1

Gpu Shader Jobs (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem ...

As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem ...

next page

Showing results 1-20

Gpu Shader information

See salary details

$21

$31

$38

How much do gpu shader jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for gpu shader in the United States is $31.76, according to ZipRecruiter salary data. Most workers in this role earn between $26.20 and $37.02 per hour, depending on experience, location, and employer.

What is the difference between Gpu Shader vs Gpu Programmer?

AspectGpu ShaderGpu Programmer
Primary RoleDesigns and writes shader code for rendering graphicsDevelops and optimizes GPU-based applications and algorithms
Required SkillsGraphics programming, GLSL/HLSL, math skillsProgramming languages (C++, CUDA), graphics APIs, problem-solving
Work EnvironmentGraphics and game development teams, studiosSoftware development teams, tech companies
CertificationsOften not required, but knowledge of graphics APIs helpsRelevant programming certifications or degrees often preferred

Gpu Shaders focus on creating visual effects and rendering techniques within graphics pipelines, while Gpu Programmers develop broader GPU-accelerated applications and algorithms. Both roles require strong graphics and programming skills but differ in scope and responsibilities.

Graphics (GPU) Design Verification Engineer

Graphics (GPU) Design Verification Engineer

Apple

Austin, TX

$138K - $171K/yr

Full-time

Posted 10 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs.
In this role you will:
- Lead verification teams for one or more units or sub-systems within the Unified Shader Core
- Own the overall development, execution and tracking of the team’s infrastructure and test plans
- Architect test bench infrastructure using System Verilog / Universal Verification Methodology
- Define overall verifications strategies, including stimulus, checking, coverage and regressions
- Assist in the development, maintenance, debug and closure of test bench infrastructure
- Drive discussions with GPU µArch, Design and other multi-functional teams to coordinate verification efforts and meet overall program goals
- Generate and present weekly status to GPU leadership
Preferred Qualifications
Expertise in GPU or SIMD architectures
Experience in leading a verification team from project concept through final closure
Experience in driving the completion of specifications, sign-off checklists, and reviews
Experience with scripting languages such as Python, Ruby, or Perl
Excellent communication skills and ability to collaborate effectively with multiple teams
Ability to manage multiple priorities under strict schedule deadlines
Minimum Qualifications
BS + 10 years of relevant Design Verification experience
Background in CPU or GPU architectures, or equivalently complex IPs
Experience in architecting test benches with System Verilog and UVM or OVM
Experience with constrained randoms verification and functional coverage analysis
Experience in debugging highly complex logic designs and Object Oriented software
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976