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Graphics Programmer Jobs in Boston, MA (NOW HIRING)

CUDA Developer - Remote

Boston, MA · Remote

$60 - $100/hr

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Background in graphics, compute shaders, or AI/ML acceleration.

Posted today

CUDA Developer - Remote

Boston, MA · Remote

$60 - $100/hr

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Background in graphics, compute shaders, or AI/ML acceleration.

Posted today

Solid understanding of graphical web technologies such as HTML, CSS, JavaScript, XML, and Ajax. Qualifications Skill: CSS, Developer, Development, HTML, J2EE, Java, JavaScript, Libraries, Management ...

Hardware Engineer

Lexington, MA · Hybrid

$75 - $110/hr

The engineer will translate functional or algorithmic specifications into optimized HDL ... Graphics and Altium Usage of Test Equipment, RF signal generators, Oscilloscopes and Logic ...

Hardware Engineer

Lexington, MA · On-site

$75 - $110/hr

The engineer will translate functional or algorithmic specifications into optimized HDL ... up using Mentor Graphics and Altium  Usage of Test Equipment, RF signal generators ...

Hardware Engineer

Lexington, MA · On-site

$75 - $110/hr

The engineer will translate functional or algorithmic specifications into optimized HDL ... up using Mentor Graphics and Altium • Usage of Test Equipment, RF signal generators ...

BAS Application Engineer

Boston, MA · On-site

$100 - $160/hr

Prepare BMS submittals, as-built documentation, graphics, and control drawings. * Configure system ... Programmer, or similar role. * Strong proficiency in BAS programming, integration, and ...

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Showing results 41-60

Graphics Programmer information

See Boston, MA salary details

$120K

$146.7K

$170K

How much do graphics programmer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for graphics programmer in Boston, MA is $146,664.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,800.00 and $157,500.00 per year, depending on experience, location, and employer.

What is a graphics programmer?

Graphics programmers are specialized software developers who focus on creating and optimizing visual elements in video games, simulations, and other computer graphics applications. They write code to render 2D and 3D graphics, work with engines like Unity or Unreal, and utilize APIs like DirectX or OpenGL. Their responsibilities often include developing shaders, improving rendering performance, and collaborating with artists and designers to achieve visually compelling results. Graphics programmers need strong mathematical skills, especially in linear algebra and geometry, to solve complex visual problems. They play a crucial role in ensuring that digital graphics run smoothly and look realistic.

What does a graphics programmer do?

A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.

What are the key skills and qualifications needed to thrive as a graphics programmer, and why are they important?

To thrive as a Graphics Programmer, you need a solid background in computer science, mathematics, and computer graphics, often supported by a degree in a related field. Expertise in programming languages like C++ and familiarity with graphics APIs such as DirectX, OpenGL, or Vulkan, as well as shader programming, are typically required. Strong problem-solving skills, creativity, and effective teamwork help you design and optimize complex visual systems. These skills and qualities are crucial for developing high-performance, visually appealing graphics that meet the demands of modern applications and games.

How do graphics programmers typically collaborate with artists and designers during a game development project?

Graphics Programmers work closely with artists and designers to ensure that visual assets are rendered efficiently and accurately within the game engine. They often participate in regular meetings to discuss technical constraints, optimize asset pipelines, and implement new graphical features based on creative requirements. This collaboration requires strong communication skills, as Graphics Programmers must translate artistic visions into technical solutions, troubleshoot rendering issues, and provide feedback to artists to achieve the desired visual quality while maintaining performance. Effective teamwork between these roles is essential to deliver high-quality visuals that run smoothly on target platforms.

What is the difference between Graphics Programmer vs Shader Developer?

AspectGraphics ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIsSimilar educational background; strong understanding of shading languages
Work EnvironmentDevelops and optimizes rendering engines, works on graphics pipelinesCreates and fine-tunes shaders for visual effects and rendering
Industry UsageUsed across game development, simulation, and visualization industriesPrimarily in game development and real-time rendering projects
Common Search/ComparisonOften compared due to overlapping skills in graphics programmingSpecialized focus on shader code and effects

While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.

What are the most commonly searched types of Graphics Programmer jobs in Boston, MA?

The most popular types of Graphics Programmer jobs in Boston, MA are:

What cities near Boston, MA are hiring for Graphics Programmer jobs?

Cities near Boston, MA with the most Graphics Programmer job openings:

Infographic showing various Graphics Programmer job openings in Boston, MA as of August 2026, with employment types broken down into 2% Internship, 79% Full Time, 14% Part Time, 1% Temporary, and 4% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $146,664 per year, or $70.5 per hour.

Hardware Engineer with Security Clearance

Connexion Systems and Engineering, Inc.

Burlington, MA • On-site

$134K - $177K/yr

Contractor

Re-posted 27 days ago


Job description

Hardware Engineer - Baseband
3 yr contract
Secret Clearance
This engineer will support the development and testing of baseband hardware and PCBAs for Tactical Edge Communications. The hardware in question is highly SWaP-C constrained and spans RF to digitization. The first 3-6 months of the role will be primarily in the lab testing and debugging existing hardware, and then the role transitions into more design work for follow-up hardware in different form factors and configurations, so a strong background in design and test are both relevant. Responsibilities:
- Test and debug of miniature hardware spanning RF front-end, transceivers, SoCs, baseband processors
- Design of communication hardware targeting miniature form-factors
- Writing and support of design validation and test plans
- Collaboration with RF engineers, software engineers, mechanical engineers, and waveform analysts Required Skills:
- Experience with the part selection, schematic capture, layout, and test of complex mixed-signal boards targeting SoCs or FPGAs with all relevant clocking, power, and high-rate interfaces
- Experience working in desktop and embedded Linux
- Experience with one or more scripting/embedded programming languages such as Python, C/C++, or Bash
- Experience with typical lab equipment including high-speed oscilloscopes, bench power supplies, spectrum analyzers, and signal generators
- Bachelors Degree in Electrical Engineering, Computer Engineering, or similar
- Experience working on cross-disciplinary teams with Mechanical and RF engineers Nice-to-have:
- Experience designing cost- and size-sensitive baseband hardware for commercial, cellular, or military applications
- Experience with high-reliability design for aerospace and military applications
- Experience with designing for medium-rate production up to 1000s / year
- Understanding of RF communication systems and digital signal processing, and ability to translate these to hardware requirements for sampling data converters, data processing, and RF performance
- Experience with NXP i.MX processors and similar
- Experience with NXP baseband processors
- Experience with Xilinx/AMD FPGAs, MPSoCs, and ACAPs
- Experience with ADI transceivers
- Experience with Mentor Graphics Xpedition
- Experience with Altium
- Experience with SERDES including PCIe Gen 2+
- Experience with DDR such as LPDDR5