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Games Journalism Jobs (NOW HIRING)

As a Software Engineer on the Games team, you will engineer exciting features for our portfolio of ... Demonstrate support and understanding of our value of journalistic independence and a commitment to ...

Knowledge about classic TV shows from different decades, ranging from I Love Lucy to Squid Game ... Bachelor's Degree in Journalism, English Literature, or a related field * 2+ years of experience ...

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Games Journalism information

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$47

How much do games journalism jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for games journalism in the United States is $27.88, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $32.45 per hour, depending on experience, location, and employer.

How does a games journalist typically collaborate with editors and other team members during the production of an article or review?

Games journalists work closely with editors throughout the editorial process, from pitching ideas to revising drafts based on feedback. Collaboration often extends to other team members such as graphic designers, video editors, and social media managers to ensure articles are engaging and reach the right audience. Regular meetings or digital communication channels are used to coordinate coverage, discuss deadlines, and align on publication schedules. This collaborative environment helps maintain high-quality content and keeps the publication responsive to trends and reader interests.

What is the difference between Games Journalism vs Game Content Writer?

AspectGames JournalismGame Content Writer
Primary FocusReporting, reviewing, and analyzing video games and industry newsCreating engaging content, stories, and descriptions for games or related media
Work EnvironmentMedia outlets, online publications, magazinesGame studios, marketing agencies, freelance platforms
Required SkillsWriting, critical analysis, industry knowledgeCreative writing, storytelling, understanding of game design
Common UsageNews articles, reviews, industry commentaryGame scripts, marketing content, in-game narratives

Games Journalism involves reporting and analyzing the gaming industry, while Game Content Writers focus on creating engaging narratives and descriptions for games. Both roles require strong writing skills but serve different purposes within the gaming ecosystem.

What is games journalism?

Games journalism is a branch of journalism that focuses on reporting, reviewing, and analyzing video games and the gaming industry. Games journalists write articles, produce videos, and create other content covering topics such as game reviews, industry news, developer interviews, and gaming culture. Their work helps inform gamers about new releases, trends, and issues within the gaming world, and often involves critical opinion and in-depth analysis.

What are the key skills and qualifications needed to thrive as a Games Journalist, and why are they important?

To thrive as a Games Journalist, you need strong writing and storytelling abilities, a deep understanding of video game culture, and typically a background in journalism or communications. Familiarity with content management systems, multimedia editing tools, and SEO best practices is often required. Curiosity, adaptability, and excellent networking and communication skills set standout journalists apart. These skills ensure the production of engaging, credible content that resonates with audiences and stays relevant in the rapidly evolving games industry.
More about Games Journalism jobs
What cities are hiring for Games Journalism jobs? Cities with the most Games Journalism job openings:
What states have the most Games Journalism jobs? States with the most job openings for Games Journalism jobs include:
Infographic showing various Games Journalism job openings in the United States as of May 2026, with employment types broken down into 3% Internship, 3% As Needed, 78% Full Time, 13% Part Time, and 3% Summer. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $57,990 per year, or $27.9 per hour.
Software Engineer, Games

Software Engineer, Games

The New York Times

New York, NY โ€ข Hybrid

Other

Posted 13 days ago


Job description

About the Role

The New York Times is looking for a mid-level software engineer to join the Games team, with a primary focus on building web experiences and an opportunity to grow into backend development over time.

New York Times Games helps people bring fun, thoughtful, and rewarding play into their daily lives through an expanding slate of original games, classic puzzles, and the iconic New York Times Crossword. The team consists of engineers, designers, and product managers, focusing on shipping user-centered, experiment-driven features.

As a Software Engineer on the Games team, you will engineer exciting features for our portfolio of games, such as the NYT Crossword, Midi and Mini, Wordle, and Connections. SUB Squad focuses on growing Games subscribers by improving our subscription offerings, deepening player engagement, and ensuring subscribers stay subscribed. Most of your time will focus on frontend experiences in our web stack, while also collaborating with backend engineers and gradually taking on backend work as you ramp up and have interest.

You will work in React & TypeScript on the frontend, Node.js for web applications, and Go-based APIs, all running on the AWS cloud platform. You will help develop, test, and operate features end-to-end, from idea to production, alongside a collaborative team that values learning and continuous improvement.

This is a hybrid role based in our New York City headquarters.

Responsibilities:

  • Build web interfaces for our Games using React, TypeScript, and modern HTML/CSS.
  • Collaborate with backend engineers to integrate APIs that support new features and experiments.
  • Participate in the full development lifecycle, including technical design, implementation, code review, testing, and release.
  • Instrument features for observability and experimentation, working with analytics and product partners to define success metrics.
  • Debug and resolve issues in frontend code, Node.js services, and supporting infrastructure.
  • Help improve our frontend architecture, shared components, and developer tooling.
  • Participate in an on-call rotation for the systems you help build.
  • Demonstrate support and understanding of our value of journalistic independence and a commitment to our mission to seek the truth and help people understand the world.
  • This role reports to the Engineering Manager of Games.

Basic Qualifications:

  • 2+ years of full-time software engineering experience building and supporting user-facing features in large-scale web applications using TypeScript and modern frontend frameworks such as React
  • Comfortable working with HTML and CSS to deliver accessible, responsive user interfaces
  • Experience in version control tools (Git, Bitbucket, etc.)
  • Familiarity with server-side web development (for example, Node.js, Go, or a similar language), or a clear interest in learning it
  • Comfort troubleshooting issues in production using logs, metrics, and monitoring tools
  • Experience collaborating with designers, product managers, and other engineers to ship features
  • Experience creating detailed technical documentation, including the ability to explain tradeoffs and rationale in writing and in conversation
  • Demonstrated growth mindset; you seek feedback, learn from mistakes, and are curious about new tools and practices
  • Interest in working for a mission-driven organization and in building products that delight a wide audience of players

Preferred Qualifications:

  • Experience with A/B testing or experimentation platforms
  • Experience with observability tools such as Datadog, Sentry, or similar
  • Experience with Node.js or Go in a production environment
  • Prior experience working on consumer-facing products, games, or subscriptions

REQ-020156

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