If you have a strong background in game development, graphics programming, and engine architecture , and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
If you have a strong background in game development, graphics programming, and engine architecture , and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Principal Software Architect
Las Vegas, NV · On-site
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Position Summary The Principal Software Architect is responsible for defining and driving the ...
Principal Software Architect
Las Vegas, NV · On-site
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Position Summary The Principal Software Architect is responsible for defining and driving the ...
Principal Software Architect
Las Vegas, NV · On-site
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Position Summary The Principal Software Architect is responsible for defining and driving the ...
Principal Software Architect
Las Vegas, NV · On-site
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Position Summary The Principal Software Architect is responsible for defining and driving the ...
Principal Software Architect
Las Vegas, NV · On-site
$120 - $160/hr
R322223## Gaming:Welcome to the world of land-based gaming. At Light & Wonder, it's all about the ... Principal Software Architect** is responsible for defining and driving the technical architecture ...
New
Principal Software Architect
Las Vegas, NV · On-site
$120 - $160/hr
R322223## Gaming:Welcome to the world of land-based gaming. At Light & Wonder, it's all about the ... Principal Software Architect** is responsible for defining and driving the technical architecture ...
New
Senior Game Designer
Cary, NC · On-site
... architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic!
Senior Game Designer
Cary, NC · On-site
... architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic!
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Position Summary The Principal Software Architect is responsible for defining and driving the ...
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Position Summary The Principal Software Architect is responsible for defining and driving the ...
Game Developer Lead Status: Exempt WHO WE ARE: We are Valicy. We play games. We also make the ... approaches, architecture decisions, and implementation plans. - Participate actively in pull ...
Game Developer Lead Status: Exempt WHO WE ARE: We are Valicy. We play games. We also make the ... approaches, architecture decisions, and implementation plans. - Participate actively in pull ...
Game Developer Lead Status: Exempt WHO WE ARE: We are Valicy. We play games. We also make the ... approaches, architecture decisions, and implementation plans. - Participate actively in pull ...
Game Developer Lead Status: Exempt WHO WE ARE: We are Valicy. We play games. We also make the ... approaches, architecture decisions, and implementation plans. - Participate actively in pull ...
Test Automation Architect
Raleigh, NC · On-site
Position Summary The Quality Architect / AI Automation Architect will lead the design and development of our next-generation Game Test Automation and Continuous Testing Framework. This is a highly ...
Test Automation Architect
Raleigh, NC · On-site
Position Summary The Quality Architect / AI Automation Architect will lead the design and development of our next-generation Game Test Automation and Continuous Testing Framework. This is a highly ...
Senior Game Designer
San Francisco, CA · Remote
Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay. * Intuitive ...
Quick apply
Senior Game Designer
San Francisco, CA · Remote
Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay. * Intuitive ...
Senior Application Architect
Dallas, TX · On-site
Collaborate closely with cross-functional teams, including gaming operations, compliance, Enterprise Architecture, UX/UI design, and DevOps, to ensure cohesive application development. * Design ...
Senior Application Architect
Dallas, TX · On-site
Collaborate closely with cross-functional teams, including gaming operations, compliance, Enterprise Architecture, UX/UI design, and DevOps, to ensure cohesive application development. * Design ...
Senior Gameplay Programmer AI [USA]
Los Angeles, CA · On-site +1
Excellent programming ability understand 3d game gameplay architecture * Familiar with 3d mathematics and linear algebra * Excellent oral and written communication skills * Excellent teamwork ability ...
Senior Gameplay Programmer AI [USA]
Los Angeles, CA · On-site +1
Excellent programming ability understand 3d game gameplay architecture * Familiar with 3d mathematics and linear algebra * Excellent oral and written communication skills * Excellent teamwork ability ...
Senior Application Architect
Dallas, TX · On-site
Collaborate closely with cross-functional teams, including gaming operations, compliance, Enterprise Architecture, UX/UI design, and DevOps, to ensure cohesive application development. * Design ...
Senior Application Architect
Dallas, TX · On-site
Collaborate closely with cross-functional teams, including gaming operations, compliance, Enterprise Architecture, UX/UI design, and DevOps, to ensure cohesive application development. * Design ...
Senior Game Developer
$120K - $160K/yr
Architect, build and maintain core systems in modern C++ on multicore CPUs. * Write technical ... Passion for games and game design. * Self-motivated and loves solving problems. * Experience with ...
Senior Game Developer
$120K - $160K/yr
Architect, build and maintain core systems in modern C++ on multicore CPUs. * Write technical ... Passion for games and game design. * Self-motivated and loves solving problems. * Experience with ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
Architect, build and maintain core systems in modern C++ on multicore CPUs. * Write technical ... Passion for games and game design. * Self-motivated and loves solving problems. * Experience with ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
Architect, build and maintain core systems in modern C++ on multicore CPUs. * Write technical ... Passion for games and game design. * Self-motivated and loves solving problems. * Experience with ...
Lead Game Technical Artist I
Las Vegas, NV · On-site
Architect maintainable tool ecosystems (shared libraries, modular editor tooling, automated checks ... game development experience with significant technical art/tools ownership * Degree in Art ...
Quick apply
Lead Game Technical Artist I
Las Vegas, NV · On-site
Architect maintainable tool ecosystems (shared libraries, modular editor tooling, automated checks ... game development experience with significant technical art/tools ownership * Degree in Art ...
Senior Game Security Engineer
Cary, NC · On-site
... architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic!
Senior Game Security Engineer
Cary, NC · On-site
... architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic!
Game Developer
New York, NY · On-site
$38 - $40/hr
Review card files and mechanical submissions with game designers to provide analytical feedback on card effects, mechanical complexity, and overall set architecture. * Source, vet, and manage a ...
Game Developer
New York, NY · On-site
$38 - $40/hr
Review card files and mechanical submissions with game designers to provide analytical feedback on card effects, mechanical complexity, and overall set architecture. * Source, vet, and manage a ...
Senior Application Architect
Dallas, TX · On-site
The role involves defining the architectural vision, overseeing the software development lifecycle, and collaborating with cross-functional teams to enhance the gaming experience while ensuring ...
Senior Application Architect
Dallas, TX · On-site
The role involves defining the architectural vision, overseeing the software development lifecycle, and collaborating with cross-functional teams to enhance the gaming experience while ensuring ...
Excellent programming ability understand 3d game gameplay architecture * Familiar with 3d mathematics and linear algebra * Excellent oral and written communication skills * Excellent teamwork ability ...
Excellent programming ability understand 3d game gameplay architecture * Familiar with 3d mathematics and linear algebra * Excellent oral and written communication skills * Excellent teamwork ability ...
Game Architect information
What are the key skills and qualifications needed to thrive as a game architect, and why are they important?
How does a game architect typically collaborate with other teams during the game development process?
What is the difference between Game Architect vs Game Designer?
| Aspect | Game Architect | Game Designer |
|---|---|---|
| Primary Role | Designs the technical framework and overall structure of the game, focusing on architecture and systems integration. | Creates gameplay concepts, storylines, and user experience elements to shape the game's content. |
| Required Skills | Programming, systems design, technical architecture, problem-solving | Creativity, storytelling, level design, user experience |
| Work Environment | Often collaborates with programmers and technical teams in development | Works closely with artists, writers, and gameplay teams |
| Industry Usage | Commonly found in technical and development teams | Found in creative and design departments |
While both roles contribute to game development, the Game Architect focuses on the technical structure and systems, whereas the Game Designer emphasizes gameplay and narrative elements. Understanding these differences helps clarify career paths and collaboration points within game development teams.
What is a game architect?

Contractor
Re-posted 6 days ago
Job description
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++.
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools