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Game Engineer Jobs in Portland, OR (NOW HIRING)

Senior Software Engineer

Portland, OR · On-site

$129K - $171K/yr

As a Senior Software Engineer at Resource Data, you will join a team of consultants leading complex ... game, or embarking on that dream safari, we support your outside interests. Join us and discover a ...

Senior Software Engineer

Portland, OR · On-site

$103K - $116K/yr

As a Senior Software Engineer at Resource Data, you will join a team of consultants leading complex ... game, or embarking on that dream safari, we support your outside interests. Join us and discover a ...

Mixed-Signal Behavioral Modeling Engineer

Beaverton, OR · On-site

$83K - $112K/yr

Do you like changing the game? We have an opportunity for an ambitious and extraordinarily hardworking Mixed-Signal Behavioral Modeling Engineer. As a member of our dynamic group, you will have the ...

As a Supervising Production Engineer in our manufacturing group you manage and direct the ... Onsite amenities include a fitness center, a game room, on-site physical therapist, and a ...

As a Supervising Production Engineer in our manufacturing group you manage and direct the ... Onsite amenities include a fitness center, a game room, on-site physical therapist, and a ...

Showing results 41-60

Game Engineer information

See Portland, OR salary details

$55.7K

$150.5K

$190.4K

How much do game engineer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for game engineer in Portland, OR is $150,529.00, according to ZipRecruiter salary data. Most workers in this role earn between $129,400.00 and $177,100.00 per year, depending on experience, location, and employer.

What does a game engineer do?

A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.

What are the key skills and qualifications needed to thrive as a game engineer, and why are they important?

To thrive as a Game Engineer, a deep understanding of computer science principles, programming languages like C++ or C#, and a relevant degree in computer science or a related field are essential. Familiarity with game engines such as Unity or Unreal Engine, version control systems, and sometimes certifications in game development are highly valued. Creativity, strong problem-solving abilities, and effective teamwork set standout professionals apart in this role. These skills and qualities are crucial for building innovative, high-performance games and collaborating efficiently with multidisciplinary teams.

How do game engineers typically collaborate with designers and artists throughout the game development process?

Game Engineers work closely with designers and artists to ensure that technical implementation aligns with creative vision. Collaboration often involves regular meetings to discuss features, rapid prototyping, and integrating assets such as animations or level designs. Engineers provide technical feedback on what is feasible, suggest optimizations, and help troubleshoot issues that arise during development. This cross-functional teamwork is essential for delivering a polished, engaging final product.

What is the difference between Game Engineer vs Game Developer?

AspectGame EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentDevelops game engines, tools, and core systems; often works closely with programmers and technical teamsDesigns and implements game features, levels, and content; collaborates with artists and designers
Industry UsageCommonly employed in technical roles within game studios, focusing on underlying systemsMore prevalent in creative roles, focusing on gameplay and content creation

While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.

What job categories do people searching Game Engineer jobs in Portland, OR look for?

The top searched job categories for Game Engineer jobs in Portland, OR are:

Infographic showing various Game Engineer job openings in Portland, OR as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, and 4% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $150,529 per year, or $72.4 per hour.

Post-silicon Validation and Debug Engineer

Intel Corporation

Hillsboro, OR • On-site

Full-time

Medical, Retirement, PTO

Re-posted 7 days ago


Intel rating

8.7

Company rating: 8.7 out of 10

Based on 147 frontline employees who took The Breakroom Quiz

19th of 159 rated electronics manufacturers


Job description

Job Details:
Job Description:
Intel is shaping the future of technology to help create a better future for the entire world. Our work in pushing forward fields like AI, analytics, and cloud-to-edge technology is at the heart of countless innovations. With a career at Intel, you'll have the opportunity to use technology to power major breakthroughs and create enhancements that improve our everyday quality of life. Join us and help make the future more wonderful for everyone. Want to learn more? Visit our YouTube Channel or the links below. Life at Intel Diversity at Intel
This role is within Intel's Client Computing Group. CCG is a computing paradigm where services and data reside in scalable data centers, and those services and data can be accessed by any connected device over the Internet.
Responsible for designing and optimizing processors, chipsets and other hardware for consumer devices while also working on the software ecosystem, including drivers and utilities that enhance user experience.
Intel is seeking a highly motivated and experienced Post-Silicon Validation Engineer to join our team and play a critical role in ensuring the quality and functionality of cutting-edge CPU products for laptops, desktops and gaming systems. You will work at the heart of innovation, contributing to the validation of complex CPU/SOC architectures and ensuring our products meet the highest standards of reliability and performance.
  • Your responsibilities will include (but is not limited) to: Develop and execute validation plans to verify CPU/SOC functionality, Power and thermal management across multiple silicon platforms.
  • Design, implement, and debug validation tests and methodologies for post-silicon environments. Collaborate with cross-functional teams, including design, firmware, software, and manufacturing, to identify and resolve issues.
  • Analyze and debug CPU/SOC and system-level issues using advanced tools and methodologies.
  • Lead debug task forces to root-cause and resolve issues impacting program milestones.
  • Mentor junior validation engineers to aid in their technical development.
  • Drive validation automation, coverage improvement, and process efficiency for validation execution.
  • Work with internal stakeholders to ensure smooth integration and delivery of products to the market.

The Post-silicon Validation and Debug Engineer should possess the following attributes:
  • Strong written and verbal communication skills.
  • Willingness to prioritize multiple projects and work independently.
  • Willingness to work effectively in a collaborative, cross-functional environment.
  • Excellent problem-solving and debugging skills

Qualifications:
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.
  • Bachelors with 3+ years or master's degree with 6+ months in electrical engineering, Computer Engineering, Computer Science or related technical discipline
  • 1+ years of hands-on experience in post-silicon validation, pre-silicon verification or Design, particularly in CPU, SOC, or chipset domains
  • 1+ years of experience with technology and/ or relevant coursework in SOC and CPU architecture, microarchitecture, and Power Management flows.
  • 1+ years of experience in scripting and programming languages (e.g., Python, C/C++, or Perl) to develop validation tools and frameworks.

Preferred Qualifications:
  • 2+ years of experience with Graphics, Media, Display IPs architecture, microarchitecture, and Power Management flows.
  • Candidates with advanced degrees and 5+ years' experience encouraged to apply.
  • Familiarity with power and performance testing methodologies is a plus.
  • Experience with Intel architecture, silicon bring-up, and validation flow.
  • Knowledge of firmware and software interaction with hardware.
  • 1+ years of experience with silicon validation tools, lab equipment (e.g., logic analyzers, oscilloscopes), and debugging techniques.

Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
US, Oregon, Hillsboro
Additional Locations:
US, California, Folsom, US, Texas, Austin
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $105,650.00-200,340.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

What Intel employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Intel logo

About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968