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Graphics Programmer Jobs in Pasadena, CA (NOW HIRING)

3D Engineer

Glendale, CA · On-site

$130K - $160K/yr

You'll learn optimization craft from engineers who live it, making this the fastest place in the company to grow into a serious graphics engineer. What you'll do • Build features in the 3D ...

This person will create engaging and on-brand graphics for a variety of media such as email design and programming (HTML5 - required) , social and digital web ad creation, product launches, and ...

Graphic Designer

Los Angeles, CA · On-site

$81K - $121K/yr

... developers and creative partners to ensure accurate implementation of design across digital ... graphics, and branded collateral • Develop logos, visual identity explorations, mockups, and ...

Graphic Designer

Los Angeles, CA · On-site

$81K - $121K/yr

... developers and creative partners to ensure accurate implementation of design across digital ... graphics, and branded collateral • Develop logos, visual identity explorations, mockups, and ...

... developers and creative partners to ensure accurate implementation of design across digital ... graphics, and branded collateral Develop logos, visual identity explorations, mockups, and concept ...

Showing results 41-60

Graphics Programmer information

See Pasadena, CA salary details

$120.5K

$147.3K

$170.7K

How much do graphics programmer jobs pay per year?

As of Aug 13, 2026, the average yearly pay for graphics programmer in Pasadena, CA is $147,258.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,400.00 and $158,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a graphics programmer, and why are they important?

To thrive as a Graphics Programmer, you need a solid background in computer science, mathematics, and computer graphics, often supported by a degree in a related field. Expertise in programming languages like C++ and familiarity with graphics APIs such as DirectX, OpenGL, or Vulkan, as well as shader programming, are typically required. Strong problem-solving skills, creativity, and effective teamwork help you design and optimize complex visual systems. These skills and qualities are crucial for developing high-performance, visually appealing graphics that meet the demands of modern applications and games.

What is a graphics programmer?

Graphics programmers are specialized software developers who focus on creating and optimizing visual elements in video games, simulations, and other computer graphics applications. They write code to render 2D and 3D graphics, work with engines like Unity or Unreal, and utilize APIs like DirectX or OpenGL. Their responsibilities often include developing shaders, improving rendering performance, and collaborating with artists and designers to achieve visually compelling results. Graphics programmers need strong mathematical skills, especially in linear algebra and geometry, to solve complex visual problems. They play a crucial role in ensuring that digital graphics run smoothly and look realistic.

What does a graphics programmer do?

A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.

What is the difference between Graphics Programmer vs Shader Developer?

AspectGraphics ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIsSimilar educational background; strong understanding of shading languages
Work EnvironmentDevelops and optimizes rendering engines, works on graphics pipelinesCreates and fine-tunes shaders for visual effects and rendering
Industry UsageUsed across game development, simulation, and visualization industriesPrimarily in game development and real-time rendering projects
Common Search/ComparisonOften compared due to overlapping skills in graphics programmingSpecialized focus on shader code and effects

While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.

How do graphics programmers typically collaborate with artists and designers during a game development project?

Graphics Programmers work closely with artists and designers to ensure that visual assets are rendered efficiently and accurately within the game engine. They often participate in regular meetings to discuss technical constraints, optimize asset pipelines, and implement new graphical features based on creative requirements. This collaboration requires strong communication skills, as Graphics Programmers must translate artistic visions into technical solutions, troubleshoot rendering issues, and provide feedback to artists to achieve the desired visual quality while maintaining performance. Effective teamwork between these roles is essential to deliver high-quality visuals that run smoothly on target platforms.
What are popular job titles related to Graphics Programmer jobs in Pasadena, CA? For Graphics Programmer jobs in Pasadena, CA, the most frequently searched job titles are:
What job categories do people searching Graphics Programmer jobs in Pasadena, CA look for? The top searched job categories for Graphics Programmer jobs in Pasadena, CA are:
What cities near Pasadena, CA are hiring for Graphics Programmer jobs? Cities near Pasadena, CA with the most Graphics Programmer job openings:
Infographic showing various Graphics Programmer job openings in Pasadena, CA as of August 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $147,258 per year, or $70.8 per hour.

Research Scientist (Computer Graphics, Vision and Machine Learning)

Netflix

Los Angeles, CA • On-site

Full-time

Re-posted 4 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

70th of 76 rated media


Job description

Netflix is a global leader in entertainment services, expanding beyond media distribution into cutting-edge content production. Within this ecosystem, Eyeline Labs serves as the research and innovation arm of Netflix Eyeline Studios, developing and deploying advanced technologies that transform how films are made.

Our mission is to tackle the challenges of tomorrow, making the seemingly impossible achievable, delivering photorealistic quality with exceptional speed and efficiency, and supporting creators in bringing their boldest creative visions to life.

We want to provide you with a solid foundation where you can be a part of an innovative team of brilliant researchers, developers and virtual storytellers. Learn more.

We are seeking a highly skilled Research Scientist with a strong background in computer vision, computer graphics, and machine learning. This role is ideal for candidates passionate about generating high-quality images and advancing the state of the art in dynamic scene capture and reconstruction, and novel view synthesis. You will be at the forefront of developing new algorithms that drive the future of visual storytelling.


Key Responsibilities

  • Conduct applied research in computer graphics and machine learning - focused on high-fidelity reconstruction and photorealistic image synthesis to solve real challenges in VFX and content creation pipelines.

  • Design, implement, and evaluate novel algorithms for (Dynamic) Gaussian Splatting, 3D reconstruction, performance capture and relighting with a clear path from prototype to production applicability.

  • Lead high-quality data acquisition and curation efforts to support next-generation machine learning algorithms for VFX and virtual production.

  • Engage directly with VFX artists, supervisors, and production teams to understand creative and technical pain points, ensuring research efforts are grounded in real production needs.

  • Contribute to and stay at the forefront of the research community by sharing findings, collaborating with peers, and presenting work at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).

  • Collaborate closely with engineering, production, and business teams to translate research outcomes into production-ready solutions, bridging the gap between research prototypes and real-world VFX workflows.

  • Identify and champion new research directions that can have significant impact on content creation and virtual production.


Qualifications

  • MSc with relevant research experience, or PhD, in Computer Graphics, 3D Computer Vision, Machine Learning, or a closely related field.

  • Demonstrable research experience in 3D Computer Vision and Computer Graphics, with contributions to major venues (e.g., SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR) through publications, technical talks, or open-source work.

  • Deep expertise in computer graphics and machine learning, with hands-on experience in areas such as 3D reconstruction, dynamic scene capture, photorealistic rendering, and (Dynamic) Gaussian Splatting.

  • Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.

  • Comfortable working at both the algorithmic and implementation levels - from model design and optimization to large-scale data processing and integration into production systems.

  • Track record of translating research into production-quality solutions, navigating real-world constraints such as data limitations, performance requirements, and production timelines.

  • Experience working directly with artists, engineers, or production teams to ensure research outputs meet the quality and usability bar for creative workflows.

  • Strong attention to detail in image and signal processing, with a drive to achieve high-fidelity, visually compelling results.

  • Exceptional communication and collaboration skills, with the ability to work effectively across research, engineering, and creative teams in a fast-paced environment.

  • High level of ownership, initiative, and a positive, problem-solving attitude.

  • Passion for movies, TV, and storytelling (preferred)

100 000-320 000$ USD a year

This salary range is specific to applicants applying to our position in Los Angeles, California. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.

About Us

Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.

At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.

Netflix Investment- Eyeline

With the support of Netflix's investment in our pipeline, infrastructure, and workforce, we're pushing the boundaries of what's possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.

Come as you are

We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.


What Netflix employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Netflix logo

About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997