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Game Fx Artist Jobs (NOW HIRING)

... games, and advertising. We utilize cutting-edge technology to create engaging and immersive ... We are seeking an experienced Senior Unreal FX Artist with the skills to create spectacular real ...

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... games, and advertising. We utilize cutting-edge technology to create engaging and immersive ... We are seeking an experienced Senior Unreal FX Artist with the skills to create spectacular real ...

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Unreal Artist/Generalist

Atlanta, GA · On-site

$122K - $146K/yr

Create Unreal Engine FX including Environmental FX and particle FX. * Work with Environmental ... Create & or take animation assets into the Unreal game engine. * Collaborate with a ...

... into the game engine. This position requires a strong eye for timing, motion, readability, and ... Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ...

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Game Fx Artist information

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$37K

$123.1K

$196K

How much do game fx artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for game fx artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a game FX artist?

Game FX Artists are professionals who create visual effects (VFX) for video games, such as explosions, magic spells, smoke, fire, and weather effects. They use specialized software and game engines to design, animate, and integrate these effects, enhancing the game's visual appeal and immersion. Game FX Artists collaborate closely with other artists, animators, and developers to ensure the effects support the game's style and technical requirements. Their work plays a crucial role in making gameplay more engaging and visually dynamic.

What are the key skills and qualifications needed to thrive as a game FX artist, and why are they important?

To thrive as a Game FX Artist, you need a solid understanding of visual effects principles, animation, and digital art, often supported by a degree in art, animation, or a related field. Expertise in industry-standard tools such as Unity, Unreal Engine, Houdini, and Adobe After Effects is typically required. Creativity, strong problem-solving abilities, and effective communication are standout soft skills in this role. These skills ensure the creation of visually compelling effects that enhance gameplay and storytelling, contributing to a more immersive player experience.

What are some common challenges a game FX artist faces when collaborating with other departments during development?

Game FX Artists often work closely with animators, designers, and programmers to ensure visual effects integrate seamlessly into gameplay. A common challenge is balancing creative vision with technical limitations, such as performance constraints on different platforms. Effective communication is essential to align visual effects with gameplay mechanics, narrative goals, and art direction. Additionally, FX Artists must frequently iterate on their work based on feedback, requiring flexibility and a collaborative mindset.

What are popular job titles related to Game Fx Artist jobs?

For Game Fx Artist jobs, the most frequently searched job titles are:

Infographic showing various Game Fx Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Expression of Interest - FX Artist

Los Angeles, CA

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

Temporary

Re-posted 9 days ago


Key responsibilities

  • Collaborate with the Lead Artist and other departments to deliver visual effects.

  • Provide technical setup, integration, and troubleshooting of real-time FX.

  • Paint FX textures and combine traditional art techniques with shaders to create visual effects.


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.

This is an Expression of Interest role.


Key Responsibilities:

  • Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
  • Provide technical setup, integration, and troubleshooting of performant FX in real-time.
  • Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
  • Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
  • Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
  • Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
  • Read and write script code to sequence effects.
  • Troubleshoot artistic, technical, and performance issues.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
  • Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools.
  • Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
  • The ability to be self-sufficient, reliable, and responsible for large tasks.
  • Have an eye for polish and detail for final production.
  • A strong portfolio demonstrating your artistic and technical capabilities.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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