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Gpu Shader Jobs (NOW HIRING)

Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem ... Background in GPU, CPU, or SIMD architectures. Excellent C/C++ programming skills. Experience in ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

... GPU-bound vs. CPU-bound, synchronization, shader occupancy, pipelining, etc.). • Analyze traces and performance counters to isolate the likely root cause and propose actionable next steps. • ...

Depending on the functional discipline, our GPU RTL design team covers power, shader, texture, memory system, ShaderIO, and front-end areas. We believe in connecting your area of expertise with the ...

Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design. * Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal ...

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Gpu Shader information

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How much do gpu shader jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for gpu shader in the United States is $31.76, according to ZipRecruiter salary data. Most workers in this role earn between $26.20 and $37.02 per hour, depending on experience, location, and employer.

What is the difference between Gpu Shader vs Gpu Programmer?

AspectGpu ShaderGpu Programmer
Primary RoleDesigns and writes shader code for rendering graphicsDevelops and optimizes GPU-based applications and algorithms
Required SkillsGraphics programming, GLSL/HLSL, math skillsProgramming languages (C++, CUDA), graphics APIs, problem-solving
Work EnvironmentGraphics and game development teams, studiosSoftware development teams, tech companies
CertificationsOften not required, but knowledge of graphics APIs helpsRelevant programming certifications or degrees often preferred

Gpu Shaders focus on creating visual effects and rendering techniques within graphics pipelines, while Gpu Programmers develop broader GPU-accelerated applications and algorithms. Both roles require strong graphics and programming skills but differ in scope and responsibilities.

Infographic showing various Gpu Shader job openings in the United States as of June 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $66,055 per year, or $31.8 per hour.
GPU Performance Modeling Engineer

GPU Performance Modeling Engineer

Apple

San Diego, CA

$139K - $258K/yr

Full-time

Medical, Dental, Retirement

Posted 5 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient GPU! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU.
In this team, we are passionate about writing code for performance modeling for GPUs and the performance model infrastructure. This includes working with architects and designers to understand the units being modeled.
Description
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate perf C/C++ models in close collaboration with architects and designers. Additionally, you will analyze performance results and help propose architectural and micro-architectural changes. You will be critical in supporting the hardware team during model and design performance bring-up.
Preferred Qualifications
Experience writing performance models for GPU Schedulers, Execution Units, Texture/Pixel Units, or Caches.
Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
Experience with scripting, Verilog/VHDL, design verification methodology and tools a plus.
Minimum Qualifications
We are looking for candidates with a BS and a minimum of 3 years relevant industry experience.
Background in GPU, CPU, or SIMD architectures.
Excellent C/C++ programming skills.
Experience in hardware performance modeling, analysis, and debug.
Ability to work well in a team in order to be productive under aggressive product schedules.
We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $139,500 and $258,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976