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Graphics Engineer Jobs in Georgia (NOW HIRING)

Collaboration, Documentation & Continuous Improvement - Partner with creative, editorial, and engineering teams to evolve show graphics and workflows. Document graphics processes, templates, and ...

Bachelor's degree in Construction Management, Computer Graphics, Engineering, Architecture, or equivalent combination of training and experience * Willingness to relocate and travel * Willingness to ...

VDC Senior Engineer

Atlanta, GA

$100K - $134K/yr

Bachelor's degree in Construction Management, Computer Graphics, Engineering, Architecture, or equivalent combination of training and experience * Proficiency with 3D modeling and coordination tools ...

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Graphics Engineer information

See Georgia salary details

$52.8K

$120.3K

$147.8K

How much do graphics engineer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for graphics engineer in Georgia is $120,298.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,200.00 and $134,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a graphics engineer?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

How do graphics engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

What is a graphics engineer?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.
What are the most commonly searched types of Graphics Engineer jobs in Georgia? The most popular types of Graphics Engineer jobs in Georgia are:
Infographic showing various Graphics Engineer job openings in Georgia as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $120,298 per year, or $57.8 per hour.

Broadcast Graphics Specialist

Primerica

Duluth, GA • On-site

$80K - $85K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 5 days ago


Primerica rating

9.3

Company rating: 9.3 out of 10

Based on 10 frontline employees who took The Breakroom Quiz


Job description

Join Our Team

In 2025, USA Today recognized Primerica as a Top Workplace USA for the fifth year in a row, and Newsweek named Primerica one of America's Greatest Workplaces for Diversity for the second consecutive year. In 2024, the Atlanta Journal-Constitution named Primerica as a Top Workplace for the eleventh consecutive year, and Forbes recognized Primerica as one of America's Best Employers for Women for the fifth year in a row. In addition, for the tenth time Primerica has been voted a Best Employer by Gwinnett Magazine. Primerica is a great place to work! Join our team to experience what it's like to work at "one of the best places to work in the metro Atlanta".

About this PositionThe Broadcast Graphics Operator & Designer is responsible for the creation, preparation, and realtime execution of onair graphics for live and recorded broadcasts. This role blends handson design with technical operation, ensuring all graphics are visually compelling, editorially accurate, and executed flawlessly under live production deadlines. They will be expected to collaborate with show producers on vision, while being self-motivated and detail oriented. They will be the main operator for Chyron / Ross XPression for all broadcasts and events.
Please submit your portfolio to be considered.
This is an on-site role in Duluth, GA.
This role is not eligible for sponsorship.
The salary range for this role is $80k-$85k.Responsibilities & Qualifications

Live Broadcast Graphics Operation - Operate Chyron and/or Ross XPression systems during live broadcasts. Trigger lower thirds, fullscreens, tickers, and other realtime graphic elements accurately and on cue. Collaborate closely with producers, directors, and technical directors in a fastpaced control room environment. Monitor onair graphics for accuracy, timing, and visual quality
Troubleshoot graphics issues in real time to maintain broadcast continuity.

Graphics Design & Template Creation - Design broadcastready graphics including lower thirds, bugs, fullscreens, and specialty elements. Build and maintain templates within Chyron/XPression to support consistent branding and scalability. Apply network or show branding standards, typography, and animation guidelines. Ensure designs are optimized for readability, safearea compliance, and onair clarity.

Data Integration & Content Management - Ingest, manage, and update dynamic data feeds (e.g., names, stats, rundowns, scripts) within the graphics system. Coordinate with editorial and production teams to confirm accuracy and lastminute content changes. Maintain organized graphics libraries, playlists, and rundowns for efficient access during shows. Ensure seamless synchronization between graphics systems and production workflows.

PreProduction Preparation & Quality Control - Prepare graphic rundowns, playlists, and templates ahead of live or taped productions. Conduct preshow testing to confirm functionality, data accuracy, and system readiness. Verify spelling, timing, branding compliance, and editorial standards prior to air
Support rehearsals and technical runthroughs as required.

Collaboration, Documentation & Continuous Improvement - Partner with creative, editorial, and engineering teams to evolve show graphics and workflows. Document graphics processes, templates, and operational best practices. Provide feedback on system enhancements, workflow efficiencies, and design improvements. Stay current on broadcast graphics tools, updates, and emerging industry trends.

Education & Experience

  • Bachelor's degree or equivalent experience in Bachelor's degree in one of the following fields, or a closely related discipline: Broadcast Production or Television, Graphic Design, Communications or Media Studies. Alternatively, an equivalent combination of formal broadcast graphics training and professional experience demonstrating proficiency in live graphics operation and design for television or streaming productions. or related field
  • 4-5 years of experience operating graphics systems in a live broadcast or livetotape production environment

  • Handson operation of Chyron and/or Ross XPression during live shows

  • Experience building and executing lower thirds, fullscreens, tickers, bugs, and realtime graphics

  • Proven ability to work under tight deadlines and live onair pressure

  • Experience collaborating with producers, directors, and technical directors in a control room setting

  • In-Depth Knowledge of Chyron/Ross XPression Programs & Equipment, Adobe Creative Suite (Photoshop, Illustrator; After Effects a plus), Broadcast Standards, Experience maintaining organized graphics libraries and project files.

  • Ability to travel as needed

FLSA status:
This position is exempt (not eligible for overtime pay):

NoOur Benefits:
  • Day one health, dental, and vision insurance

  • 401(k) Plan with competitive employer match

  • Vacation, sick, holiday and volunteer time off

  • Life and disability insurance

  • Flexible Spending Account & Health Savings Account

  • Professional development

  • Tuition reimbursement

  • Company-sponsored social and philanthropy events

It has been and will continue to be the policy of Primerica, Inc., and its subsidiaries to be an Equal Opportunity Employer. We provide equal opportunity to all qualified individuals regardless ofrace, sex, color, religious creed, religion, national origin, citizenship status, age, disability, pregnancy, ancestry, military service or veteran status, genetic or carrier status, marital status, sexual orientation, or any classification protected by applicable federal, state or local laws.

At Primerica, we believe that diversity and inclusion are critical to our future and our mission - creating a foundation for a creative workplace that leads to innovation, growth, and profitability. Through a variety of programs and initiatives, we invest in each employee, seeking to ensure that our people are not only respected as individuals, but also truly valued for their unique perspectives.


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