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Game Publishing Jobs (NOW HIRING)

The company seeks an experienced B2B salesperson to license its popular influencer marketing solution to games publishers throughout Asia Pacific. The company already has thousands of small to medium ...

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... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

We work with game publishers, peripheral brands, and entertainment companies to build campaigns that reach the right players at the right moment - through custom editorial, display, newsletters ...

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

... game studios (both internal and external), vendors, and cross-functional teams across Netflix to localize your games and publishing assets and materials into a wide set of languages. You will develop ...

Significant experience in creative leadership within games, publishing, entertainment, or transmedia storytelling. * Proven success working with external partners or vendors on premium creative ...

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How much do game publishing jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for game publishing in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Game Publishing vs Game Development?

AspectGame PublishingGame Development
Primary FocusMarketing, distribution, and monetization of gamesDesigning, coding, and creating game content
Required SkillsProject management, marketing, business strategyProgramming, art, game design
Work EnvironmentCollaborates with developers, publishers, marketing teamsDevelopers, designers, artists working on game creation
Industry UsagePublished in gaming companies, publishers, distribution platformsGame studios, development teams, independent developers

Game Publishing involves managing the release, marketing, and distribution of games, focusing on bringing finished products to market. In contrast, Game Development centers on creating and designing the game itself. Both roles are essential in the gaming industry but differ in their core responsibilities and skill sets.

More about Game Publishing jobs
What cities are hiring for Game Publishing jobs? Cities with the most Game Publishing job openings:
What states have the most Game Publishing jobs? States with the most job openings for Game Publishing jobs include:

VP, Publishing - Trading Card Games

Fanatics

Seattle, WA • On-site

Full-time

Posted yesterday


Fanatics rating

7.1

Company rating: 7.1 out of 10

Based on 65 frontline employees who took The Breakroom Quiz

122nd of 716 rated retailers


Job description

Job Summary:
Fanatics is building a leading global digital sports platform, and they are seeking a Vice President of TCG Publishing to define and execute the long-term strategy for their trading card games. The role involves overseeing game launches, community engagement, and the digital infrastructure that connects players.
Responsibilities:
• Define the long-term go-to-market strategy for Fanatics TCG, including how we launch, live-support, and steward games over their full lifecycle. Your team will be responsible for release planning, set lifecycle management, and player communication cadence.
• Own the strategic direction of organized play across the portfolio, from store-level events through regional and premier competition, including judge programs, prize support philosophy, qualification structures, and the balance between competitive and casual play that sustains long-term ecosystem health.
• Architect and scale the player-facing digital ecosystem, including companion apps, deckbuilders, collection tools, rules references, and the play clients that extend our games beyond the table.
• Build the player-identity and community infrastructure that connects players to us and to each other across titles: accounts, cross-title player identity, community platforms, creator and influencer programs, and the publishing voice.
• Identify where Fanatics' existing trading-card publishing capabilities translate to TCG, and navigate the differences.
• Align cross-functional partners across Studios, Commercial, Retail, Product, Marketing, Operations, and Finance to ensure cohesive execution.
• Build and lead a small, senior, high-leverage team responsible for digital product, organized play, publishing operations, and community and player relations.
Qualifications:
Required:
• 12-18+ years in senior publishing, product, or operating leadership roles, ideally in TCG, gaming, or closely adjacent hobby categories. Strong publishing leaders from adjacent categories with the appetite and humility to learn TCG-specific craft fast will also be considered
• A genuine product mind for player-facing software, not just an operational one. Holds their own with digital product leaders on roadmap, prioritization, and what makes a companion product loved versus tolerated
• A builder and systems thinker who creates repeatable capabilities – focused on scale and sustained outcomes rather than launch by launch
• Comfort operating in white space – defining functions that don't yet exist, drawing boundaries with peers in real time, and making calls without complete information
• Strong commercial and analytical literacy; speaks fluently with P&L owners without owning the P&L
• Player respect as a core operating value, with excellent instincts about what serves the player base over a ten-year horizon, and the willingness to advocate for them in rooms focused on shorter time scales
Preferred:
• Senior leadership experience inside a major TCG publisher
• Experience designing or running organized play programs at scale
• Background in hybrid physical + digital ecosystems or marketplace businesses
• Familiarity with licensing, IP partnerships, or entertainment ecosystems
• Experience in high-growth consumer or digital commerce environments
• Passion for trading card games, gaming, and fan culture
Company:
Fanatics is a global sports platform reimagining the fan experience across gear, trading cards, sports betting, content, events, and more. Founded in 2011, the company is headquartered in New York, USA, with a team of 10001+ employees. The company is currently Late Stage.

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