Advanced experience with game audio implementation middleware, including Wwise and FMOD ... design discipline * Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred ...
Advanced experience with game audio implementation middleware, including Wwise and FMOD ... design discipline * Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred ...
Advanced experience with game audio implementation middleware, including Wwise and FMOD ... design discipline * Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred ...
Advanced experience with game audio implementation middleware, including Wwise and FMOD ... design discipline * Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred ...
Software Engineer II
San Mateo, CA · On-site
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Design and implement new features of the audio API for our platform SDK * Collaborate with ...
Software Engineer II
San Mateo, CA · On-site
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Design and implement new features of the audio API for our platform SDK * Collaborate with ...
Our Music Industry Studies (MIS) degree program is also highly innovative, training students in the areas of studio recording, audio post-production/game audio design, live sound/lighting, commercial ...
Our Music Industry Studies (MIS) degree program is also highly innovative, training students in the areas of studio recording, audio post-production/game audio design, live sound/lighting, commercial ...
Our Music Industry Studies (MIS) degree program is also highly innovative, training students in the areas of studio recording, audio post-production/game audio design, live sound/lighting, commercial ...
Our Music Industry Studies (MIS) degree program is also highly innovative, training students in the areas of studio recording, audio post-production/game audio design, live sound/lighting, commercial ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations * Working knowledge of game design fundamentals and best practices * Excellent interpersonal and ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations * Working knowledge of game design fundamentals and best practices * Excellent interpersonal and ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations * Working knowledge of game design fundamentals and best practices * Excellent interpersonal and ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations * Working knowledge of game design fundamentals and best practices * Excellent interpersonal and ...
Principal Sound Designer
Santa Monica, CA · On-site
$140K - $160K/yr
... audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your ...
Principal Sound Designer
Santa Monica, CA · On-site
$140K - $160K/yr
... audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your ...
Software Engineer II
San Mateo, CA · Hybrid
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Design and implementnew features of the audio API for our platform SDK * Collaborate with ...
Software Engineer II
San Mateo, CA · Hybrid
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Design and implementnew features of the audio API for our platform SDK * Collaborate with ...
AV/IPTV Field Engineer
Eden Prairie, MN · On-site
Ability to obtain (shortly after hire) and maintain necessary gaming licenses. * Maintain a valid ... Knowledge of A/V theory and IP networking. * Ability to read and comprehend CAD drawings ...
AV/IPTV Field Engineer
Eden Prairie, MN · On-site
Ability to obtain (shortly after hire) and maintain necessary gaming licenses. * Maintain a valid ... Knowledge of A/V theory and IP networking. * Ability to read and comprehend CAD drawings ...
Principal Sound Designer
$140K - $160K/yr
... audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your ...
Principal Sound Designer
$140K - $160K/yr
... audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your ...
Senior Game Designer
Cary, NC · On-site
... with audio, engineering, UX, art, and product teams to bring music-driven experiences from concept to release * Experience with multiplayer cooperative games, systems design, analytics tools ...
Senior Game Designer
Cary, NC · On-site
... with audio, engineering, UX, art, and product teams to bring music-driven experiences from concept to release * Experience with multiplayer cooperative games, systems design, analytics tools ...
... game programmers, and other audio professionals. Our goal is to provide entertaining gaming ... Design sound effects that enhance gameplay, help provide clarity for in-game features and grab a ...
... game programmers, and other audio professionals. Our goal is to provide entertaining gaming ... Design sound effects that enhance gameplay, help provide clarity for in-game features and grab a ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Seattle, WA · On-site +1
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Seattle, WA · On-site +1
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Seattle, WA · Remote
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Quick apply
Audio Lead (Games)
Seattle, WA · Remote
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Austin, TX · Remote
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Quick apply
Audio Lead (Games)
Austin, TX · Remote
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Audio Lead (Games)
Santa Monica, CA · Remote
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Quick apply
Audio Lead (Games)
Santa Monica, CA · Remote
$125K - $165K/yr
You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative ...
Software Engineer, Audio
Santa Monica, CA · On-site
$115K - $140K/yr
Design and develop innovative audio features tailored to the gameplay, stories, of our open world games. * Design and implement systems and tools for the audio team's needs (such as sound propagation ...
Software Engineer, Audio
Santa Monica, CA · On-site
$115K - $140K/yr
Design and develop innovative audio features tailored to the gameplay, stories, of our open world games. * Design and implement systems and tools for the audio team's needs (such as sound propagation ...
Game Audio Design information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do game audio design jobs pay per year?
What is the difference between Game Audio Design vs Sound Designer?
| Aspect | Game Audio Design | Sound Designer |
|---|---|---|
| Credentials | Audio production, music, sound engineering | Audio production, sound engineering, sometimes music |
| Work Environment | Video game studios, interactive media | Film, TV, advertising, gaming |
| Industry Usage | Primarily in gaming industry | Broader media industry including gaming |
Game Audio Design focuses on creating soundscapes, effects, and music specifically for video games, often involving interactive and adaptive audio. Sound Designers work across various media, including film and TV, but also create sound effects and audio assets. While both roles require similar skills and credentials, Game Audio Design is specialized for interactive media, whereas Sound Design spans multiple entertainment sectors.
How does a game audio designer typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a Game Audio Designer, and why are they important?
What is game audio design?

Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 9 days ago
Job description
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
- Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
- Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
- Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
- Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
- Foster collaborative partnerships with Media Design School and other game design programs
- Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
- Advanced experience with game audio implementation middleware, including Wwise and FMOD
- Demonstrated expertise with game development platforms such as Unity and Unreal Engine
- 2-3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
- Proven experience composing adaptive music for games and interactive media
- Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
- Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree
Other:
- Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
- Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
- If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
- Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
- Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
- Able to access information using a computer.
- Other essential functions and marginal job functions are subject to modification.
#LI-JD1
SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.
Careers - Our Benefits, Strategic Education, Inc
SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.
If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.
About Strayer University
Sourced by ZipRecruiter
Industry
Education
Company size
1,001 - 5,000 Employees
Headquarters location
Herndon, VA, US
Year founded
1892