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Graphics Production Assistant Jobs in California

Brainstorm, outline, write, and assist in development of a 3D animated short film * Research ... Experience working on product launches and/or with startups * Basic knowledge of computer graphics ...

Graphics Installer & Finisher

Huntington Beach, CA · On-site

$18.75 - $24.50/hr

They've worked on a production floor assisting with printing, laminating, trimming, sewing and ... Utilize power tools for installation * Assist with print operations and fabrication within the ...

Document Production & Records • Coordinate the compilation, editing, and final production of ... Assist with photography/videography coordination and basic asset management as required.

Graphics Installer & Finisher

Huntington Beach, CA · On-site

$18.75 - $24.50/hr

They've worked on a production floor assisting with printing, laminating, trimming, sewing and ... Utilize power tools for installation * Assist with print operations and fabrication within the ...

Document Production & Records • Coordinate the compilation, editing, and final production of ... Assist with photography/videography coordination and basic asset management as required.

Sr. Computer Graphics Engineer

San Francisco, CA · On-site

$164K - $203K/yr

Solid knowledge of color theory. * 7+ years writing production code. * Deep knowledge of C++, C+ ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Sr. Computer Graphics Engineer

San Francisco, CA · On-site

$164K - $203K/yr

Solid knowledge of color theory. * 7+ years writing production code. * Deep knowledge of C++, C+ ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Apply graphics to a variety of substrates, including acrylic, aluminum, PVC, glass, walls, and ... * Assist with sign fabrication and installation both in the shop and at customer locations.

Print Production Staff

San Jose, CA · On-site

$19.25 - $23.50/hr

Process PDF and graphics files using Adobe Creative Suite. * Troubleshoot and address problems ... Maintain equipment and perform minor maintenance functions as needed. * Assist in other departments ...

Document Production & Records* Coordinate the compilation, editing, and final production of reports ... * Assist with photography/videography coordination and basic asset management as required.

Showing results 41-60

Graphics Production Assistant information

What does a graphics production assistant do?

A Graphics Production Assistant supports the design team by preparing, editing, and organizing visual assets for various media projects. Their tasks often include formatting images, updating graphics, and ensuring all visuals meet quality standards before publication or broadcast. They may also assist with file management, proofing designs, and coordinating with other departments to meet project deadlines. This role requires attention to detail, familiarity with graphic design software, and strong organizational skills.

What are the key skills and qualifications needed to thrive as a graphics production assistant?

To thrive as a Graphics Production Assistant, you need a solid understanding of graphic design principles, attention to detail, and proficiency with prepress and file preparation, often supported by a relevant degree or coursework. Familiarity with industry-standard software such as Adobe Creative Suite (Photoshop, Illustrator, InDesign) and experience with print production workflows are highly valued. Strong organizational skills, effective communication, and the ability to work under tight deadlines help you stand out in this role. These skills are crucial to ensure accurate, high-quality graphics are delivered efficiently and consistently in a fast-paced production environment.

What are some common challenges faced by graphics production assistants and how can they be addressed?

Graphics Production Assistants often encounter tight deadlines and frequent last-minute changes, which can be challenging to manage. Staying organized, maintaining clear communication with designers and project managers, and using project management tools can help address these issues. Additionally, learning to quickly adapt to new software and workflow updates is essential for keeping up with evolving industry standards. Building strong relationships within the creative team also helps streamline feedback and approvals, making the production process smoother.

What is the difference between Graphics Production Assistant vs Graphic Designer?

AspectGraphics Production AssistantGraphic Designer
CredentialsHigh school diploma or associate degree, basic knowledge of design softwareBachelor’s degree in graphic design or related field, strong portfolio
Work EnvironmentProduction studios, advertising agencies, print shopsDesign studios, marketing departments, freelance
Job FocusAssisting in production tasks, preparing files, managing assetsCreating original designs, conceptual work, client interaction

The main difference is that a Graphics Production Assistant supports the production process with technical and organizational tasks, while a Graphic Designer focuses on creating original visual content. The assistant role is more task-oriented and entry-level, whereas the designer role involves creative development and client collaboration.

Can I be a graphics production assistant with no experience?

Graphics production assistant roles often do not require prior experience, as on-the-job training and entry-level skills such as familiarity with design software like Adobe Photoshop or Illustrator are common. Candidates typically need a basic understanding of graphic design principles and a willingness to learn, making it possible to start without previous professional experience.

What do graphics production assistants get paid?

Graphics production assistants typically earn between $12 and $20 per hour, depending on experience, location, and the complexity of tasks. Entry-level positions may start at the lower end, while those with specialized skills or in high-demand areas can earn higher wages. Compensation often includes opportunities for overtime and skill development in design software like Adobe Creative Suite.

What is a graphics production assistant?

A graphics production assistant supports the creation and management of visual content for media projects. They may assist with tasks such as preparing files, organizing assets, and coordinating with designers using tools like Adobe Photoshop or Illustrator, often working in a fast-paced production environment.

What are the most commonly searched types of Graphics Production jobs in California?

The most popular types of Graphics Production jobs in California are:

What cities in California are hiring for Graphics Production Assistant jobs?

Cities in California with the most Graphics Production Assistant job openings:

Infographic showing various Graphics Production Assistant job openings in California as of August 2026, with employment types broken down into 80% Full Time, 14% Part Time, 4% Contract, and 2% Nights. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution.

Pipeline Engineer (Graphics/3D)

San Francisco, CA • On-site

$164K - $203K/yr

Full-time

This job post has expired 1 day ago. Applications are no longer accepted.


Key responsibilities

  • Work closely with graphics/computer vision researchers and frontend engineers to ship usable features.

  • Transform standalone Python scripts into production-ready systems with clear inputs, outputs, validations, and failure modes.

  • Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.


Job description

About World Labs
World Labs is a frontier AI research and product company advancing spatial intelligence, the next frontier beyond large language models. Co-founded by Dr. Fei-Fei Li, Justin Johnson and Ben Mildenhall, the company is pioneering world models that perceive, generate, reason, and interact with virtual and physical worlds.
The company's flagship product, Marble, transforms text, images, and video into fully navigable 3D worlds, unlocking applications across gaming, film, architecture, robotics, and immersive digital experiences. Backed by leading investors and with over $1B raised, World Labs is assembling a world-class team at the intersection of AI research and real-world deployment.
Role Overview
We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing, and we're looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.
This is a high-ownership, fullstack-but-backend-heavy role that sits between R&D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.
Key Responsibilities
  • Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.
  • Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.
  • Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.
  • Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.
Ideal Candidate Profile
  • You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.
  • You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.
  • You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.
Minimum Qualifications
  • Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.
  • Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.
  • Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.
  • Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.
Strongly Preferred / Nice-to-Haves
  • Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.
  • Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.
  • Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).
  • Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.
  • Experience with production pipelines at VFX, animation, or gaming studios.
  • A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.
Example Projects You Might Work On
  • Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.
  • Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.
  • Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.
Who You Are
  • Fearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.
  • Resilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.
  • Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.
  • Collaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.

We're hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you're ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.
Join us, and let's make history together.
Equal Opportunity & Pay Transparency
Equal Employment Opportunity
World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law. We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.
California Pay Transparency
In accordance with California law, we disclose the following:
Pay Range
$200-$325 base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)
Total Compensation
Base salary plus equity awards
Salary History
We do not request or consider prior compensation in making offers
Compliance: Cal. Lab. Code §432.3 (pay scale disclosure & salary history ban); Cal. Lab. Code §1197.5 (Equal Pay Act); Cal. Gov. Code §12940 (FEHA); 42 U.S.C. §2000e (Title VII); 29 U.S.C. §621 (ADEA); 42 U.S.C. §12101 (ADA)