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Graduate 3D Artist Jobs (NOW HIRING)

We work hand in hand with Industrial Designers and partner closely with engineers, artists, model ... Description The CAD sculptor creates high-quality digital 3D surface models used in the industrial ...

Senior Exhibition Designer

Cambridge, MA ยท On-site

$112K - $120K/yr

Griffin Graduate School of Arts and Sciences, founded in 1872), Harvard Athletics and the Division ... Produce digital renderings, modeling, 3D visualizations, floorplans and elevations using ...

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Graduate 3D Artist information

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How much do graduate 3d artist jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for graduate 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Graduate 3D Artists starting their careers?

Graduate 3D Artists often encounter the challenge of adapting to professional workflows and meeting project deadlines in a real-world production environment. Learning to incorporate feedback from senior artists and art directors while maintaining creative vision is another frequent hurdle. It's common to work as part of a larger visual or game development team, which requires clear communication and collaboration. Embracing these challenges helps new artists grow their technical skills and gain valuable experience for future advancement.

What are the key skills and qualifications needed to thrive in the Graduate 3D Artist position, and why are they important?

A Graduate 3D Artist should possess a strong understanding of 3D modeling, texturing, and basic animation principles, often backed by a relevant degree in art, design, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, or 3ds Max, and a portfolio showcasing completed projects are typically expected. Creative problem-solving, teamwork, and effective communication are important soft skills for this role. These competencies enable 3D artists to deliver high-quality visual assets, collaborate efficiently with other team members, and thrive in fast-paced production environments.

What is a Graduate 3D Artist job?

A Graduate 3D Artist job is an entry-level role for recent graduates looking to start a career in 3D art. It typically involves creating 3D models, textures, and animations for industries such as gaming, film, architecture, or product visualization. Responsibilities may include working with senior artists, learning industry tools, and refining artistic and technical skills. This role provides hands-on experience and opportunities for professional growth in a creative environment.

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What cities are hiring for Graduate 3D Artist jobs? Cities with the most Graduate 3D Artist job openings:
What are the most commonly searched types of Graduate 3D Artist jobs? The most popular types of Graduate 3D Artist jobs are:
What states have the most Graduate 3D Artist jobs? States with the most job openings for Graduate 3D Artist jobs include:
Infographic showing various Graduate 3D Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY โ€ข On-site

$70K/yr

Full-time

Retirement, PTO

Posted 23 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.