The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on ...
The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
Principal Game Engine Engineer, Platform
Redmond, WA · On-site
$160K - $200K/yr
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
Quick apply
Principal Game Engine Engineer, Platform
Redmond, WA · On-site
$160K - $200K/yr
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$117K - $160K/yr
The Senior Game Engine Engineer will participate in the design, implementation, and optimisation of the real‑time physics systems that underpin the simulation in our applications. You will ...
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$117K - $160K/yr
The Senior Game Engine Engineer will participate in the design, implementation, and optimisation of the real‑time physics systems that underpin the simulation in our applications. You will ...
Game Engine Engineer, Platform
$100K - $130K/yr
... game engine; support content changes post‑launch without destabilizing the simulation. Professional Qualifications: * Education: BS/MS in Computer Science, Software Engineering, Physics ...
Quick apply
Game Engine Engineer, Platform
$100K - $130K/yr
... game engine; support content changes post‑launch without destabilizing the simulation. Professional Qualifications: * Education: BS/MS in Computer Science, Software Engineering, Physics ...
Senior Game Engine Engineer, Platform
$130K - $160K/yr
Experience: 5+ years in real‑time/game physics engineering; 2+ shipped titles with substantial ... Engine Integration: Experience integrating physics with animation (animation blending, IK ...
Quick apply
Senior Game Engine Engineer, Platform
$130K - $160K/yr
Experience: 5+ years in real‑time/game physics engineering; 2+ shipped titles with substantial ... Engine Integration: Experience integrating physics with animation (animation blending, IK ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers and provide technical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers and provide technical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused ... Mentor engineers andprovidetechnical guidance on architecture, debugging, optimization, and best ...
Game Engine Software Engineer
Huntsville, AL · On-site
$133K/yr
Develop real‑time 3D applications using Unity, Unreal Engine, or similar game engine technologies ... Collaborate with engineers, designers, and subject‑matter experts to translate requirements into ...
Game Engine Software Engineer
Huntsville, AL · On-site
$133K/yr
Develop real‑time 3D applications using Unity, Unreal Engine, or similar game engine technologies ... Collaborate with engineers, designers, and subject‑matter experts to translate requirements into ...
Senior Software Engineer - Game Engine Systems (C++)
San Mateo, CA · On-site
$139K - $183K/yr
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Senior Network Transport Engineer you will help the players experience the game as a ...
Senior Software Engineer - Game Engine Systems (C++)
San Mateo, CA · On-site
$139K - $183K/yr
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Senior Network Transport Engineer you will help the players experience the game as a ...
We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems, animation, object interactions, physics, UI, C++, and Blueprint development to help drive the technical ...
We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems, animation, object interactions, physics, UI, C++, and Blueprint development to help drive the technical ...
Senior Game Systems Programmer
Laurel, MD · On-site
Description Are you a senior or staff-level systems programmer, engine programmer, or low-level C ... We are seeking a senior game systems programmer to help us advance interactive 3D training and ...
Senior Game Systems Programmer
Laurel, MD · On-site
Description Are you a senior or staff-level systems programmer, engine programmer, or low-level C ... We are seeking a senior game systems programmer to help us advance interactive 3D training and ...
Sr. Mobile Engine Platform Engineer
Austin, TX · On-site
$132K - $165K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... We are building a larger game and learning platform on a forked version of Godot, and this role ...
Sr. Mobile Engine Platform Engineer
Austin, TX · On-site
$132K - $165K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... We are building a larger game and learning platform on a forked version of Godot, and this role ...
$98K - $123K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... We are building a larger game and learning platform on a forked version of Godot, and this role ...
$98K - $123K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... We are building a larger game and learning platform on a forked version of Godot, and this role ...
Description Are you a senior or staff-level systems programmer, engine programmer, or low-level C ... We are seeking a senior game systems programmer to help us advance interactive 3D training and ...
Description Are you a senior or staff-level systems programmer, engine programmer, or low-level C ... We are seeking a senior game systems programmer to help us advance interactive 3D training and ...
Senior Software Engineer - Game Engine Systems (C++)
San Mateo, CA · On-site
$243K - $295K/yr
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Senior Network Transport Engineer you will help the players experience the game as a ...
Senior Software Engineer - Game Engine Systems (C++)
San Mateo, CA · On-site
$243K - $295K/yr
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Senior Network Transport Engineer you will help the players experience the game as a ...
Game Engine Engineer information
See salary details
$52.5K - $64K
2% of jobs
$64K - $75.6K
0% of jobs
$75.6K - $87.1K
1% of jobs
$87.1K - $98.7K
4% of jobs
$98.7K - $110.2K
6% of jobs
$110.2K - $121.8K
11% of jobs
$122.4K is the 25th percentile. Wages below this are outliers.
$121.8K - $133.3K
10% of jobs
The median wage is $144.9K / yr.
$133.3K - $144.9K
16% of jobs
$144.9K - $156.4K
16% of jobs
$163K is the 75th percentile. Wages above this are outliers.
$156.4K - $168K
16% of jobs
$168K - $179.5K
18% of jobs
$52.5K
$141.9K
$179.5K
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Game Engine Engineer, Platform
Redmond, WA • On-site
Other
Medical, Dental, Vision, Life, Retirement
Re-posted yesterday
Job description
Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.
This is an onsite role that will be located in Redmond, WA.
Key Attributes:- Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
- Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
- Problem‑Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non‑technical stakeholders.
- Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
- Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
- Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance tradeoffs under real‑time constraints.
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
- 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
- Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
$100,000 - $130,000 a year
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.
What we offer:- Competitive salary and meaningful equity
- Attractive benefits package
- Flexible time off policy
- Medical, Dental and Vision insurance
- HSA health insurance options
- 401k plan
- Basic and Voluntary Life Insurance
- Fast‑paced environment with flexibility and ownership
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.