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Game Capture Jobs in California (NOW HIRING)

In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon ...

Cinematic Animator

Los Angeles, CA · On-site

$70K - $110K/yr

As an individual contributor, you will create high-quality in-game cinematics and narrative gameplay experiences using motion capture, performance capture, and hand-keyed animation. Working closely ...

New

... game logic. * US work authorization. We are unable to sponsor visas for this role. Helpful But Not Required Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.

... game logic. * US work authorization. We are unable to sponsor visas for this role. Helpful But Not Required Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.

Showing results 41-60

Game Capture information

See California salary details

$7

$20

$37

How much do game capture jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for game capture in California is $20.67, according to ZipRecruiter salary data. Most workers in this role earn between $13.99 and $23.51 per hour, depending on experience, location, and employer.

What is a game capture?

A Game Capture job involves playing and recording video game footage for use in trailers, marketing materials, and promotional content. Specialists in this role use in-game camera tools and cinematic techniques to create visually compelling shots that showcase gameplay, storytelling, or key features. They often collaborate with marketing teams, video editors, and developers to ensure the footage aligns with the game's branding and messaging. Attention to detail, creativity, and a deep understanding of game mechanics are essential skills for this role.

What does a game capture do?

A typical day for a Game Capture specialist often involves capturing in-game footage according to specific creative briefs, working closely with marketing, production, and development teams to ensure content is accurate and visually compelling. You may spend time setting up gameplay scenarios, coordinating with game designers for access to specific features, and using video editing tools to produce engaging trailers or promotional materials. Collaboration is essential, as feedback loops with creative directors or editors ensure the final output aligns with project goals. This team-driven environment encourages creativity and shared problem-solving, making it both dynamic and fast-paced.

What are the key skills and qualifications needed to thrive in game capture?

To thrive as a Game Capture specialist, you should have expertise in video production, a strong eye for visual storytelling, and an in-depth understanding of video games and gameplay flow. Familiarity with industry-standard capture hardware, editing software like Adobe Premiere or After Effects, and development tools such as Unreal Engine or Unity is often required. Strong communication, attention to detail, and the ability to work collaboratively set top candidates apart. These skills are vital to producing high-quality visual content that effectively communicates gameplay and engages target audiences.

What are the most commonly searched types of Game Capture jobs in California?

The most popular types of Game Capture jobs in California are:

What job categories do people searching Game Capture jobs in California look for?

The top searched job categories for Game Capture jobs in California are:

What cities in California are hiring for Game Capture jobs?

Cities in California with the most Game Capture job openings:

Infographic showing various Game Capture job openings in California as of August 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 100% In-person job distribution, with an average salary of $42,990 per year, or $20.7 per hour.

Senior 3D UI Artist

PlayStation Global

Los Angeles, CA • On-site

Full-time

Posted 14 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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