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Game Job In Korea Jobs (NOW HIRING)

Senior Mask Layout Engineer

Bothell, WA · On-site

$126K - $166K/yr

... in California, Colorado, Massachusetts, Tennessee, Washington, Italy, South Korea, Sweden ... new and game-changing quantum technology to enable scalable quantum computing, memory, and ...

... gaming devices, internet of things, automotive products, and remote controls for smart TVs. InvenSense is headquartered in San Jose, CA and has offices in Boston, China, Taiwan, Korea, Japan, France ...

Product - Sr Staff

San Jose, CA · On-site

$140K - $180K/yr

... gaming devices, internet of things, automotive products, and remote controls for smart TVs. InvenSense is headquartered in San Jose, CA and has offices in Boston, China, Taiwan, Korea, Japan, France ...

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How much do game job in korea jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for game job in korea in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are some common challenges faced by game developers working in Korea, and how can I prepare for them?

Game developers in Korea often work in fast-paced environments where tight deadlines and high expectations are the norm, especially in major studios. You may encounter long working hours during crunch periods and need to adapt quickly to changes in project direction. Collaboration is essential, as teams are usually cross-functional and communication with artists, designers, and programmers is frequent. To prepare, it's helpful to build strong teamwork skills, learn some basic Korean if you’re not already fluent, and stay adaptable to evolving technologies and player preferences.

What are game jobs in Korea?

Game jobs in Korea refer to positions within the video game industry, including roles such as game developer, designer, artist, programmer, producer, and marketer. South Korea has a thriving gaming industry, known for both PC and mobile games, with companies like Nexon, NCSoft, and Netmarble. These jobs typically require relevant skills in programming, design, or project management, and often proficiency in Korean. Many positions are available for both local and international talent, although language proficiency and work visa eligibility may be required. The industry is fast-paced and innovative, offering numerous career opportunities.

What is the difference between Game Job In Korea vs Game Designer?

AspectGame Job In KoreaGame Designer
Required CredentialsTypically a degree in game development, computer science, or related fields; portfolio of projectsDegree in game design, art, or related fields; strong portfolio of game concepts and prototypes
Work EnvironmentDevelopers often work in teams within gaming companies, collaborating closely with artists and programmersDesigners focus on conceptualizing game mechanics, storylines, and user experience, often working in creative teams
Employer & Industry UsageUsed broadly across gaming companies in Korea, including mobile, PC, and console game studiosSpecific role within game development teams, often as a specialized position in game studios worldwide

Game Job In Korea generally refers to various roles within the Korean gaming industry, including programming, art, and testing, while Game Designer specifically focuses on creating game concepts and mechanics. Both roles require relevant education and experience, but their responsibilities differ significantly within the game development process.

What are the key skills and qualifications needed to thrive in a game development job in Korea, and why are they important?

To thrive in a game development job in Korea, you generally need strong programming or design skills, a relevant degree (such as computer science, game design, or art), and a solid portfolio demonstrating completed projects. Familiarity with industry-standard tools like Unity, Unreal Engine, and proficiency in languages such as C++ or C# are typically required, and certifications like Unity Certified Developer can be advantageous. Creativity, teamwork, and effective communication—especially in both Korean and English—are important soft skills that help professionals excel in collaborative environments. These skills and qualifications are essential as they enable professionals to contribute to high-quality game projects, adapt to fast-paced industry changes, and work effectively within multicultural teams.
Infographic showing various Game Job In Korea job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 64% Full Time, 28% Part Time, and 6% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Hardware Applications Engineer - Principal

Hardware Applications Engineer - Principal

INVENSENSE

San Jose, CA • On-site

$175K - $215K/yr

Full-time

Posted 6 days ago


Job description

Founded in 2003, InvenSense Inc., a TDK Group Company, is the world's leading provider of MEMS sensor platforms. InvenSense's vision of Sensing Everything™ targets the consumer electronics and industrial markets with integrated Motion and Sound solutions. Our solutions combine MEMS (micro electrical mechanical systems) sensors, such as accelerometers, gyroscopes, compasses, and microphones with proprietary algorithms and firmware that intelligently process, synthesize, and calibrate the output of sensors, maximizing performance and accuracy. InvenSense's motion tracking, audio and location platforms, and services can be found in many of the world's largest and most iconic brands including smartphones, tablets, wearables, drones, gaming devices, internet of things, automotive products, and remote controls for smart TVs.
InvenSense is headquartered in San Jose, CA and has offices in Boston, China, Taiwan, Korea, Japan, France, Canada, Slovakia, and Italy. We're looking for top-notch Engineers to join our global team. If you're interested in being a part of our journey and helping us grow to become the leading provider of SoC platform solutions, we definitely want to hear from you.
Role Overview
We are seeking a Principal Hardware Applications Engineer to act as the technical bridge between our MEMS sensor products and our customers. In this role, you will work closely with FAEs, R&D, and product teams to enable successful design-in, integration, and deployment of MEMS sensors across consumer, industrial, and IoT applications.
Key Responsibilities
Customer & Field Support
  • Serve as the primary technical interface for key customers during design-in, validation, and production phases
  • Provide hands-on support for sensor integration, calibration, signal conditioning, and system optimization
  • Debug complex system-level issues involving hardware and firmware
  • Support customer on-site visits, technical reviews, and failure analysis when required

Product Enablement & Solutions
  • Develop and deliver application notes, User Guides, reference designs, and evaluation guides
  • Design PCBs
  • Program and debug C code for embedded systems and firmware development.
  • Guide customers on sensor selection, performance trade-offs, and architecture decisions
  • Build and Support evaluation kits (EVKs), bring-up, and firmware/software examples
  • Assist in defining system requirements and translating them into sensor-level specifications

Cross-Functional Collaboration
  • Work closely with R&D and product marketing to provide customer feedback and influence roadmap decisions
  • Support FAEs with technical presentations, proof-of-concepts, and pre-sales engagements
  • Partner with quality and operations teams on RMA analysis, root cause investigations, and corrective actions

Technical Leadership
  • Act as a technical mentor to junior applications engineers
  • Contribute to best practices for applications engineering processes and tools

Required Qualifications
Education
  • Bachelor's or Master's degree in Electrical Engineering, Mechanical Engineering, Physics, or related field

Experience
  • 10+ years of experience in applications engineering, field applications engineering (FAE), or systems engineering
  • Proven experience working with MEMS sensors such as:
    • IMUs (accelerometer, gyroscope, magnetometer)
  • Strong background in hardware, embedded systems and sensor signal chains

Technical Skills
  • Solid understanding of:
    • MEMS sensor physics and performance parameters (noise, bias, drift, sensitivity, cross-axis error)
    • Analog and digital interfaces (I²C, SPI, UART)
    • Sensor calibration and compensation techniques
  • Hands-on experience with:
    • Microcontrollers and embedded firmware
    • Lab equipment (oscilloscopes, logic analyzers, spectrum analyzers, environmental chambers)
  • Ability to develop and debug across hardware, firmware, and software layers

Preferred / Nice-to-Have Skills
  • Experience in consumer electronics, industrial, or IoT markets
  • Familiarity with sensor fusion algorithms and motion processing
  • Python, C/C++, or MATLAB for data analysis and tooling
  • Experience supporting high-volume production and manufacturing ramp-ups
  • Prior customer-facing experience in a semiconductor environment

The starting annual base pay for this role ranges between USD $175,000.00 and $215,000.00. The actual base pay is dependent on various factors, including training, transferable skills, work experience, business needs, and market conditions. This range is subject to change and may be adjusted in the future.