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Graphics Programmer Jobs in Minneapolis, MN (NOW HIRING)

Work with Applied Research scientists, engineers, and customers to understand, prototype, and refine a wide variety of signal processing and 3D graphics algorithms, and to incorporate new algorithm ...

Packaging Engineer

Saint Paul, MN · On-site

$70K - $90K/yr

Operate lab equipment including the Kongsberg cutting table, compression tester, and large-format graphic printer. Sales & Customer Support * Support Sales Engineers and Sales Managers with quotes ...

Packaging Engineer

Saint Paul, MN · On-site

$70K - $90K/yr

Operate lab equipment including the Kongsberg cutting table, compression tester, and large-format graphic printer. Sales & Customer Support * Support Sales Engineers and Sales Managers with quotes ...

As a top builder, developer, and EPC (Engineering, Procurement, and Construction), our expertise ... Creating and organizing graphics and photography for marketing purposes; utilizing graphic design ...

Showing results 21-40

Graphics Programmer information

See Minneapolis, MN salary details

$115.3K

$140.9K

$163.4K

How much do graphics programmer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for graphics programmer in Minneapolis, MN is $140,912.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,500.00 and $151,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a graphics programmer, and why are they important?

To thrive as a Graphics Programmer, you need a solid background in computer science, mathematics, and computer graphics, often supported by a degree in a related field. Expertise in programming languages like C++ and familiarity with graphics APIs such as DirectX, OpenGL, or Vulkan, as well as shader programming, are typically required. Strong problem-solving skills, creativity, and effective teamwork help you design and optimize complex visual systems. These skills and qualities are crucial for developing high-performance, visually appealing graphics that meet the demands of modern applications and games.

What is a graphics programmer?

Graphics programmers are specialized software developers who focus on creating and optimizing visual elements in video games, simulations, and other computer graphics applications. They write code to render 2D and 3D graphics, work with engines like Unity or Unreal, and utilize APIs like DirectX or OpenGL. Their responsibilities often include developing shaders, improving rendering performance, and collaborating with artists and designers to achieve visually compelling results. Graphics programmers need strong mathematical skills, especially in linear algebra and geometry, to solve complex visual problems. They play a crucial role in ensuring that digital graphics run smoothly and look realistic.

What does a graphics programmer do?

A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.

What is the difference between Graphics Programmer vs Shader Developer?

AspectGraphics ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIsSimilar educational background; strong understanding of shading languages
Work EnvironmentDevelops and optimizes rendering engines, works on graphics pipelinesCreates and fine-tunes shaders for visual effects and rendering
Industry UsageUsed across game development, simulation, and visualization industriesPrimarily in game development and real-time rendering projects
Common Search/ComparisonOften compared due to overlapping skills in graphics programmingSpecialized focus on shader code and effects

While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.

How do graphics programmers typically collaborate with artists and designers during a game development project?

Graphics Programmers work closely with artists and designers to ensure that visual assets are rendered efficiently and accurately within the game engine. They often participate in regular meetings to discuss technical constraints, optimize asset pipelines, and implement new graphical features based on creative requirements. This collaboration requires strong communication skills, as Graphics Programmers must translate artistic visions into technical solutions, troubleshoot rendering issues, and provide feedback to artists to achieve the desired visual quality while maintaining performance. Effective teamwork between these roles is essential to deliver high-quality visuals that run smoothly on target platforms.

What are the most commonly searched types of Graphics Programmer jobs in Minneapolis, MN?

The most popular types of Graphics Programmer jobs in Minneapolis, MN are:

What are popular job titles related to Graphics Programmer jobs in Minneapolis, MN?

For Graphics Programmer jobs in Minneapolis, MN, the most frequently searched job titles are:

What cities near Minneapolis, MN are hiring for Graphics Programmer jobs?

Cities near Minneapolis, MN with the most Graphics Programmer job openings:

Infographic showing various Graphics Programmer job openings in Minneapolis, MN as of August 2026, with employment types broken down into 84% Full Time, 7% Part Time, and 9% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $140,914 per year, or $67.7 per hour.

Electrical Hardware Design Engineer

Geologics

Minneapolis, MN

$88/hr

Contractor

Re-posted 12 days ago


Job description

Role: Electrical Hardware Design Engineer
Client: Defense-Aerospace
Hourly Rate: up to $88/hr (W2, non-benefited)  
Length: Long-term Contract
Location: Bloomington, MN
Clearance: Given the nature of our work, all positions require US Citizenship and residency.
 
Primary Responsibilities
  • You will have the opportunity to be involved during all program phases, including requirements analysis, schematic capture, defining routing constraints, directing PCB/PWB layout and routing activities, and finally support the manufacturing, integration & test, and qualification of the hardware system.
  • You will work with both internal and external stakeholders and customers to develop systems that meets their high expectations. 
  • You will primarily support the Airborne Systems business area developing mission computers, sensor processors, and stores management hardware, with opportunities to work across the organization 
 
We encourage you to apply if you have any of these preferred skills or experiences: 
  • Designing electrical hardware using the Siemens/Mentor Graphics Xpedition tool suite
  • High-speed and high-density circuit card design incorporating embedded processors or FPGAs, designs using fiber optic interfaces
  • Advance working knowledge of lab equipment including oscilloscopes and Ethernet network testers.  
 
Desired Skills
  • Understanding of the hardware development process throughout the lifecycle of a program 
  • Experience with circuit card designs, including using advanced materials, packaging techniques, and high speed interfaces
  • Advanced knowledge of the Siemens/Mentor Graphics Xpedition tools suite for schematic entry, constraint manager, and HyperLynx Signa Integrity/Power Integrity analysis
  • Ability to persevere through deign challenges with minimal direction 
  • Exceptional communication skills with the capacity to drive innovation and secure buy-in on your concepts and ideas
  • Identifies opportunities to apply AI for continuous improvement and innovation
 
Required Education and Experience:
Bachelor's degree in Electrical Engineering, or a related Science, Engineering or Mathematics field, plus a minimum of 8 years of relevant experience; or Master's degree plus a minimum of 6 years of relevant experience.
 
If interested in learning more about this position, please email your resume to KDunkin@geologics.com and I will call back with more information.


Education:DegreeEmployment Type: CONTRACTOR