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Graphics Engineer Jobs in Georgia (NOW HIRING)

GPU Programmer - Remote

Atlanta, GA · Remote

$60 - $85/hr

Background in graphics programming, ML acceleration, scientific computing, HPC, or related GPU-focused fields. * Strong understanding of GPU architecture and performan

Bachelor's degree in Construction Management, Computer Graphics, Engineering, Architecture, or equivalent combination of training and experience * Willingness to relocate and travel * Willingness to ...

VDC Senior Engineer

Atlanta, GA

$100K - $134K/yr

Bachelor's degree in Construction Management, Computer Graphics, Engineering, Architecture, or equivalent combination of training and experience * Proficiency with 3D modeling and coordination tools ...

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Graphics Engineer information

See Georgia salary details

$52.8K

$120.3K

$147.8K

How much do graphics engineer jobs pay per year?

As of Aug 31, 2026, the average yearly pay for graphics engineer in Georgia is $120,298.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,200.00 and $134,300.00 per year, depending on experience, location, and employer.

What is a graphics engineer?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.

What are the key skills and qualifications needed to thrive as a graphics engineer?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

How do graphics engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

Is graphics engineer a good career?

A graphics engineer designs and develops visual computing systems, often working with graphics APIs, rendering techniques, and hardware acceleration. The role offers strong job growth, competitive salaries, and opportunities in gaming, entertainment, and simulation industries, requiring skills in programming, mathematics, and graphics software tools. It can be a rewarding career for those interested in technology and visual computing.

What are the most commonly searched types of Graphics Engineer jobs in Georgia?

The most popular types of Graphics Engineer jobs in Georgia are:

Infographic showing various Graphics Engineer job openings in Georgia as of August 2026, with employment types broken down into 93% Full Time, 4% Part Time, and 3% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $120,298 per year, or $57.8 per hour.

Sr. Systems Engineer (Broadcast - Graphics & Immersive Production)

Warnerbros

Atlanta, GA

Full-time

Re-posted 15 days ago


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

The Job

As a specialist in graphics, the candidate will serve as a Subject Matter Expert responsible for providing global 3rd Level Engineering support, participating in the design and delivery of graphics and immersive production solutions, researching and evaluating new technologies, ensuring complete documentation is available to all COE participants, and providing Level 2 support guidance. The candidate will also play a key role in developing standards, training Tier 2 support staff,
and driving knowledge sharing across the organization.

The Daily - Major Activities

Laboratory Testing: Conducting tests on new software versions and features, tracking bugs, monitoring hardware for graphics systems, testing graphics deployments on-premises and in the cloud, and evaluating new technologies and workflows for operational use.

Support: Troubleshooting complex issues, following-up on issues with suppliers & vendors, managing tickets, and serving as a Tier 3 escalation point for critical production incidents. Being available on-call for global emergencies (Major Incidents).

Documentation and Training: Creating and updating documentation, standards, and operational procedures for graphics systems. Generating SOPs for Tier 2 support, providing training, and helping build support readiness across regions.

Design and Implementation for New Projects: Participating in the design, implementation, testing, and commissioning of new graphics and immersive production systems, including documentation and training for Tier 2 support and other COE team members.

Participation in COE Meetings: Attending meetings to track issues, discuss new projects, and analyze and define future technology solutions.

The Essentials

  • Minimum of 5 years of experience with broadcast technology related to live productions, including knowledge of 2D and 3D graphics systems, AR/VR/XR solutions, and camera tracking systems.
  • Methodical in troubleshooting issues both in the lab and during support cases.
  • Experience implementing, supporting, or integrating production technology solutions.
  • Detail-oriented in creating and maintaining technical documentation.
  • Strong communication skills and the ability to work effectively in a collaborative environment across technical and non-technical teams.
  • Ability to mentor and share knowledge with engineering and support teams.

The Nice to Haves

  • Knowledge of implementing cloud-based production solutions.
  • Experience with graphics platforms such as VizRT, Ross XPression, Pixotope, Unreal Engine, or similar technologies.
  • Experience with tracking systems, virtual production environments, or LED volume technologies.
  • Experience with scripting, automation, or workflow integration.

How We Get Things Done...

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.