1

Game Physics Jobs in Kentucky (NOW HIRING)

$90 - $130/hr

Phase Two -- Mobile Game: A native iOS and Android experience where players confront monsters in ... Experience designing combat, capture, projectile, aiming, or physics-based mechanics. * Experience ...

$111 - $178/hr

Overview High Temperature Superconductor (HTS) is identified as the potential "game changer" for ... The Princeton Plasma Physics Laboratory (PPPL) seeks a HTS Research Scientist to lead the design ...

$184 - $288/hr

JR2022932NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for ... Apply physics-informed ML and surrogate modeling (e.g., NVIDIA PhysicsNeMo / Modulus) and NVIDIA ...

$120 - $150/hr

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

$90 - $140/hr

Running and maintaining strategies to trade pregame and in-game to maximize expectancy (and other ... science, physics, economics, etc. * Interest in some subset of - NFL, NBA, NCAAF, NCAAM, soccer ...

$184 - $288/hr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... ALCHEMI, physics-informed ML, and Generative AI into atomistic simulation, quantum chemistry ...

New

Blender Tutor

Louisville, KY · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Lexington, KY · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

$150 - $200/hr

Hard sciences preferred - physics, chemistry, engineering or math, statistics * Outstanding ... Prior experience with trading, strategy games or poker, is helpful but not required. * No finance ...

$111 - $178/hr

... game changer\" for reducing fusion device size by increasing the allowable magnetic field, current ... The Princeton Plasma Physics Laboratory (PPPL) seeks a HTS Research Scientist to lead the design ...

$168 - $311/hr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Solid understanding of RC extraction, device physics, STA methodologies, and EDA-tool limitations.

New

$150 - $190/hr

PhDs graduating by Summer 2026 or postdocs in quantitative fields such as Mathematics, Physics ... Strategic thinkers with demonstrated interests in strategic games and/or competitive activities

$180 - $260/hr

Masters graduating by Summer 2026 in quantitative fields such as Mathematics, Physics, Statistics ... Strategic thinkers with demonstrated interests in strategic games and/or competitive activities

$122 - $204/hr

Bachelor's degree in Electrical Engineering, Computer Engineering, Physics, or a closely related ... game development and implementation. We have established a broad offering of products and ...

$150 - $230/hr

Advanced Degree in a quantitative field such as Mathematics, Physics, Statistics, Electrical ... Demonstrated interest in strategic games and/or competitive activities. * Ability to thrive in a ...

$140 - $270/hr

We are passionate about markets include gaming, automotive, vision, HPC, datacenters and networking ... Physics) field 5+ years proven experience; or master's degree. * Proven years of OS and server ...

$140 - $270/hr

We are passionate about markets include gaming, automotive, vision, HPC, datacenters and networking ... Physics) field 5+ years proven experience; or master's degree. * Proven years of OS and server ...

New

$160 - $322/hr

NVIDIA has been the leader in computer graphics, gaming, and accelerated computing for more than 25 ... Bachelor's degree or equivalent experience in Physics, Engineering, Computer Science, or a related ...

$136 - $265/hr

Our invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... What we need to see:*** BS/MS in EE, Physics or a related degree (or equivalent experience)* 5+ yrs ...

$248 - $397/hr

For over 25 years, NVIDIA has been at the forefront of transforming computer graphics, PC gaming ... What we need to see: * BS, MS, or PhD in Computer Science, Electrical/Computer Engineering, Physics ...

New

next page

Showing results 1-20

Game Physics information

What is game physics?

Game physics refers to the simulation of physical systems and behaviors within video games. It involves using mathematical models and algorithms to replicate real-world phenomena such as gravity, collisions, movement, and object interactions in a virtual environment. Game physics enhances realism and gameplay by making actions like jumping, falling, and crashing look and feel believable. Developers often use specialized physics engines to handle these complex calculations efficiently.

How does a game physics engineer typically collaborate with other departments during game development?

Game Physics Engineers work closely with gameplay programmers, animators, and designers to ensure that physical simulations integrate seamlessly into the game experience. They often participate in cross-functional meetings to discuss technical constraints, optimize performance, and troubleshoot issues related to collisions, character movement, or environmental interactions. Effective communication and iterative problem-solving are key, as adjustments to physics systems may impact gameplay balance or artistic vision. This collaborative environment offers valuable opportunities to learn from other disciplines and contribute directly to the game's feel and realism.

What are the key skills and qualifications needed to thrive as a game physics programmer, and why are they important?

To thrive as a Game Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and calculus), and experience with physics simulations, often supported by a relevant degree. Proficiency with game engines like Unity or Unreal Engine, C++ or C# programming, and familiarity with physics middleware such as NVIDIA PhysX is typically required. Analytical thinking, problem-solving, and effective teamwork are key soft skills that help address complex technical challenges and collaborate with designers and artists. These skills and qualities are crucial for creating realistic, performant, and engaging in-game physics that enhance the player's experience.

What is the difference between Game Physics vs Game Programmer?

AspectGame PhysicsGame Programmer
Primary FocusSimulating physical behaviors and interactions in gamesWriting code for game mechanics, systems, and features
Required SkillsPhysics principles, mathematics, simulation techniquesProgramming languages, software development, system design
Work EnvironmentGame development teams, physics engines, simulation toolsGame studios, software development environments
Common CertificationsPhysics or computer science degrees, specialized physics certificationsComputer science degrees, programming certifications

Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.

What are popular job titles related to Game Physics jobs in Kentucky?

For Game Physics jobs in Kentucky, the most frequently searched job titles are:

What job categories do people searching Game Physics jobs in Kentucky look for?

The top searched job categories for Game Physics jobs in Kentucky are:

What cities in Kentucky are hiring for Game Physics jobs?

Cities in Kentucky with the most Game Physics job openings:

AR Game Designer -- Mobile & WebAR

FS Studio

On-site

$90 - $130/hr

Other

Posted 4 days ago


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

#J-18808-Ljbffr