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Graphics Programmer Jobs in Roseville, CA (NOW HIRING)

... Graphic Design & Creative Production * Design assets across web, print, sales decks, trade show materials, and social, following brand guidelines set by our UX/UI engineer * Design swag and branded ...

... Graphic Design & Creative Production * Design assets across web, print, sales decks, trade show materials, and social, following brand guidelines set by our UX/UI engineer * Design swag and branded ...

If you decide to practice the art of Architecture or Engineering with JKAE, you will be joining an ... Effective written, graphic, and oral communication skills * Ability to work independently as well ...

Role Overview You'll work hand-in-hand with engineering and project management teams on a diverse ... Excellent written, graphic, and verbal communication skills, with comfort presenting to public ...

... graphics using AutoCAD and GIS software • Prepare technical reports and memoranda • Demonstrated communication skills to communicate well with other staff engineers, project managers, and ...

... graphics using AutoCAD and GIS software • Prepare technical reports and memoranda • Demonstrated communication skills to communicate well with other staff engineers, project managers, and ...

... graphics using AutoCAD and GIS software Prepare technical reports and memoranda Demonstrated communication skills to communicate well with other staff engineers, project managers, and principal ...

As the Senior Web Developer on a small, high-performing team of specialists, you will deliver high ... Photoshop or similar graphics tools Additional Information 1. You will need to clear a criminal ...

Showing results 21-40

Graphics Programmer information

See Roseville, CA salary details

$115.8K

$141.5K

$164.1K

How much do graphics programmer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for graphics programmer in Roseville, CA is $141,514.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a graphics programmer?

Graphics programmers are specialized software developers who focus on creating and optimizing visual elements in video games, simulations, and other computer graphics applications. They write code to render 2D and 3D graphics, work with engines like Unity or Unreal, and utilize APIs like DirectX or OpenGL. Their responsibilities often include developing shaders, improving rendering performance, and collaborating with artists and designers to achieve visually compelling results. Graphics programmers need strong mathematical skills, especially in linear algebra and geometry, to solve complex visual problems. They play a crucial role in ensuring that digital graphics run smoothly and look realistic.

What does a graphics programmer do?

A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.

What are the key skills and qualifications needed to thrive as a graphics programmer, and why are they important?

To thrive as a Graphics Programmer, you need a solid background in computer science, mathematics, and computer graphics, often supported by a degree in a related field. Expertise in programming languages like C++ and familiarity with graphics APIs such as DirectX, OpenGL, or Vulkan, as well as shader programming, are typically required. Strong problem-solving skills, creativity, and effective teamwork help you design and optimize complex visual systems. These skills and qualities are crucial for developing high-performance, visually appealing graphics that meet the demands of modern applications and games.

How do graphics programmers typically collaborate with artists and designers during a game development project?

Graphics Programmers work closely with artists and designers to ensure that visual assets are rendered efficiently and accurately within the game engine. They often participate in regular meetings to discuss technical constraints, optimize asset pipelines, and implement new graphical features based on creative requirements. This collaboration requires strong communication skills, as Graphics Programmers must translate artistic visions into technical solutions, troubleshoot rendering issues, and provide feedback to artists to achieve the desired visual quality while maintaining performance. Effective teamwork between these roles is essential to deliver high-quality visuals that run smoothly on target platforms.

What is the difference between Graphics Programmer vs Shader Developer?

AspectGraphics ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIsSimilar educational background; strong understanding of shading languages
Work EnvironmentDevelops and optimizes rendering engines, works on graphics pipelinesCreates and fine-tunes shaders for visual effects and rendering
Industry UsageUsed across game development, simulation, and visualization industriesPrimarily in game development and real-time rendering projects
Common Search/ComparisonOften compared due to overlapping skills in graphics programmingSpecialized focus on shader code and effects

While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.

What cities near Roseville, CA are hiring for Graphics Programmer jobs?

Cities near Roseville, CA with the most Graphics Programmer job openings:

Infographic showing various Graphics Programmer job openings in Roseville, CA as of August 2026, with employment types broken down into 2% Internship, 76% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution, with an average salary of $141,514 per year, or $68 per hour.

iOS Lead Developer

Cloud think technologies LLC

Rocklin, CA • On-site

Contractor

Re-posted 23 days ago


Job description

We are looking for experienced iOS Lead Developer to join Photon at Rocklin, CA (Onsite)

 

 

Position:  iOS Lead Developer

Location:  Rocklin, CA (Onsite)

Key Responsibilities

  • Lead the design, development, and deployment of advanced applications for the iOS platform.
  • Collaborate with Product Managers, Designers, Backend Developers, and QA to deliver high-quality mobile experiences.
  • Own the architecture and technical roadmap for the iOS platform.
  • Ensure code quality through code reviews, unit testing, and best practices.
  • Mentor and guide junior developers, driving technical excellence across the team.
  • Optimize applications for performance, memory usage, and battery consumption.
  • Stay current on iOS development trends, tools, and best practices.
  • Help define and enforce mobile development standards and guidelines.

Requirements

  • 6+ years of experience in iOS development with Swift (Objective-C is a plus).
  • At least 1–2 years of experience in a lead or senior iOS developer role.
  • Strong understanding of Apple’s Human Interface Guidelines and mobile UX best practices.
  • Proficiency in working with RESTful APIs, third-party libraries, and version control systems (Git).
  • Experience with iOS frameworks such as Core Data, Core Animation, Core Graphics, etc.
  • Solid understanding of mobile app architecture patterns (MVC, MVVM, VIPER).
  • Experience with CI/CD tools and mobile build/release processes.
  • Strong debugging, performance tuning, and optimization skills.

Preferred Qualifications

  • Experience with SwiftUI and Combine.
  • Familiarity with automated testing frameworks like XCTest.
  • Experience working in Agile/Scrum environments.
  • Published one or more apps on the App Store.
  • Knowledge of mobile security and data privacy standards.
  • Experience integrating analytics, crash reporting, and push notifications.