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Game Illustrator Jobs (NOW HIRING)

Game Day Social Media Intern

Macon, GA Β· On-site

$14.50 - $18.50/hr

Interns will work directly at the arena during home games to capture the energy of Mayhem hockey ... Proficiency in Adobe Creative Cloud (Photoshop, Illustrator, After Effects) and Microsoft Office

... illustration of the work performed in this job classification and are not all inclusive for this position) * Responsible for customer satisfaction and enjoyment on a particular assigned table game.

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, graphic design studies, animation production, illustration, game art/design, visual effects, and a studio ...

Artist III

Reno, NV Β· Hybrid

Work on visual development for slot games, from concept and style exploration to final symbols, logos, UI, and key art. * Produce high-quality, production-ready illustrations optimized for web and ...

Lead Artist - Digital Gaming

El Segundo, CA Β· On-site

$96K - $137K/yr

BA/BS in illustration, Graphic Design, Fine Arts, or equivalent. * Minimum of 5+ years of experience as a Lead Artist or above in the mobile game industry. * Proven experience supporting and ...

Showing results 41-60

Game Illustrator information

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$37K

$123.1K

$196K

How much do game illustrator jobs pay per year?

As of Sep 12, 2026, the average yearly pay for game illustrator in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a game illustrator?

A Game Illustrator is responsible for creating visual assets for video games, including characters, environments, props, and promotional artwork. They use digital painting and illustration techniques to bring creative concepts to life, often working closely with game designers and art directors. Their work helps establish the visual tone and aesthetic of the game. Game Illustrators need strong artistic skills, proficiency in design software like Photoshop, and a good understanding of color, composition, and storytelling.

What does a game illustrator do?

A typical day for a Game Illustrator involves collaborating with game designers and art directors to understand the project’s visual requirements, creating concept art, detailed character designs, and environment illustrations. You’ll spend much of your time sketching, refining digital artwork, and iterating on feedback to ensure assets match the desired style and vision. Frequent team meetings and reviews are common, fostering open communication and creative problem-solving. In addition to art creation, you may help prepare assets for integration into the game and sometimes coordinate with animators or 3D artists. This dynamic workflow helps ensure both artistic quality and consistency across the game’s visual elements.

What are the key skills and qualifications needed to thrive as a game illustrator?

To thrive as a Game Illustrator, you need strong drawing and painting abilities, a solid understanding of anatomy, color theory, and composition, often supported by a degree in art, illustration, or a related field. Mastery of digital art tools such as Adobe Photoshop, Illustrator, and game engine asset pipelines is typically expected, with some roles valuing relevant certifications or experience with specific software. Creativity, collaboration, adaptability, and clear communication are essential soft skills for standing out in this role. These skills help Game Illustrators effectively bring visual concepts to life, collaborate with multidisciplinary game teams, and meet the evolving artistic demands of the gaming industry.

What cities are hiring for Game Illustrator jobs?

Cities with the most Game Illustrator job openings:

What are the most commonly searched types of Game Illustrator jobs?

The most popular types of Game Illustrator jobs are:

What states have the most Game Illustrator jobs?

States with the most job openings for Game Illustrator jobs include:

What are popular job titles related to Game Illustrator jobs?

For Game Illustrator jobs, the most frequently searched job titles are:

Infographic showing various Game Illustrator job openings in the United States as of September 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 100% In-person job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Principal Software Engineer - Developer Connections, Game Release

Los Angeles, CA β€’ On-site

Riot Games
Computer and Electronic Product ManufacturingΒ β€’Β 1 - 5K employees

$145K - $195K/yr

Full-time

Medical, Dental, Life, Retirement, PTO

Re-posted 27 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you'll work alongside other engineers to implement technical solutions at a company-wide scale. You'll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.
Developer Connections (DevCon) connects Riot's developers across Game Studios, R&D, and Central Tech to help teams reliably and efficiently ship and operate games. Our mission is to provide the core systems and capabilities that enable Riot teams to deliver games to any audience on any platform with confidence and ease, keeping developers focused on building exceptional player experiences. As a Principal Software Engineer,you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release Team leadership and game teams across Riot to shape technical direction, bring clarity to complex release challenges, and build trust across partner teams. The ideal candidate possesses deep, firsthand experience with game shipping mechanics-including clients, servers, services, content, publishing constraints, and first-party requirements (console or mobile experience is a major plus)-and will leverage this expertise to drive sound technical decisions and improve how Riot delivers games globally.
Responsibilities:
  • Define Technical Direction: Shape and execute the strategy for Riot's centralized game release capabilities, balancing speed, safety, and scale.
  • Partner with Game Teams: Work directly with game teams to understand real-world release constraints and ensure centralized solutions directly address production needs.
  • Build Cross-Team Alignment: Communicate technical vision clearly, establish trust, and help partners evaluate the value and tradeoffs of centralized release systems.
  • Guide End-to-End Architecture: Lead architectural strategy across complex surfaces, including clients, game servers, backend services, content, configuration, and publishing workflows.
  • Drive Reliable Release Decisions: Champion cross-team technical decisions that maximize release predictability and safety without sacrificing game team velocity.
  • Apply Strong Technical & Product Judgment: Navigate ambiguous release challenges by balancing player impact, workflow efficiency, platform constraints, and time-to-market.
  • Advise Leadership: Serve as a trusted technical sounding board, linking engineering strategy and technical investments directly to partner adoption.
  • Raise Engineering Standards: Elevate technical design, system architecture, operational rigor, and cross-functional collaboration across the domain.
  • Resolve High-Impact Issues: Hands-on diagnose complex technical blockers, build context quickly, and partner directly with engineers to drive solutions through to production.
Required Qualifications:
  • 8+ years of professional software engineering experience, with a track record of developing and shipping at least one live-operated game.
  • Deep domain expertise in the end-to-end game shipping lifecycle, including production workflows, platform constraints, and live operations challenges.
  • Broad release surface experience across game clients, game servers, backend services, configuration, content pipelines, or release orchestration.
  • Holistic technical perspective, with a proven ability to connect architectural decisions directly to player experience and operational stability.
  • Strong hands-on engineering skills, with recent experience designing, building, debugging, and maintaining large-scale production systems.
  • Proven crisis response & problem-solving ability, adept at stepping into unfamiliar, high-pressure technical situations to diagnose root causes and unblock delivery.
Desired Qualifications:
  • Experience in release engineering, deployment systems, publishing systems, or live game operations
  • Experience shipping games across multiple platforms or regions
  • Experience designing or evolving shared technical capabilities used by multiple game teams
  • Experience serving as a senior technical partner in product or platform strategy discussions
  • Experience helping organizations move from bespoke workflows toward scalable common patterns
  • Experience in a central platform or developer infrastructure team supporting game teams
  • Strong technical leadership experience in ambiguous, cross-team problem spaces, with a track record of successfully delivering impactful results
  • Proven ability to define technical direction and influence adoption beyond their immediate team
  • Strong communication and stakeholder management skills, with the ability to build trust and alignment with game teams and senior technical partners

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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