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Graduate 3D Artist Jobs (NOW HIRING)

We work hand in hand with Industrial Designers and partner closely with engineers, artists, model ... Description The CAD sculptor creates high-quality digital 3D surface models used in the industrial ...

Senior Exhibition Designer

Cambridge, MA · On-site

$112K - $120K/yr

Griffin Graduate School of Arts and Sciences, founded in 1872), Harvard Athletics and the Division ... Produce digital renderings, modeling, 3D visualizations, floorplans and elevations using ...

... ideas in Media Arts, Design and Technology at the graduate and undergraduate level. We are ... 3D design, digital illustration, animation and sculpture. Candidates may also bring other areas of ...

Griffin Graduate School of Arts and Sciences, founded in 1872), Harvard Athletics and the Division ... Experience with other 3D/studio art mediums/skills (moldmaking, electronics, printmaking, stone ...

New

Griffin Graduate School of Arts and Sciences, founded in 1872), Harvard Athletics and the Division ... Experience with other 3D/studio art mediums/skills (moldmaking, electronics, printmaking, stone ...

New

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Graduate 3D Artist information

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$39

$68

How much do graduate 3d artist jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for graduate 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by graduate 3D artists starting their careers?

Graduate 3D Artists often encounter the challenge of adapting to professional workflows and meeting project deadlines in a real-world production environment. Learning to incorporate feedback from senior artists and art directors while maintaining creative vision is another frequent hurdle. It's common to work as part of a larger visual or game development team, which requires clear communication and collaboration. Embracing these challenges helps new artists grow their technical skills and gain valuable experience for future advancement.

What skills and qualifications are needed to thrive as a graduate 3D artist?

A Graduate 3D Artist should possess a strong understanding of 3D modeling, texturing, and basic animation principles, often backed by a relevant degree in art, design, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, or 3ds Max, and a portfolio showcasing completed projects are typically expected. Creative problem-solving, teamwork, and effective communication are important soft skills for this role. These competencies enable 3D artists to deliver high-quality visual assets, collaborate efficiently with other team members, and thrive in fast-paced production environments.

What is a graduate 3D artist?

A Graduate 3D Artist job is an entry-level role for recent graduates looking to start a career in 3D art. It typically involves creating 3D models, textures, and animations for industries such as gaming, film, architecture, or product visualization. Responsibilities may include working with senior artists, learning industry tools, and refining artistic and technical skills. This role provides hands-on experience and opportunities for professional growth in a creative environment.

More about Graduate 3D Artist jobs
What cities are hiring for Graduate 3D Artist jobs? Cities with the most Graduate 3D Artist job openings:
What are the most commonly searched types of Graduate 3D Artist jobs? The most popular types of Graduate 3D Artist jobs are:
What states have the most Graduate 3D Artist jobs? States with the most job openings for Graduate 3D Artist jobs include:
Infographic showing various Graduate 3D Artist job openings in the United States as of August 2026, with employment types broken down into 3% As Needed, 76% Full Time, 19% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO

$2.4K - $3.3K/wk

Full-time, Part-time

Re-posted 7 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer