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Game Development Instructor Jobs (NOW HIRING)

These classes may include History of Game Design, History Through Games, Game Development, Special ... Adjunct instructors hold the responsibility for the management of courses taught. They are expected ...

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Game Development Instructor information

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$44

$51

$56

How much do game development instructor jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for game development instructor in the United States is $51.11, according to ZipRecruiter salary data. Most workers in this role earn between $47.84 and $54.57 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Development Instructor, and why are they important?

To thrive as a Game Development Instructor, you need in-depth knowledge of programming languages (such as C# or C++), game engines (like Unity or Unreal), and a relevant degree or professional experience in game development. Familiarity with industry-standard tools, version control systems, and, in some cases, teaching certifications is often required. Strong communication, patience, and the ability to break down complex concepts help instructors engage and support diverse learners. These skills ensure effective instruction, foster creativity, and prepare students for success in the dynamic field of game development.

What does a Game Development Instructor do?

A Game Development Instructor teaches students how to design, create, and program video games using various software tools and programming languages. They develop lesson plans, provide hands-on instruction in areas such as game design theory, coding, graphics, and testing, and guide students through projects that simulate real-world game development. Instructors also stay up to date with industry trends and may collaborate with other educators or professionals to ensure their teaching reflects current practices. Their role helps prepare students for careers in the gaming industry or related fields.

What is the difference between Game Development Instructor vs Game Designer?

AspectGame Development InstructorGame Designer
Required CredentialsTypically a degree in game design, computer science, or related field; teaching certificationsDegree in game design, computer science, or related field; portfolio of game projects
Work EnvironmentEducational institutions, training centers, online platformsGame studios, independent projects, client-based work
Employer & Industry UsageEducational sector, training programsVideo game industry, entertainment sector
Common Search & Comparison IntentUnderstanding teaching roles in game developmentUnderstanding roles in game creation and design process

While both roles involve knowledge of game development, a Game Development Instructor focuses on teaching and training others in game creation, often within educational settings. In contrast, a Game Designer is directly involved in creating game concepts, mechanics, and user experiences within the industry. The two roles share foundational skills but differ primarily in their focus on education versus hands-on game design work.

What are some common challenges faced by Game Development Instructors when teaching students with varying skill levels?

Game Development Instructors often work with students who have diverse backgrounds in programming, art, and game design, which can present challenges in maintaining an inclusive and effective learning pace. Balancing lessons to keep advanced students engaged while ensuring beginners are not left behind requires adaptable teaching strategies and supplemental resources. Instructors may also need to integrate real-world examples and project-based learning to help all students grasp complex concepts. Collaboration with teaching assistants and regular feedback sessions can help address these challenges, creating a supportive and productive classroom environment.
More about Game Development Instructor jobs
Infographic showing various Game Development Instructor job openings in the United States as of July 2026, with employment types broken down into 25% Full Time, and 75% Part Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $106,310 per year, or $51.1 per hour.
Advanced Game Testing and Debugging - Adjunct Faculty - Traditional Campus - (Fall 2026) - Colleg...

Advanced Game Testing and Debugging - Adjunct Faculty - Traditional Campus - (Fall 2026) - Colleg...

Grand Canyon Education

Phoenix, AZ • On-site

Part-time

Medical, Retirement

Posted 7 days ago


Grand Canyon Education rating

7.0

Company rating: 7.0 out of 10

Based on 33 frontline employees who took The Breakroom Quiz

27th of 75 rated education support services


Job description

Make a Difference at Grand Canyon University

The College of Engineering and Technology employs faculty and faculty leaders who are passionate about engaging and mentoring students to best prepare them for the continuously changing worlds of IT and Engineering. Our faculty are energetic advisors who are committed to helping our students grow academically, spiritually, and personally. They are experts in their respective fields, in addition to being passionate educators and collaborators who help enhance the college experience for all students.

Join our mission in helping others find their purpose and start your instructor career with GCU. The College of Engineering and Technology offers rewarding opportunities for adjunct faculty to teach part-time, face-to-face instruction at our Phoenix campus. If you are highly motivated and passionate about teaching exceptional quality instruction in modern facilities with smaller class sizes, we'd like to hear from you.

Why Work at GCU:

  • Tuition benefits specifically for the adjunct employee
  • 401(k)
  • Employee Perks and Discounts
  • Gym and Fitness Center
  • Canyon Health & Wellness Center

GCU Traditional Campus - Phoenix, AZ:

  • Courses are in-person and on-campus for theFall 2026 Semester(09/08/2026 - 12/18/2026)

Course: Advanced Game Testing and Debugging

This course teaches advanced testing and debugging methods to ensure high-quality game development. Students learn automated testing, performance profiling, and error handling.

What You Will Do:

  • Facilitate classroom lecture and discussions
  • Engage students in learning course objectives and topics
  • Assess student performance and mentor success in the classroom
  • Provide a positive example to students by supporting the University's Doctrinal Statement, Ethical Position Statement, and Mission of Grand Canyon University

What You Will Bring:

  • Preferred: BS in any STEM field + MS in Game Development OR BS in any field + MS in Game Development + portfolio of Game projects.
  • Minimum: BS in Game Development + 20 Graduate credits in any Science, Engineering, Business, or Social Studies fieldOR BS in any STEM field + 20 Graduate credits in Game Development AND Portfolio of game projects.
  • Knowledge of Game IDEs (e.g., Unity, Unreal).

Before submitting your application, please attach the following to review:

  • Your unofficial transcript reflecting degree earned with 18 graduate credit hours in the areas listed above
  • Your unofficial transcripts for any applicable conferred graduate degrees

#gcu #gamedev #gametesing #debugging #QA #INDLOPESUP


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About Grand Canyon Education

Sourced by ZipRecruiter

Grand Canyon Education (GCE) is a rapidly growing educational service company that has long been an industry leader in providing educational, operational and technological support services to the post-secondary education sector. Formerly part of Grand Canyon University (GCU), GCE still works closely with GCU to benefit thousands of students, families and the local inner-city community. We put people first, drive innovation, and do good in the community that we live and work in.

Industry

Education

Company size

1,001 - 5,000 Employees

Headquarters location

Phoenix, AZ, US

Year founded

1983