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Game Illustrator Jobs (NOW HIRING)

ESSENTIAL FUNCTIONS: (These functions are intended as a general illustration of the work performed ... Provides game security and protects Company assets by facing games at all times and being able to ...

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Game Illustrator information

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$37K

$123.1K

$196K

How much do game illustrator jobs pay per year?

As of Jun 14, 2026, the average yearly pay for game illustrator in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a typical day look like for a Game Illustrator working on a video game project?

A typical day for a Game Illustrator involves collaborating with game designers and art directors to understand the project’s visual requirements, creating concept art, detailed character designs, and environment illustrations. You’ll spend much of your time sketching, refining digital artwork, and iterating on feedback to ensure assets match the desired style and vision. Frequent team meetings and reviews are common, fostering open communication and creative problem-solving. In addition to art creation, you may help prepare assets for integration into the game and sometimes coordinate with animators or 3D artists. This dynamic workflow helps ensure both artistic quality and consistency across the game’s visual elements.

What is a Game Illustrator job?

A Game Illustrator is responsible for creating visual assets for video games, including characters, environments, props, and promotional artwork. They use digital painting and illustration techniques to bring creative concepts to life, often working closely with game designers and art directors. Their work helps establish the visual tone and aesthetic of the game. Game Illustrators need strong artistic skills, proficiency in design software like Photoshop, and a good understanding of color, composition, and storytelling.

What are the key skills and qualifications needed to thrive in the Game Illustrator position, and why are they important?

To thrive as a Game Illustrator, you need strong drawing and painting abilities, a solid understanding of anatomy, color theory, and composition, often supported by a degree in art, illustration, or a related field. Mastery of digital art tools such as Adobe Photoshop, Illustrator, and game engine asset pipelines is typically expected, with some roles valuing relevant certifications or experience with specific software. Creativity, collaboration, adaptability, and clear communication are essential soft skills for standing out in this role. These skills help Game Illustrators effectively bring visual concepts to life, collaborate with multidisciplinary game teams, and meet the evolving artistic demands of the gaming industry.

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What are the most commonly searched types of Game Illustrator jobs? The most popular types of Game Illustrator jobs are:
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Staff Machine Learning Engineer - Game Tech Group, ML Platform

Staff Machine Learning Engineer - Game Tech Group, ML Platform

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Machine Learning Engineer at Riot, you'll also dive into projects that focus on team cohesiveness and cross-team goals. You'll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
Riot Games is building the next generation of its ML Platform to support AI and machine learning systems across game development, player experiences, and internal tools. We're looking for a Staff Machine Learning Engineer to help design and scale the infrastructure powering a wide range of ML workloads and evolving AI systems across Riot. The ML Platform team builds and operates the shared infrastructure behind Riot's AI ecosystem, including model serving, orchestration, feature management, and deployment workflows. Our goal is to help teams across Riot move ML systems from experimentation into reliable production services quickly and confidently. As a Staff Machine Learning Engineer on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot's ML platform. You will apply modern MLOps practices to improve reliability, scalability, and developer experience for teams building AI-powered products across Riot. You will report to the Engineering Manager.
Responsibilities:
  • Design and operate AI & ML inference infrastructure, including deployment pipelines and CPU/GPU-aware orchestration
  • Develop CI/CD workflows that enable rapid iteration and safe promotion from development to production
  • Optimize infrastructure supporting varied model architectures, from foundation models to gradient boosted trees, for high throughput, low latency, and high availability
  • Establish and evolve ML deployment best practices, including multi-version models, blue/green rollouts, shadow deployments, and rollback strategies
  • Improve developer experience by reducing operational complexity and simplifying platform onboarding
  • Influence long-term platform architecture and help shape technical direction across Riot's ML ecosystem
  • Collaborate with researchers and game teams to understand product needs and build reusable platform capabilities
  • Use modern AI-assisted development tools and workflows thoughtfully to accelerate iteration, while maintaining engineering quality and reliability

Required Qualifications:
  • 6+ years of experience in engineering, with time spent on ML/AI, platform or infrastructure teams
  • Experience operating inference platforms such as KServe and production ML infrastructure including Feast, Milvus, or similar open-source systems
  • Experience with one or more inference serving frameworks, including NVIDIA Triton/Dynamo, TorchServe, or similar systems
  • Familiarity with GPU orchestration, performance tuning, and cost-aware scheduling
  • Experience with CI/CD workflows, infrastructure-as-code (e.g., Terraform), and artifact management
  • Experience building and operating services within distributed or service-oriented architectures

Desired Qualifications:
  • Experience building ML infrastructure within a real-time, or latency-sensitive environment
  • Hands-on experience with optimizing ML & AI deployments (LLMs, diffusion models, etc.) for throughput, latency and reliability
  • Familiarity with agentic workflows and orchestration frameworks for LLM-based systems
  • Passion for player experience, game systems, or creative technology development

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
  • (Los Angeles Only) Base salary range between $229,200.00 - $319,500.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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