1

Gaming Testing Jobs in Boston, MA (NOW HIRING)

What if you could watch an NFL game on Sunday and know that the C++ code you wrote was helping ... Solid knowledge of unit testing methodologies and tools, with a focus on producing maintainable ...

New

What if you could watch an NFL game on Sunday and know that the C++ code you wrote was helping ... Solid knowledge of unit testing methodologies and tools, with a focus on producing maintainable ...

Develop, design, prototype, and test technical and experiential aspects of new gameplay elements * Redline drawings and visit fabricators for buy-offs and acceptance testing * Draft comprehensive ...

Hasbro is a leading games, IP and toy company whose mission is to create joy and community through ... Experience implementing data quality frameworks, automated testing, and documentation standards.

Hasbro is a leading games, IP and toy company whose mission is to create joy and community through ... Experience implementing data quality frameworks, automated testing, and documentation standards.

Hasbro is a leading games, IP and toy company whose mission is to create joy and community through ... Experience implementing data quality frameworks, automated testing, and documentation standards.

About the Opportunity JOB SUMMARY Aaron Seitz and Susanne Jaeggi in the Brain Game Center for ... programming, testing, and reliability at scale for tools used to measure and train cognitive ...

Application Developer

Boston, MA · On-site

$87K - $123K/yr

About the Opportunity JOB SUMMARY Aaron Seitz and Susanne Jaeggi in the Brain Game Center for ... programming, testing, and reliability at scale for tools used to measure and train cognitive ...

... testing and tweaking our Unity demo applications). Company aside, we thoroughly enjoy: - Fine food and beverages - Movies and shows (during Game of Thrones season, our CEO Ramses, also a near chef ...

... testing and tweaking our Unity demo applications). Company aside, we thoroughly enjoy: - Fine food and beverages - Movies and shows (during Game of Thrones season, our CEO Ramses, also a near chef ...

Promote software engineering and MLOps best practices, including automation, containerization, monitoring, and testing. * Stay current on trends in machine learning, personalization, and gaming to ...

Showing results 41-60

Gaming Testing information

What is gaming testing?

Gaming testing, also known as game testing or quality assurance (QA) testing in the video game industry, is the process of playing video games to identify bugs, glitches, and other issues before a game is released to the public. Game testers play through various levels and scenarios, documenting any problems they find so developers can fix them. This role is crucial for ensuring a smooth and enjoyable player experience, as well as maintaining the game's quality and stability. Testers may also provide feedback on gameplay, design, and usability to help improve the final product.

What are the key skills and qualifications needed to thrive as a game tester?

To thrive as a Game Tester, you need a solid understanding of game mechanics, attention to detail, and familiarity with different gaming platforms, typically supported by a high school diploma or equivalent. Competence in bug tracking systems like JIRA, experience with test case documentation, and sometimes knowledge of scripting or QA tools are commonly required. Strong communication, analytical thinking, and patience are essential soft skills that help testers clearly report issues and collaborate effectively with development teams. These skills and qualities are crucial for ensuring games are released with minimal defects and provide a smooth user experience.

What are some common challenges faced by game testers, and how can I overcome them?

Gaming testers often encounter repetitive tasks and tight deadlines, especially when new game versions are released. Identifying and documenting elusive bugs can also be challenging, as issues may only appear under specific conditions. To succeed, testers should develop strong attention to detail, effective communication skills for reporting bugs, and resilience to handle repetitive testing cycles. Collaborating closely with developers and other testers can also help resolve issues more efficiently and improve the overall quality of the game.

What is the difference between Gaming Testing vs Game Quality Assurance (QA)?

AspectGaming TestingGame Quality Assurance (QA)
CredentialsOften requires basic gaming knowledge, testing skillsRequires knowledge of testing processes, sometimes certifications in testing
Work EnvironmentTesting labs, remote testing, or in-house studiosSimilar environments, often in game studios or testing companies
Industry UsageCommonly used interchangeably, but Gaming Testing emphasizes actual gameplay testingBroader role including bug tracking, documentation, and process adherence

Gaming Testing focuses on playing and identifying issues within games, while Game Quality Assurance (QA) encompasses a broader scope including process management, documentation, and ensuring overall game quality. Both roles are essential in the game development cycle and often overlap, but QA typically involves more structured testing procedures and quality standards.

Do game testers actually get paid?

Yes, game testers are paid employees or contractors who earn wages or salaries for their work testing video games. Compensation varies depending on experience, location, and the employer, with some testers earning hourly rates and others on a fixed salary. The role often requires attention to detail and familiarity with gaming platforms and tools.

How do you become a gaming testing career?

To pursue a gaming testing career, candidates typically need a strong understanding of video games, good attention to detail, and basic knowledge of testing procedures. Many employers prefer applicants with prior experience in quality assurance, familiarity with testing tools, or relevant certifications. Entry-level positions often require a high school diploma or equivalent, and some roles may involve flexible schedules or remote work.

How much do gaming testers get paid?

Gaming testers typically earn between $10 and $20 per hour, with entry-level positions often paying around minimum wage and experienced testers earning higher rates. Salaries can vary based on location, company, and experience, and some testers work part-time or on contract basis while using testing tools and reporting bugs regularly.

How to get a job for gaming testing?

To get a gaming testing job, candidates should have a strong understanding of video game mechanics, good communication skills, and attention to detail. Relevant experience with gaming platforms, familiarity with bug tracking tools, and a passion for gaming can improve chances. Many positions require a high school diploma or equivalent and may involve testing on various devices or consoles.

What job categories do people searching Gaming Testing jobs in Boston, MA look for?

The top searched job categories for Gaming Testing jobs in Boston, MA are:

Infographic showing various Gaming Testing job openings in Boston, MA as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 11% Part Time, 4% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.

Senior C++ Software Engineer

Socket.dev

Boston, MA • On-site

$160 - $180/hr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 2 days ago

New


Job description

Build the software that powers football on game day.

What if you could watch an NFL game on Sunday and know that the C++ code you wrote was helping power what you’re seeing?

At Catapult, that’s the reality.

We’re looking for a Senior C++ Software Engineer to join our Focus Live team in Boston and build the real-time video capture and processing technology used across American football practice and gameday.

This is a core engineering role at the heart of our football product. You’ll be writing high-performance C++ that processes live video in real time, operating under the demanding conditions of professional football. Your software can be running in front of up to 90,000 fans in a stadium, and its output can appear on TV.

This isn't software that sits quietly in the background. When the game is live, your software is live.

You’ll work on challenging problems involving low-latency video, multithreading, networking, FFmpeg and high-performance systems, while collaborating with engineers and sports technology experts to deliver software that teams rely on when performance matters most.

If you’re a C++ engineer who loves performance, video and solving hard real-time systems problems, this is an opportunity to see your work become part of the game itself.

Why this C++ role is different
  • See your work on game day. Your software powers live football environments where the results are visible to coaches, players, fans and potentially millions of viewers at home.
  • Work at the edge of performance. Build real-time systems where latency, reliability and efficiency genuinely matter.
  • Solve hard video problems. Work directly with live streams, H.264/H.265, FFmpeg and high-throughput video processing.
  • Build with modern C++. Design and develop robust, maintainable, multithreaded applications across Windows and Linux.
  • Work on technology used by elite teams. Catapult supports more than 5,000 teams globally, including organisations across the NFL, NBA, NHL, MLS, EPL, AFL, NRL and NCAA.
  • Own meaningful engineering problems. You’ll have the opportunity to shape architecture, improve the codebase and lead features rather than simply maintaining existing systems.
What you’ll build

As a Senior C++ Software Engineer, you’ll be a key player in planning, designing, building and testing our Focus Live live capture solutions for American football practice and gameday.

You’ll:

  • Design, build and maintain high-performance, real-time C++ solutions for live video capture and server processing.
  • Work on software that needs to perform reliably in the demanding environment of live football.
  • Contribute deeply to the implementation and maintenance of efficient, reusable and reliable C++ code.
  • Help shape and improve our technology and architecture as the product evolves.
  • Drive improvements in code quality, organisation and modern C++ development practices.
  • Work closely with the wider engineering team through design discussions, code reviews and technical collaboration.
  • Contribute to our test strategy, including defining test cases, writing unit tests and driving automation.
  • Help us continuously raise the bar for the performance, reliability and maintainability of the product.
The technical challenges

This is a role for someone who enjoys getting into the details.

You’ll be solving problems around:

  • Modern C++
  • Real-time and low-latency video
  • H.264/H.265 and live video streams
  • FFmpeg
  • Multithreaded applications
  • High-performance server and desktop applications
  • Network programming
  • Distributed systems
  • Real-time data transfer
  • Cross-platform development across Windows and Linux

You’ll have a genuine opportunity to influence how we solve these problems, rather than simply implementing predefined solutions.

What you’ll bring

We’re looking for an experienced engineer who combines strong C++ fundamentals with curiosity, technical depth and a desire to solve difficult problems.

You’ll ideally have:
  • Experience building high-performance, robust software solutions using modern C++.
  • Demonstrated experience working with live video streams and low-latency processing.
  • Experience with video formats such as H.264/H.265.
  • Hands‑on experience developing applications using FFmpeg.
  • Experience designing and developing multithreaded, performant server or desktop applications.
  • Solid knowledge of unit testing methodologies and tools, with a focus on producing maintainable, traceable code.
  • Strong analytical and problem‑solving skills.
  • Excellent verbal and written communication skills in English.
It would also be great if you have:
  • Cross‑platform development experience, particularly Windows and Linux.
  • Experience with modern C++ build systems such as CMake.
  • Experience with CI/CD tools such as GitHub Actions or TeamCity.
  • Experience with network programming, distributed systems and real‑time data transfer protocols.
  • Experience working within agile engineering teams delivering robust, scalable applications, services or APIs.

You don't need to tick every box. If you’re a strong C++ engineer with experience solving complex performance or systems problems, and you're excited by what we're building, we’d love to hear from you.

What success looks like

After 6 months:

You’re contributing confidently to the Focus Live codebase, understanding the live capture environment and supporting the product through the demands of the football season.

After 12 months:

You’ve helped deliver a successful season of live capture and are designing improvements, influencing technical decisions and leading the addition of features for the next season.

Ultimately, success means becoming one of the engineers our team trusts to solve the hardest problems when performance and reliability matter most.

About Catapult

Catapult is building the future of sports performance technology, with a mission to Unleash the Potential of every athlete and team on earth.

Since 2006, our solutions have helped change the way elite sport operates. Today, we work with 5,000+ teams around the world, including premier organisations across the NFL, NBA, NHL, MLS, EPL, AFL, NRL, NCAA and more.

We empower coaches, managers and performance staff with the information they need to optimise athlete health, game‑day readiness and performance, as well as in‑game tactics.

Our technology brings together health, performance, video and AI insights, helping teams make better decisions from the locker room to the competitive environment.

We don't just work in the sporting industry. We're actively changing it.

And while you don't need to be a sports fan to work here, there is something pretty special about knowing that the software you build can help some of the world's best teams perform when it matters most.

Compensation & Benefits

The target Total Compensation range for this position is $160,000 to $180,000 per year. This range is inclusive of base salary and a target incentive plan, which may include equity, commission or other bonus structures.

Your specific compensation within this range will be determined by factors including geographic location, relevant experience and job‑related skills.

Catapult also offers generous paid leave and recognised company holidays, alongside a comprehensive benefits package including:

  • Health, Dental and Vision insurance
  • 401(k) retirement plan with company match
  • Additional employee benefits and programmes
Ready to build technology that's part of the game?

If you're a Senior C++ Engineer who wants to work on challenging real-time systems, live video and performance‑critical applications, and you like the idea of seeing your software in action on football’s biggest stages, we'd love to hear from you.

Research shows that while men often apply for jobs when they meet around 60% of the criteria, women and other underrepresented groups may be less likely to apply unless they meet every requirement. If you have what it takes but don't meet every single point in this advert, please still get in touch. We’re looking for exceptional engineers who can contribute to our team, learn quickly and be excited about the problems we’re solving.

All offers of employment are subject to Catapult's positive prehire check. For further information, please contact the Talent Partner for this role.

#J-18808-Ljbffr