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Game Modeler Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization. Requirements * 10+ years experience as a ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization. Requirements 10+ years experience as a ...

OR

$121K - $156K/yr

As a Portfolio Strategist, you will support the evaluation of our current and future portfolio of games, contribute to gaming investment analyses across genres and business models, and help develop ...

OR · On-site

$210K - $340K/yr

... models, with experience in game subscription services preferred. * Experience thriving in a fast-paced, highly ambiguous environment. Generally, our compensation structure consists solely of an ...

OR · On-site

$210K - $340K/yr

... models, with experience in game subscription services preferred. Experience thriving in a fast-paced, highly ambiguous environment. Generally, our compensation structure consists solely of an annual ...

As a Data Scientist in our Mobile Gaming Marketing team, you will power data-driven UA and growth through analytics, predictive modeling, and automation. You'll own and improve our pLTV and ...

OR · On-site

... modeling/UV'ing skills are a must. * Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. * Proficient with real-time particle-editors and VFX ...

OR · On-site

... Optimization model and related decision-making processes in partnership with F&S, DSE, and ... Flex into priority game teams to provide support Games Title Product Managers during launches ...

Senior Design Program Manager, Games Platform

OR · On-site +1

$115K - $116K/yr

... game developer lifecycle to ensure our development partners can build and launch awesome games and ... Establish engagement models and cross-functional collaboration channels with key design partners ...

Senior Design Program Manager, Games Platform

OR · On-site +1

$115K - $116K/yr

... game developer lifecycle to ensure our development partners can build and launch awesome games and ... Establish engagement models and cross-functional collaboration channels with key design partners ...

OR · On-site

... Optimization model and related decision-making processes in partnership with F&S, DSE, and ... Flex into priority game teams to provide support Games Title Product Managers during launches ...

OR · On-site

Directly prototypes, implements, and iterates on gameplay systems through proprietary internal ... Intermediate knowledge of Maya orother major 3D modeling programs. * Adobe Illustrator experience ...

OR · On-site

$266K - $442K/yr

Has experience working with game engines such as Unity3D or Unreal, with understanding of their lifecycle models and failure signatures to design platform-level tests. * Understands game performance ...

OR · On-site

$266K - $442K/yr

Has experience working with game engines such as Unity3D or Unreal, with understanding of their lifecycle models and failure signatures to design platform-level tests. Understands game performance ...

Mixed-Signal Behavioral Modeling Engineer

Beaverton, OR · On-site

$83K - $112K/yr

Do you like changing the game? We have an opportunity for an ambitious and extraordinarily hardworking Mixed-Signal Behavioral Modeling Engineer. As a member of our dynamic group, you will have the ...

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Game Modeler information

See Oregon salary details

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How much do game modeler jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for game modeler in Oregon is $42.65, according to ZipRecruiter salary data. Most workers in this role earn between $33.03 and $46.01 per hour, depending on experience, location, and employer.

How much does a game modeler make?

A game modeler typically earns between $50,000 and $80,000 annually, depending on experience, location, and skill level. Entry-level positions may start lower, while experienced modelers with specialized skills or working in high-demand areas can earn higher salaries. Proficiency in 3D modeling software like Maya or Blender is often required.

What are the typical daily responsibilities of a Game Modeler in a game development team?

As a Game Modeler, your daily tasks often include creating and refining 3D assets such as characters, environments, and props to match project specifications and artistic direction. You’ll collaborate closely with concept artists, animators, and technical leads to ensure assets meet both visual and technical requirements. Responsibilities may also involve optimizing models for performance, UV mapping, and integrating assets into game engines. Regular feedback sessions and iteration are common, so being adaptable and receptive to input is key. This collaborative and dynamic environment ensures that all assets contribute smoothly to the overall gameplay experience.

What is a Game Modeler job?

A Game Modeler is a digital artist who creates 3D models for video games, including characters, environments, and objects. They use specialized software like Blender, Maya, or ZBrush to sculpt, texture, and optimize assets for real-time rendering. Game Modelers work closely with concept artists, animators, and developers to ensure models fit the game’s artistic and technical requirements. Their role requires a mix of artistic creativity and technical proficiency to bring immersive worlds to life.

Will 3D modelers be replaced by AI?

Game modelers create 3D assets for video games and often use tools like Maya or Blender. While AI can assist with tasks such as automating repetitive modeling processes, it is unlikely to fully replace skilled 3D modelers due to the need for creativity, artistic judgment, and complex problem-solving in game development.

What job makes $10,000 a month without a degree?

A game modeler can potentially earn $10,000 a month through freelance work or high-level projects, especially with strong skills in 3D modeling, animation, and software like Blender or Maya. Achieving this income typically requires extensive experience, a strong portfolio, and the ability to secure premium clients or contracts, as most high-paying modeling roles are project-based and competitive.

What are the key skills and qualifications needed to thrive in the Game Modeler position, and why are they important?

To thrive as a Game Modeler, you need strong artistic ability, a solid understanding of 3D modeling concepts, and familiarity with texturing and shading techniques, typically supported by a degree in game design or a related field. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and experience with game engines like Unreal or Unity is crucial. Collaboration, creativity, attention to detail, and effective communication set outstanding candidates apart. These skills ensure that models are not only visually compelling but also technically optimized to integrate seamlessly into the game development pipeline.

What jobs in the US pay 300,000 a year?

For a Game Modeler, earning $300,000 annually typically requires extensive experience, advanced skills in 3D modeling and animation, and work in high-paying industries such as AAA game development or specialized consulting. Senior roles or lead positions in large companies may reach this salary level, often combined with bonuses or profit sharing. Most game modeling roles in the industry pay less, with top-tier salaries generally reserved for executive or highly specialized positions.
What are popular job titles related to Game Modeler jobs in Oregon? For Game Modeler jobs in Oregon, the most frequently searched job titles are:
Infographic showing various Game Modeler job openings in Oregon as of June 2026, with employment types broken down into 13% As Needed, 18% Full Time, 39% Part Time, 3% Temporary, 26% Contract, and 1% Nights. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $88,702 per year, or $42.6 per hour.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 9 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.

Responsibilities

  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.

  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints.

  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.

  • Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements

  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership

  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines

  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements

  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games

  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision

  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring

  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics

  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills

  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling

  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders

  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location

  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997