for deployed models, covering data drift, prediction quality, and system health.
  • Collaborate with research scientists to integrate new model architectures and training techniques into production systems with minimal friction.
  • Build and improve CI/CD pipelines for ML, including automated testing, validation gates, and staged rollouts.
  • Manage compute infrastructure and costs, making informed tradeoffs between performance, reliability, and budget.


What We're Looking For:

  • Degree (B.S., M.S., or Ph.D.) in Computer Science, Software Engineering, Electrical Engineering, or a related technical discipline, or currently pursuing one.
  • Strong proficiency in Python and experience with deep learning serving (TorchServe, Triton, vLLM, or equivalent).
  • Solid understanding of systems engineering: networking, storage, containerization, orchestration, and monitoring.
  • Ability to reason about tradeoffs between latency, throughput, cost, and model quality.


Bonus Points For:

  • Experience serving large language models or other generative models at scale.
  • Familiarity with audio/music processing pipelines and real-time inference constraints.
  • Experience with Bayesian optimization, bandit algorithms, or adaptive experimentation platforms.
  • Contributions to open-source ML infrastructure projects.


Smule is an Equal Opportunity Employer and considers all qualified applicants without regard to race, color, religion, sex, gender identity or expression, sexual orientation, national origin, ancestry, age, disability, medical condition, genetic information, marital status, military or veteran status, or any other protected characteristic under federal, state, or local law.


We are committed to creating an inclusive environment for all employees and applicants. If you require a reasonable accommodation during the application or interview process, please let us know.