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Game Development Instructor Jobs (NOW HIRING)

These classes may include History of Game Design, History Through Games, Game Development, Special ... Adjunct instructors hold the responsibility for the management of courses taught. They are expected ...

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Game Development Instructor information

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How much do game development instructor jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for game development instructor in the United States is $51.11, according to ZipRecruiter salary data. Most workers in this role earn between $47.84 and $54.57 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Development Instructor, and why are they important?

To thrive as a Game Development Instructor, you need in-depth knowledge of programming languages (such as C# or C++), game engines (like Unity or Unreal), and a relevant degree or professional experience in game development. Familiarity with industry-standard tools, version control systems, and, in some cases, teaching certifications is often required. Strong communication, patience, and the ability to break down complex concepts help instructors engage and support diverse learners. These skills ensure effective instruction, foster creativity, and prepare students for success in the dynamic field of game development.

What are some common challenges faced by Game Development Instructors when teaching students with varying skill levels?

Game Development Instructors often work with students who have diverse backgrounds in programming, art, and game design, which can present challenges in maintaining an inclusive and effective learning pace. Balancing lessons to keep advanced students engaged while ensuring beginners are not left behind requires adaptable teaching strategies and supplemental resources. Instructors may also need to integrate real-world examples and project-based learning to help all students grasp complex concepts. Collaboration with teaching assistants and regular feedback sessions can help address these challenges, creating a supportive and productive classroom environment.

What does a Game Development Instructor do?

A Game Development Instructor teaches students how to design, create, and program video games using various software tools and programming languages. They develop lesson plans, provide hands-on instruction in areas such as game design theory, coding, graphics, and testing, and guide students through projects that simulate real-world game development. Instructors also stay up to date with industry trends and may collaborate with other educators or professionals to ensure their teaching reflects current practices. Their role helps prepare students for careers in the gaming industry or related fields.

What is the difference between Game Development Instructor vs Game Designer?

AspectGame Development InstructorGame Designer
Required CredentialsTypically a degree in game design, computer science, or related field; teaching certificationsDegree in game design, computer science, or related field; portfolio of game projects
Work EnvironmentEducational institutions, training centers, online platformsGame studios, independent projects, client-based work
Employer & Industry UsageEducational sector, training programsVideo game industry, entertainment sector
Common Search & Comparison IntentUnderstanding teaching roles in game developmentUnderstanding roles in game creation and design process

While both roles involve knowledge of game development, a Game Development Instructor focuses on teaching and training others in game creation, often within educational settings. In contrast, a Game Designer is directly involved in creating game concepts, mechanics, and user experiences within the industry. The two roles share foundational skills but differ primarily in their focus on education versus hands-on game design work.

More about Game Development Instructor jobs
What job categories do people searching Game Development Instructor jobs look for? The top searched job categories for Game Development Instructor jobs are:
Adjunct Faculty - Game Development and Production (Evergreen)

Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen

Redmond, WA โ€ข On-site

$5.40K - $13.61K/mo

Part-time

Posted 3 days ago


Job description

Adjunct - Department of Game Development and Production (Evergreen)
Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Game Development and Production
Reports to: Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task - not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:
  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills and Abilities
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies
  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range:
$5,400 - $13,608 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
โ€ข A cover letter
โ€ข Current curriculum vitae / rรฉsumรฉ
โ€ข Academic Transcripts of most recently attended educational institutions
โ€ข Statement of teaching philosophy
โ€ข Statement of experience on maximizing quality and engagement across broad subjects and perspectives
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.