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Game Audio Design Jobs (NOW HIRING)

NY · On-site

$90 - $130/hr

Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone ... Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel ...

AR Game Designer -- Mobile & WebAR

Miami, FL · Remote

$158K/yr

Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone ... Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel ...

DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm ... audio, art, and other disciplines to bring features to life. * Shape the Big-Picture Vision:

Game Mathematician II

Reno, NV · On-site

$70K - $131K/yr

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

Design and produce high-quality music compositions and sound effects that enhance the overall user ... Collaborate closely with cross-functional teams including producers, game designers, developers ...

... design elements, unique retail, ground-breaking technology, bars and eateries and much more. AREA15 ... Game/Great Big Game Show and many more coming soon! Follow on Instagram and Facebook ...

Game Mathematician II

Reno, NV · On-site

$70K - $131K/yr

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

Showing results 41-60

Game Audio Design information

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$47K

$156K

How much do game audio design jobs pay per year?

As of Sep 1, 2026, the average yearly pay for game audio design in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is game audio design?

Game audio design is the process of creating, editing, and implementing sound elements in video games, including music, sound effects, ambient sounds, and dialogue. Game audio designers work closely with game developers to ensure that the audio enhances gameplay, storytelling, and immersion. This role involves both creative and technical skills, such as composing music, recording sounds, editing audio files, and integrating audio into game engines. Effective game audio design helps set the mood, convey information to players, and bring virtual worlds to life.

How does a game audio designer typically collaborate with other departments during game development?

Game audio designers work closely with game developers, artists, and narrative teams to ensure that sound elements integrate seamlessly with gameplay, visuals, and storytelling. Collaboration often involves attending planning meetings, reviewing builds, and providing feedback on how audio can enhance player experience. Designers also coordinate with programmers to implement audio middleware and troubleshoot technical issues. This cross-department teamwork is essential for creating immersive, cohesive audio experiences that support the game's vision.

What are the key skills and qualifications needed to thrive as a game audio designer, and why are they important?

To thrive as a Game Audio Designer, you need a solid background in audio engineering, sound design, and music composition, often supported by a degree in audio production or a related field. Familiarity with digital audio workstations (DAWs), middleware like FMOD or Wwise, and game engines such as Unity or Unreal Engine is typically required. Strong creativity, attention to detail, and effective collaboration skills help set you apart in this role. These skills ensure immersive soundscapes that enhance gameplay and player experience, making audio a vital part of game development.

What is the difference between Game Audio Design vs Sound Designer?

AspectGame Audio DesignSound Designer
CredentialsAudio production, music, sound engineeringAudio production, sound engineering, sometimes music
Work EnvironmentVideo game studios, interactive mediaFilm, TV, advertising, gaming
Industry UsagePrimarily in gaming industryBroader media industry including gaming

Game Audio Design focuses on creating soundscapes, effects, and music specifically for video games, often involving interactive and adaptive audio. Sound Designers work across various media, including film and TV, but also create sound effects and audio assets. While both roles require similar skills and credentials, Game Audio Design is specialized for interactive media, whereas Sound Design spans multiple entertainment sectors.

More about Game Audio Design jobs

What states have the most Game Audio Design jobs?

States with the most job openings for Game Audio Design jobs include:

Infographic showing various Game Audio Design job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, and 16% Part Time. Highlights an 79% In-person, and 21% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Part-Time Faculty, SuperCollider and Computational Sound

Boston Conservatory

Boston, MA

$66.96 - $138/hr

Part-time

Re-posted 13 days ago


Job description

The Electronic Production and Design Department at Berklee College of Music seeks a part-time faculty member to teach courses in SuperCollider, computational sound, and algorithmic music systems.

The successful candidate will possess deep expertise in SuperCollider as a platform for sound synthesis, digital signal processing (DSP), algorithmic composition, and interactive audio systems. The faculty member will guide students in developing both technical proficiency and creative fluency through code-based approaches to sound creation and musical expression. This position supports Berklee's growing emphasis on creative coding, generative systems, immersive audio, experimental electronic music, and emerging creative technologies.

This is a part-time faculty position with the opportunity to teach throughout the academic year with a renewable contract, initial appointment beginning in September, 2026. Compensation is commensurate with professional experience.

Responsibilities
  • Teach undergraduate courses focused on SuperCollider and computational approaches to sound and music generation and exploration.

  • Guide students in the application of sound synthesis, digital signal processing, algorithmic composition, and real-time audio programming through SuperCollider.

  • Guide students in the design and implementation of custom synthesis instruments, generative music systems, and interactive audio applications.

  • Teach foundational and advanced programming concepts as they relate to music and sound.

  • Develop assignments and projects that integrate technical understanding with artistic practice and creative problem solving.

  • Provide mentorship and feedback on student projects and performances.

  • Participate in departmental activities and collaborate with faculty across electronic music, sound design, coding, and immersive media initiatives.

Required Qualifications

  • Professional or academic expertise in SuperCollider.

  • Strong understanding of digital signal processing, sound synthesis, and computer music systems.

  • Experience creating original work using code-based approaches to sound and music.

  • Ability to teach both technical concepts and creative applications.

  • Excellent communication, mentoring, and teaching skills, with the ability to translate complex concepts in coding, sound synthesis, and digital signal processing into engaging, student-centered learning experiences.

  • Bachelor's degree or equivalent professional experience.

Preferred Qualifications

  • Master's degree or equivalent professional achievement.

  • College-level teaching experience.

  • Experience with algorithmic composition, generative music, or interactive audio systems.

  • Knowledge of additional creative coding environments such as Max/MSP, ChucK, TidalCycles, Python, or related technologies.

  • Active artistic, research, or professional practice in electronic music, sound art, computational media, or music technology.

About the Department

The Electronic Production and Design Department prepares students for careers at the intersection of music, technology, performance, and innovation. Students engage with contemporary practices including electronic music production, sound design, digital instrument performance, coding, immersive audio, game audio, interactive media, and emerging creative technologies.

Electronic applications only. Please submit the following materials in PDF or Word format, at Berklee.edu/jobs.

  • Letter of application

  • A current resume or curriculum vitae, with worklist

  • Names, titles and contact information for at least three (3) references

Hiring Range: Part-time Faculty as of 9/1/26: $66.96-$138 per hour. Salaries for faculty positions vary by academic rank; Instructor, Assistant Professor, Associate Professor, and Professor. Candidates are placed into arank following the final completion of the interview process, based on qualifications, experience, and alignment with institutional needs.

Please visit the BerkleeTotal Rewardspage for a complete listing of benefits.

This document does not create an employment contract, implied or otherwise, other than an "at will" employment relationship.

Diversity, Equity, Inclusion & Equal Employment Opportunity at Berklee:

We support an inclusive workplace where everyone excels based on personal merit, qualifications, experience, ability, and job performance. Berklee affirms that inequality is detrimental to our faculty, staff, students, and the communities we serve. Our goal is to make lasting change through our actions. Berklee is committed to providing fair and equitable consideration of all employees and applicants without regard to race, color, religion, ancestry, age, national origin, place of birth, gender, sexual orientation, gender identity or expression, disability, genetic information, or status as a member of the armed forces or veteran of the armed forces, or any other category protected by federal, state, or local law.

As part of this commitment, Berklee will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the Human Resources Team at hroperations@Berklee.edu or call 617-747-2375.

*Currently enrolled Berklee students are not permitted to apply for staff or faculty positions.*

Employee Type:Faculty