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Game Programming Job Jobs in Austin, TX (NOW HIRING)

Slot Game Designer - Remote

Austin, TX · On-site +1

$151K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Background in mathematics and/or programming to add complexity to your designs. * Time Traveler:

Empty Vessel is an emerging game development studio focusing on immersive gaming experiences. With ... We are seeking 1-2 mid-level Animation Engineers with exceptional Unreal Engine 5 expertise to join ...

Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Austin, TX · Hybrid

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

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Game Programming Job information

See Austin, TX salary details

$10.9K

$91.8K

$172K

How much do game programming job jobs pay per year?

As of Jul 31, 2026, the average yearly pay for game programming job in Austin, TX is $91,822.00, according to ZipRecruiter salary data. Most workers in this role earn between $23,800.00 and $144,200.00 per year, depending on experience, location, and employer.

What jobs can you get with a game programming degree?

A game programming degree can lead to roles such as game programmer, software engineer, or gameplay developer, focusing on designing, coding, and testing video game features. These positions often require knowledge of programming languages like C++ or C# and familiarity with game engines such as Unity or Unreal Engine. Job opportunities are available in both independent studios and large gaming companies, with roles varying from technical development to tools programming.

Will Game Dev be replaced by AI?

Game programming jobs involve designing, coding, and testing interactive entertainment, which requires creativity, problem-solving, and understanding player experience. While AI tools can assist with tasks like asset generation and debugging, they are unlikely to fully replace game developers due to the need for human oversight, innovation, and artistic input. Skills in programming languages, game engines, and AI integration remain valuable in the evolving industry.

What is the difference between Game Programming Job vs Software Developer?

AspectGame Programming JobSoftware Developer
Required CredentialsBachelor's in Computer Science, experience with game enginesBachelor's in Computer Science or related field, coding skills
Work EnvironmentGame studios, entertainment industryTech companies, various industries
Industry UsagePrimarily in gaming and entertainmentBroad, including finance, healthcare, tech

Game Programming Jobs focus on creating interactive entertainment using game engines and graphics programming, often requiring specialized knowledge of game development tools. Software Developers have a broader scope, working on various applications across industries. While both roles require strong programming skills and similar educational backgrounds, Game Programmers specialize in game-specific technologies, whereas Software Developers work on diverse software solutions.

How much do game coders get paid?

Game programmers typically earn between $50,000 and $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions often start around $50,000, while experienced developers with specialized skills can earn higher salaries, especially in larger studios or tech hubs.

What do you do as a game programmer?

A game programmer designs, develops, and maintains the code that makes video games function, including gameplay mechanics, graphics, and user interfaces. They often use programming languages like C++ or C# and work with game engines such as Unity or Unreal Engine to bring game concepts to life. Strong problem-solving skills and knowledge of software development are essential in this role.
What are popular job titles related to Game Programming Job jobs in Austin, TX? For Game Programming Job jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Game Programming Job jobs in Austin, TX look for? The top searched job categories for Game Programming Job jobs in Austin, TX are:
What cities near Austin, TX are hiring for Game Programming Job jobs? Cities near Austin, TX with the most Game Programming Job job openings:
Infographic showing various Game Programming Job job openings in Austin, TX as of July 2026, with employment types broken down into 60% Full Time, 20% Temporary, and 20% Contract. Highlights an 100% In-person job distribution, with an average salary of $91,822 per year, or $44.1 per hour.

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 5 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 241 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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