1

Game Audio Design Jobs (NOW HIRING)

... games, streaming, and beyond. Backed by Sony Pictures and top-tier investors, we operate like a ... Audio Design: Select appropriate music tracks, mix voiceover audio, and use sound effects ...

... audio, engineering, and design teams to align math with player experience • Play-test games in development and refine math based on simulations, testing, and player feedback • Analyze market ...

Game Mathematician II

Reno, NV · On-site

$70K - $131K/yr

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

Game Mathematician III

Las Vegas, NV · On-site

$125K - $148K/yr

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

Senior Audio Programmer II

Irvine, CA · Remote

$185K - $200K/yr

Work with the sound design team to meet project requirements within performance and memory budgets ... least one gaming title as an Audio Programmer. The required skills do not need to be maintained ...

New

This role is hands‑on and impact‑driven, focused on translating game design and creative ... audio, QA, and production to resolve issues and improve game quality. -Build internal tools ...

You will work closely with designers, artists, audio, QA, developer leads, and other developers to turn game concepts and design direction into polished, performant, production-ready games. This role ...

... design elements, unique retail, ground-breaking technology, bars and eateries and much more. AREA15 ... Game/Great Big Game Show and many more coming soon! Follow on Instagram and Facebook ...

You will work closely with designers, artists, audio, QA, developer leads, and other developers to turn game concepts and design direction into polished, performant, production-ready games. This role ...

This role is hands‑on and impact‑driven, focused on translating game design and creative ... audio, QA, and production to resolve issues and improve game quality. -Build internal tools ...

Game Mathematician II

Reno, NV · On-site

$70K - $131K/yr

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

Our game development teams are comprised of enthusiastic and experienced professionals across multiple disciplines including mathematics, visual arts, software engineering, game design, audio ...

next page

Showing results 1-20

Game Audio Design information

See salary details

$47K

$156K

How much do game audio design jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game audio design in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Game Audio Design vs Sound Designer?

AspectGame Audio DesignSound Designer
CredentialsAudio production, music, sound engineeringAudio production, sound engineering, sometimes music
Work EnvironmentVideo game studios, interactive mediaFilm, TV, advertising, gaming
Industry UsagePrimarily in gaming industryBroader media industry including gaming

Game Audio Design focuses on creating soundscapes, effects, and music specifically for video games, often involving interactive and adaptive audio. Sound Designers work across various media, including film and TV, but also create sound effects and audio assets. While both roles require similar skills and credentials, Game Audio Design is specialized for interactive media, whereas Sound Design spans multiple entertainment sectors.

How does a game audio designer typically collaborate with other departments during game development?

Game audio designers work closely with game developers, artists, and narrative teams to ensure that sound elements integrate seamlessly with gameplay, visuals, and storytelling. Collaboration often involves attending planning meetings, reviewing builds, and providing feedback on how audio can enhance player experience. Designers also coordinate with programmers to implement audio middleware and troubleshoot technical issues. This cross-department teamwork is essential for creating immersive, cohesive audio experiences that support the game's vision.

What are the key skills and qualifications needed to thrive as a Game Audio Designer, and why are they important?

To thrive as a Game Audio Designer, you need a solid background in audio engineering, sound design, and music composition, often supported by a degree in audio production or a related field. Familiarity with digital audio workstations (DAWs), middleware like FMOD or Wwise, and game engines such as Unity or Unreal Engine is typically required. Strong creativity, attention to detail, and effective collaboration skills help set you apart in this role. These skills ensure immersive soundscapes that enhance gameplay and player experience, making audio a vital part of game development.

What is game audio design?

Game audio design is the process of creating, editing, and implementing sound elements in video games, including music, sound effects, ambient sounds, and dialogue. Game audio designers work closely with game developers to ensure that the audio enhances gameplay, storytelling, and immersion. This role involves both creative and technical skills, such as composing music, recording sounds, editing audio files, and integrating audio into game engines. Effective game audio design helps set the mood, convey information to players, and bring virtual worlds to life.
More about Game Audio Design jobs
What states have the most Game Audio Design jobs? States with the most job openings for Game Audio Design jobs include:
Infographic showing various Game Audio Design job openings in the United States as of July 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Software Engineer, Audio

Absurd Ventures

Santa Monica, CA

$115K - $140K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 11 days ago


Job description

Summary  

We are seeking a highly skilled and experienced Software Engineer to join our dynamic team. As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration.  Optimize workflow and deliver rich content across large-scale dynamic environments.  Develop robust, efficient tech that can support multiple projects. 

Core Responsibilities  

  • Design and develop innovative audio features tailored to the gameplay, stories, of our open world games. 
  • Design and implement systems and tools for the audio team's needs (such as sound propagation, environmental audio, dialogue systems, music, physics systems etc.). 
  • Maintain and optimize existing systems in Unreal Engine to ensure performance and functionality. 
  • Support sound teams in audio implementation workflows. 
  • Coordinate with teams across departments through structured collaboration and communication to promote seamless audio integration. 
  • Work with the sound design team to meet project requirements within performance and memory budgets. 

Core Qualifications  

  • Bachelor's degree in Computer Science or related field or equivalent work experience. 
  • 5+ years of experience in programming within the video game industry. 
  • Strong proficiency in C++ and Unreal engine or other large-scale game engine architecture. 
  • Experience implementing interactive 3D audio in dynamic game-world environments. 
  • Experience with Audiokinetic Wwise or similar real-time audio framework. 
  • Knowledge of game engines and the constraints of game consoles. 
  • Ability to work independently and also within a multidisciplinary team where you can communicate ideas with the sound team and other engineers. 
  • Knowledge of real-world acoustics and sound propagation principles. 
  • Familiar with modern solutions to automated implementation pipelines. 
  • Passion for games, enthusiasm, initiative, and a strong work ethic. 

Plus if...  

  • Previous work on AAA titles.  

Description  

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica.  

Join our talented team and play a crucial role in bringing immersive worlds to life. Together, we will create extraordinary experiences that redefine the boundaries of entertainment. Apply now and contribute to our innovative projects as a Software Engineer with Absurd Ventures.  

The base pay range for this position is $115,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.