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Game Design Jobs in Wisconsin (NOW HIRING)

Senior Product Marketing Manager

Madison, WI ยท On-site

$120 - $180/hr

Design and operate platform-specific campaigns across all major platforms (PlayStation, Xbox, and ... Requirements * 5+ years of video game marketing experience, with a strong preference for live ...

WI ยท On-site

$130.40 - $195.60/hr

... and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D ...

New

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

Daycare Teacher

Milwaukee, WI ยท On-site

$15 - $18/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

Daycare Teacher

Milwaukee, WI ยท On-site

$15 - $18/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

ChildCare Teacher

Hubertus, WI ยท On-site

$14 - $19/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

ChildCare Teacher

Hubertus, WI ยท On-site

$14 - $19/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

Daycare Teacher

Mequon, WI ยท On-site

$12.25 - $15.25/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

WI ยท On-site

$130 - $220/hr

... and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D ...

New

Senior Product Marketing Manager

Madison, WI ยท On-site

$121K - $159K/yr

After the release of our flagship title in 2017 we have become one of the highest selling games of ... Design and operate platform-specific campaigns across all major platforms (PlayStation, Xbox, and ...

Senior Product Marketing Manager

Madison, WI ยท On-site +1

$121K - $159K/yr

After the release of our flagship title in 2017 we have become one of the highest selling games of ... Design and operate platform-specific campaigns across all major platforms (PlayStation, Xbox, and ...

Daycare Teacher

Mequon, WI ยท On-site

$12.25 - $15.25/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

ChildCare Teacher

Hubertus, WI ยท On-site

$14 - $19/hr

Plan games and activities that are developmentally appropriate * Design a daily and weekly schedule * Provide basic care and caregiving activities * Evaluate children to ensure they are reaching ...

Showing results 41-60

Game Design information

See Wisconsin salary details

$47.4K

$157.5K

How much do game design jobs pay per year?

As of Aug 8, 2026, the average yearly pay for game design in Wisconsin is $150,512.00, according to ZipRecruiter salary data. Most workers in this role earn between $156,400.00 and $156,400.00 per year, depending on experience, location, and employer.

What is game design?

Game design is the process of creating the content and rules of a game, including its mechanics, story, characters, and overall player experience. Game designers develop the structure and features of a game, decide how it will be played, and work closely with artists, programmers, and other team members to bring the game to life. Their goal is to make engaging, balanced, and enjoyable experiences for players. Game design can apply to video games, board games, and other interactive entertainment.

What are the key skills and qualifications needed to thrive as a game designer, and why are they important?

To thrive as a Game Designer, you need a strong grasp of game mechanics, storytelling, user experience, and typically a degree in game design or a related field. Familiarity with game engines like Unity or Unreal Engine, scripting languages, and prototyping tools is crucial. Creativity, collaboration, and problem-solving are standout soft skills for this role. These abilities are essential for developing engaging, innovative games that resonate with players and meet project goals.

What is the difference between Game Design vs Game Development?

AspectGame DesignGame Development
Primary FocusCreating game concepts, mechanics, and user experienceImplementing, coding, and building the game based on design
Skills RequiredCreativity, storytelling, understanding of gameplay mechanicsProgramming, software engineering, technical problem-solving
Work EnvironmentDesign studios, creative teams, collaborative settingsDevelopment teams, technical environments, coding labs
Common CertificationsGame design degrees, UX/UI certificationsComputer science, software engineering degrees

Game Design focuses on conceptualizing and designing gameplay experiences, while Game Development involves the technical implementation and coding of those designs. Both roles are essential in the game creation process and often collaborate closely to produce engaging games.

How do game designers typically collaborate with other departments during the development process?

Game designers work closely with artists, programmers, writers, and audio engineers to ensure that the gameplay experience aligns with the creative vision and technical constraints of the project. Regular meetings, feedback sessions, and iterative prototyping are common, allowing designers to communicate their ideas and adjust designs based on input from other team members. This collaborative environment helps address challenges such as balancing gameplay mechanics and ensuring that all elements integrate smoothly. Strong communication and flexibility are essential for success in this role.
What are the most commonly searched types of Game Design jobs in Wisconsin? The most popular types of Game Design jobs in Wisconsin are:
What are popular job titles related to Game Design jobs in Wisconsin? For Game Design jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Game Design jobs in Wisconsin look for? The top searched job categories for Game Design jobs in Wisconsin are:
What cities in Wisconsin are hiring for Game Design jobs? Cities in Wisconsin with the most Game Design job openings:
Infographic showing various Game Design job openings in Wisconsin as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $150,512 per year, or $72.4 per hour.

Senior Procedural Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 21 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214775
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.
Why Join Us?
  • This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.
  • As a Senior you will have broad agency to guide and deliver solutions as you see fit.
  • Opportunity to help establish these workflows across the franchise and change how we work.

Responsibilities
  • Cross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.
  • Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
  • Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.
  • Research & Development: Prototype ideas and evaluate new technologies
  • Education & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.

Qualifications
  • Experienced production artist with solid understanding of fundamentals
  • Deep understanding of game pipelines and workflows
  • Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.
  • Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
  • Self-supporting in Houdini, Python, VEX, USD.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.