Direct communication with audio development teams to understand audio design intent. * Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
Direct communication with audio development teams to understand audio design intent. * Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
Audio Test Analyst
San Diego, CA · On-site
$19 - $21/hr
Direct communication with audio development teams to understand audio design intent. * Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
Audio Test Analyst
San Diego, CA · On-site
$19 - $21/hr
Direct communication with audio development teams to understand audio design intent. * Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
Audio Test Analyst
$19 - $21/hr
Direct communication with audio development teams to understand audio design intent. * Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
Audio Test Analyst
$19 - $21/hr
Direct communication with audio development teams to understand audio design intent. * Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
Works at all stages of the product lifecycle from requirements capture, through design and ... Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based ...
Quick apply
Works at all stages of the product lifecycle from requirements capture, through design and ... Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based ...
MGCT's Audio team provides the audio foundation for various high profile features like Game Audio ... Excellent software design/programming skills in C++Solid understanding of object-oriented ...
MGCT's Audio team provides the audio foundation for various high profile features like Game Audio ... Excellent software design/programming skills in C++Solid understanding of object-oriented ...
You will revolutionize the audio experience for game and future audio technologies. Description As ... design/programming skills in C++ Solid understanding of object-oriented methodologies, multi ...
You will revolutionize the audio experience for game and future audio technologies. Description As ... design/programming skills in C++ Solid understanding of object-oriented methodologies, multi ...
Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital ...
Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital ...
Principal Sound Designer, Unannounced Game | Irvine, CA Requisition ID: R026781 Your Mission At ... Collaborate with audio programmers and sound designers to design, implement, and scale audio ...
Principal Sound Designer, Unannounced Game | Irvine, CA Requisition ID: R026781 Your Mission At ... Collaborate with audio programmers and sound designers to design, implement, and scale audio ...
Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital ...
Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital ...
Software Engineer II
San Mateo, CA · On-site
Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Design and implement new features of the audio API for our platform SDK * Collaborate with ...
Software Engineer II
San Mateo, CA · On-site
Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Design and implement new features of the audio API for our platform SDK * Collaborate with ...
Audio Lead, Games Studio
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Creator: Own the voice over pipeline, and design sound effects, defining the immersive audio ...
Audio Lead, Games Studio
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Creator: Own the voice over pipeline, and design sound effects, defining the immersive audio ...
Student Research Assistant - Music Department (Brown), Su26
Redmond, WA · On-site
$17.13 - $18.25/hr
This role is ideal for advanced sound design or game audio students with strong technical fluency who are interested in educational development, pipeline optimization, and emerging audio technologies.
Student Research Assistant - Music Department (Brown), Su26
Redmond, WA · On-site
$17.13 - $18.25/hr
This role is ideal for advanced sound design or game audio students with strong technical fluency who are interested in educational development, pipeline optimization, and emerging audio technologies.
Embedded Software Engineer, Audio & Media Technologies
Cupertino, CA · On-site
$162K - $213K/yr
AMT's Audio team provides the audio foundation for various high profile features like Game Audio ... In this role, you will be responsible for design and development of audio drivers for new Apple ...
Embedded Software Engineer, Audio & Media Technologies
Cupertino, CA · On-site
$162K - $213K/yr
AMT's Audio team provides the audio foundation for various high profile features like Game Audio ... In this role, you will be responsible for design and development of audio drivers for new Apple ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Creator: Own the voice over pipeline, and design sound effects, defining the immersive audio ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Creator: Own the voice over pipeline, and design sound effects, defining the immersive audio ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Own the voice over pipeline, and design sound effects, defining the immersive audio environment of ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Own the voice over pipeline, and design sound effects, defining the immersive audio environment of ...
Audio Lead, Games Studio
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Creator: Own the voice over pipeline, and design sound effects, defining the immersive audio ...
Audio Lead, Games Studio
$200K - $280K/yr
We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Creator: Own the voice over pipeline, and design sound effects, defining the immersive audio ...
Producer
Bell Gardens, CA · On-site
$90K - $120K/yr
Company Description At Hexany Audio, we believe great game audio is built on great collaboration. Founded in 2012, we craft custom sound design and music for some of the world's top games and ...
Quick apply
Producer
Bell Gardens, CA · On-site
$90K - $120K/yr
Company Description At Hexany Audio, we believe great game audio is built on great collaboration. Founded in 2012, we craft custom sound design and music for some of the world's top games and ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
... design, implementation of assets in the Unity game engine, organization of music and sfx assets ... Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements
Quick apply
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
... design, implementation of assets in the Unity game engine, organization of music and sfx assets ... Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
... design, implementation of assets in the Unity game engine, organization of music and sfx assets ... Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
... design, implementation of assets in the Unity game engine, organization of music and sfx assets ... Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
... design, implementation of assets in the Unity game engine, organization of music and sfx assets ... Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
... design, implementation of assets in the Unity game engine, organization of music and sfx assets ... Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements
Game Audio Design information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do game audio design jobs pay per year?
What is the difference between Game Audio Design vs Sound Designer?
| Aspect | Game Audio Design | Sound Designer |
|---|---|---|
| Credentials | Audio production, music, sound engineering | Audio production, sound engineering, sometimes music |
| Work Environment | Video game studios, interactive media | Film, TV, advertising, gaming |
| Industry Usage | Primarily in gaming industry | Broader media industry including gaming |
Game Audio Design focuses on creating soundscapes, effects, and music specifically for video games, often involving interactive and adaptive audio. Sound Designers work across various media, including film and TV, but also create sound effects and audio assets. While both roles require similar skills and credentials, Game Audio Design is specialized for interactive media, whereas Sound Design spans multiple entertainment sectors.
How does a game audio designer typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a Game Audio Designer, and why are they important?
What is game audio design?

Job description
This position is for a temporary engagement through our staffing partner Yoh Enterprise Solutions. This is an onsite role in San Diego.Â
Position Overview
- Analysis of game audio content and test execution throughout the PlayStation Studios Audio QA test process.
Main Duties & Responsibilities
- Defect detection, diagnosis and reporting
- Understanding and Executing PlayStation Studios QA test processes.
- Monitoring and updating of defect tracking database.
- Reporting on testing status or progress.
- Direct communication with audio development teams to understand audio design intent.
- Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
- Creation and execution of test cases.
- On-site testing if applicable.
- Identifies, documents, and escalates title risk.
- Adheres to PlayStation Studios QA standards of performance.
Key Skills & Attributes
- Able to interact appropriately with people within a team and with external studios.
- Has an understanding of audio terminology, inside and outside of the context of the games industry.
- Clear and effective communication skills.
- Works well within a team.
- Open to, and willing to adapt to change.
- Demonstrate thought process behind solutions (i.e. the "why" and "how"; not just the "what").
- Able to take feedback on board and action it.
- Awareness of testing methodologies.
- Highlights risk and proposes potential solutions.
- Able to work autonomously.
- Makes pertinent suggestions without prompting.
- Doesn't let fear of failure prevent innovation.
- Has an interest in the advances and applications of audio technology
About PlayStation
Sourced by ZipRecruiter
Industry
Manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994