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Game Professor Jobs in Indiana (NOW HIRING)

Assistant Teaching Professor of Studio Art Compensation: $52,500-$55,000 Department: School of Art ... game art/design, visual effects, and a studio art program that includes drawing, painting ...

Game Professor information

See Indiana salary details

$29.3K

$72.5K

$121.7K

How much do game professor jobs pay per year?

As of Jun 15, 2026, the average yearly pay for game professor in Indiana is $72,518.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,800.00 and $83,200.00 per year, depending on experience, location, and employer.

How do Game Professors typically collaborate with industry professionals and students to enhance the learning experience?

Game Professors often work closely with both industry professionals and students to bridge academic theory and practical application. They may invite guest speakers, organize workshops, or facilitate internships to provide students with current industry insights. Collaboration also involves guiding students through team-based projects that mimic real-world game development processes, fostering both technical skills and teamwork. This dynamic approach not only prepares students for the workforce but also keeps the curriculum relevant to industry trends.

What are the key skills and qualifications needed to thrive as a Game Professor, and why are they important?

To thrive as a Game Professor, you need a strong background in game design, development, or interactive media, often supported by an advanced degree in a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and digital art or programming software, as well as experience with curriculum development, are typically required. Exceptional communication, mentorship, and creativity are vital soft skills for engaging students and fostering innovation. These skills ensure that students gain relevant, practical knowledge and are prepared for dynamic roles in the gaming industry.

What art-related jobs are about $80,000 a year?

For a game professor or similar art-related roles, positions such as senior concept artist, art director, or game designer often have salaries around $80,000 annually, especially with experience and in larger studios. These roles typically require strong artistic skills, proficiency with tools like Adobe Creative Suite or 3D modeling software, and a portfolio demonstrating relevant work.

Are game designers well paid?

Game designers' salaries vary depending on experience, location, and company size, but they generally earn competitive wages within the entertainment industry. Entry-level designers may start with lower pay, while experienced professionals or those working for major studios can earn higher salaries, often supplemented by benefits and bonuses. Skills in programming, storytelling, and familiarity with design tools can influence earning potential.

What is the highest paying video game job?

The highest paying video game jobs are typically executive roles such as game studio CEOs or chief creative officers, with salaries often exceeding $200,000 annually. Senior roles like lead designers or developers with specialized skills in programming, graphics, or AI can also command high salaries, especially at large AAA studios or successful independent companies.

What are Game Professors?

Game Professors are educators who specialize in teaching various aspects of video game design, development, theory, and history at colleges or universities. They often have experience in the gaming industry and may conduct research on topics such as game mechanics, storytelling, or the cultural impact of games. Their responsibilities typically include lecturing, mentoring students, developing curriculum, and sometimes collaborating with industry partners. Game Professors help prepare students for careers in the rapidly growing field of game development.

What kind of jobs can I get with a game development degree?

A game development degree prepares individuals for roles such as game designer, programmer, artist, animator, or quality assurance tester. These jobs typically require skills in programming languages, game engines like Unity or Unreal, and understanding of game mechanics and storytelling. Graduates often work in studios, indie development, or freelance environments.
What are popular job titles related to Game Professor jobs in Indiana? For Game Professor jobs in Indiana, the most frequently searched job titles are:
Assistant/Associate Professor in the School of Applied and Creative Computing

Assistant/Associate Professor in the School of Applied and Creative Computing

Purdue University

West Lafayette, IN • On-site

Full-time

Posted 2 days ago


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Company rating: 7.5 out of 10

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Job description

Req Id: 39198
Job Title: Assistant/Associate Professor in the School of Applied and Creative Computing
City: West Lafayette
Job Description:
Department:
Purdue University School of Applied and Creative Computing
West Lafayette campus
Start Date: Fall 2026
Apply By: Application reviews start November 14, 2025, and will continue until the position is filled.
Job Summary
The School of Applied and Creative Computing at Purdue University invites applications for a tenure-track Assistant Professor or Associate Professor position in Creative Computing and AI at the West Lafayette, Indiana campus starting in August 2026. We seek researchers and educators whose work integrates AI with digital artifacts and interactive experiences. Areas of interest include but are not limited to: AI in the context of co-creative systems, human-computer interaction, generative and multimodal media, visualization, gaming, and embodied and immersive experiences.
About the School
Situated within Purdue University, a pioneering land-grant institution, the School of Applied and Creative Computing is a new school forged from the strategic merger of two long-standing computing departments, Computer Graphics and Computer Information Technology, and is one of three keystones of the Purdue Computes initiative. Fueled by high student demand, it is the largest school within the Purdue Polytechnic, one of ten colleges at Purdue. We are a research-intensive school dedicated to applied research shaped by close collaboration with industry, and we prepare students at the B.S., M.S., and Ph.D. levels to excel in the future of computing. The school offers a comprehensive portfolio of programs spanning Animation, Applied AI, Computer and Information Technology, Computing Infrastructure, Cybersecurity, Data Analytics and Visualization, Game Development, Human-Computer Interaction, and UX. Our commitment is to excellence in applied research, innovative teaching, and strong professional partnerships. To learn more about our mission and vision, please visit our school website at https://polytechnic.purdue.edu/academic-areas/sacc.
Job Duties
As a vital faculty member, the successful candidate for this position will be expected to contribute to the academic excellence of the school by demonstrating the ability to pursue high-impact research programs and external funding to support cutting-edge technology development. The candidate will engage in mentoring graduate (M.S. and Ph.D.) and undergraduate students in research, conducting high-quality teaching at both the undergraduate and graduate levels, and actively participating in service to the school, university, and the discipline. In addition, the successful candidate will participate in engagement with industry, the community, and colleagues within the computing discipline. At Purdue, we believe in fostering a collaborative environment, and you will be an integral part of our vibrant research and teaching community.
Qualifications
Candidates must have completed a Ph.D. or expect to complete their Ph.D. by August 2026 in computing or closely related fields.
Application Process
The following application materials are required:
  • Cover letter
  • Curriculum vitae (CV)
  • Research statement
  • Teaching statement
  • A list of a minimum of five potential reviewers is required with contact information
  • Up to three samples of research and/or creative work (optional, describe role/contribution)

All candidates must apply via SuccessFactors: https://careers.purdue.edu/job/AssistantAssociate-Professor-in-the-School-of-Applied-and-Creative-Computing/39198-en_US/
A background check is required for employment in this position.
Any questions about this position should be sent to the search committee chair:
Paul Parsons, Ph.D., parsonsp@purdue.edu
sacc_search@purdue.edu
School of Applied and Creative Computing,
Purdue University
Purdue University is an equal opportunity/equal access university.

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