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Gpu Programmer Jobs in California (NOW HIRING)

Sr. AI Software Engineer (GPU/C++)

Milpitas, CA · On-site

$139K - $184K/yr

They are seeking a Sr. AI Software Engineer with a focus on C++ and GPU to design and implement core infrastructure components that support AI/ML workloads across various frameworks and hardware ...

We're seeking a GPU Performance Engineer to squeeze every last FLOP from our H100 infrastructure and optimize our model serving stack to its absolute limits. The Role You'll be our performance ...

Engineering Services Group, Engineering Services Group > Program Management General Summary: Qualcomm is seeking a Technical Program Manager to join the Adreno GPU Program Management team and drive ...

GPU Software Engineer Location: San Jose, CA Duration: 6+ months contract (Long Term) Roles and Responsibilities: * As a GPU Software Engineer, you will be equipped to develop GPU IP from the early ...

We're seeking a GPU Performance Engineer to squeeze every last FLOP from our H100 infrastructure and optimize our model serving stack to its absolute limits. The Role You'll be our performance ...

Software Engineer, GPU

Mountain View, CA · On-site

$204K - $259K/yr

In this hybrid role, you will report to a Senior Software Engineer. You will: * Develop high-performance GPU primitives and abstractions to enable Waymo to scale its accelerator codebase across ...

Showing results 41-60

Gpu Programmer information

See California salary details

$11

$39

$67

How much do gpu programmer jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for gpu programmer in California is $39.02, according to ZipRecruiter salary data. Most workers in this role earn between $25.38 and $50.77 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the GPU programmer position, and why are they important?

To thrive as a GPU Programmer, you need a solid background in computer science, experience with parallel computing concepts, and proficiency in GPU programming languages like CUDA or OpenCL. Familiarity with development tools such as NVIDIA Nsight, profiling utilities, and version control systems is typically required, while relevant certifications in GPU computing can be beneficial. Strong problem-solving ability, collaboration skills, and attention to detail help differentiate top performers in this field. These skills are essential for optimizing code performance, successfully working in dynamic teams, and meeting the high computational demands of modern applications.

What does a GPU programmer do?

A GPU Programmer specializes in writing and optimizing code that runs on Graphics Processing Units (GPUs). They use parallel computing techniques and languages like CUDA or OpenCL to accelerate tasks such as graphics rendering, scientific simulations, and machine learning. Their work involves optimizing performance, managing memory efficiently, and ensuring compatibility across different hardware architectures.

What are popular job titles related to Gpu Programmer jobs in California? For Gpu Programmer jobs in California, the most frequently searched job titles are:
What job categories do people searching Gpu Programmer jobs in California look for? The top searched job categories for Gpu Programmer jobs in California are:
What cities in California are hiring for Gpu Programmer jobs? Cities in California with the most Gpu Programmer job openings:
Infographic showing various Gpu Programmer job openings in California as of July 2026, with employment types broken down into 96% Full Time, 2% Part Time, and 2% Contract. Highlights an 83% Physical, 6% Hybrid, and 11% Remote job distribution, with an average salary of $81,158 per year, or $39 per hour.

Performance Engineer (Inference, Training & GPU)

World Labs

San Francisco, CA • On-site

Full-time

Re-posted 10 days ago


Job description

About World Labs:
We build foundational world models that can perceive, generate, reason, and interact with the 3D world - unlocking AI's full potential through spatial intelligence by transforming seeing into doing, perceiving into reasoning, and imagining into creating. We believe spatial intelligence will unlock new forms of storytelling, creativity, design, simulation, and immersive experiences across both virtual and physical worlds. We bring together a world-class team, united by a shared curiosity, passion, and deep backgrounds in technology - from AI research to systems engineering to product design - creating a tight feedback loop between our cutting-edge research and products that empower our users.
Role Overview
We are looking for a Performance Engineer to make World Labs' models train and serve as fast as the hardware allows.
Running large generative world models at scale is a novel systems problem. You will find the bottlenecks - in kernels, in the serving path, in the training loop, in how we use our GPUs - and eliminate them. Your ownership is technical and concrete: the throughput you unlock, the latency you cut, the utilization you win back, and the correctness you hold while doing it. You will work up and down the stack, from low-level tensor and kernel optimization to fleet-wide serving efficiency, in close partnership with the researchers whose models you are accelerating.
This is a hands-on, individual-contributor role. You will profile, design, build, and ship code directly.
What You Will Do:
  • Optimize inference and serving end to end - latency, throughput, batching, caching, and scheduling - to serve our models efficiently at production scale.
  • Write and tune GPU kernels (CUDA, Triton) for hot paths; drive kernel fusion, memory- and bandwidth-bound optimization, and low-precision (FP8/INT8) execution.
  • Optimize training throughput and GPU utilization: parallelism strategies, communication/compute overlap, mixed precision, and eliminating pipeline stalls.
  • Build performance models, profiling workflows, and observability that make throughput, latency, cost, utilization, and their tradeoffs legible across the stack.
  • Own numerical correctness across precision, kernel, and hardware changes - treating correctness as part of performance, not separate from it.
  • Partner with researchers to productionize models for serving and to make experiments run faster and more reliably.
  • Where needed, work on the distributed systems that training and inference run on - but the core of the job is squeezing the most out of every GPU.
Key Qualifications:
You should excel at the fundamentals below - we index on inference, serving, GPU optimization, and training performance. Distributed-systems breadth is welcome, but secondary.
  • Strong performance-engineering foundations: profiling, roofline analysis, latency/throughput optimization, and disciplined root-cause investigation.
  • Deep GPU programming and optimization experience (CUDA and/or Triton) - kernel-level tuning, memory hierarchy, and bandwidth optimization at scale.
  • Hands-on experience optimizing inference and serving for large models: batching, KV/prompt caching, quantization, and low-latency, high-throughput sampling.
  • Hands-on experience optimizing training performance: parallelism, distributed communication, mixed/low precision, and utilization.
  • Working knowledge of ML framework internals (PyTorch and/or JAX; torch.compile, XLA, or similar compiler paths).
  • Strong proficiency in Python, with the ability to drop into C++/CUDA (and Rust or Go) as the work demands.
  • High-ownership mindset - you measure yourself by throughput shipped and latency cut, not tickets closed.
Preferred Qualifications:
  • Experience at an AI lab or ML-native company, optimizing systems used directly by researchers and productionizing research code.
  • Low-precision and numerics depth: FP8/INT8 quantization, mixed-precision, and detecting numerical regressions across hardware platforms.
  • Distributed systems for large-scale training and inference - collective communication (NCCL), interconnects (NVLink), model and tensor parallelism, and fault tolerance. A strong plus, but not a substitute for the core skills above.
  • Experience serving generative, diffusion, video, or 3D/spatial models - not just text LLMs.
  • Multi-accelerator experience (GPU plus TPU or Trainium) and partnering with hardware vendors on accelerator capabilities.
  • Building performance-modeling and observability frameworks for GPU utilization and cost.

Who You Are:
  • Fearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.
  • Resilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.
  • Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.
  • Collaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.

We're hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you're ready to work on technology that will reshape how machines perceive and interact with the world, World Labs is your launchpad.
Join us, and let's make history together.
Equal Opportunity & Pay Transparency
Equal Employment Opportunity
World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law. We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.
California Pay Transparency
In accordance with California law, we disclose the following:
Pay Range
$200-$300k base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)
Total Compensation
Base salary plus equity awards
Salary History
We do not request or consider prior compensation in making offers
Compliance: Cal. Lab. Code §432.3 (pay scale disclosure & salary history ban); Cal. Lab. Code §1197.5 (Equal Pay Act); Cal. Gov. Code §12940 (FEHA); 42 U.S.C. §2000e (Title VII); 29 U.S.C. §621 (ADEA); 42 U.S.C. §12101 (ADA)