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Full Time Unreal Engine Developer Jobs (NOW HIRING)

Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being ...

Description We are looking for an exceptionally talented senior programmer who is ready for the ... Unreal Engine 3 or 4 experience a big advantage. * Experience working with modern games consoles ...

Senior AI Engineer

San Rafael, CA · On-site

$116K - $160K/yr

The role involves building systems and features that support a rich open world in Unreal Engine 5, ... developers who use the AI systems you build. • Collaborate with technical leaders to uphold ...

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

Maintain and optimize existing systems in Unreal Engine to ensure performance and functionality ... Description * Full-time job with benefits. * Role is on-site in Santa Monica. Join our talented ...

Create Post Process, Materials, Blueprints, etc. in Unreal Engine. * Demonstrate a strong eye for ... Collaborate with Engineers and Tech Art to create and/or modify pipelines. * Troubleshoot technical ...

XR Developer

Mclean, VA · On-site

$77K - $176K/yr

Experience with 3D game or simulation technologies, including Unity or Unreal Engine ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

... Unreal Engine, ensuring they meet gameplay and performance requirements. * Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into ...

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Full Time Unreal Engine Developer information

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How much do full time unreal engine developer jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for full time unreal engine developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is the difference between Full Time Unreal Engine Developer vs Full Time Game Programmer?

AspectFull Time Unreal Engine DeveloperFull Time Game Programmer
Required SkillsProficiency in Unreal Engine, C++, Blueprint visual scriptingStrong programming skills, C++, game development experience
Work EnvironmentGame studios, VR/AR companies, simulation firmsGame studios, software development companies
CertificationsUnreal Engine certifications, relevant degreesComputer science or software engineering degrees, programming certifications
Industry UsagePrimarily in game development, interactive mediaGame development, software applications, interactive media

While both roles involve programming and game development, a Full Time Unreal Engine Developer specializes in using Unreal Engine tools and Blueprints for creating interactive experiences, whereas a Full Time Game Programmer may work across various engines and focus more broadly on core game systems and software architecture.

More about Full Time Unreal Engine Developer jobs
What cities are hiring for Full Time Unreal Engine Developer jobs? Cities with the most Full Time Unreal Engine Developer job openings:
What are the most commonly searched types of Unreal Engine Developer jobs? The most popular types of Unreal Engine Developer jobs are:
What states have the most Full Time Unreal Engine Developer jobs? States with the most job openings for Full Time Unreal Engine Developer jobs include:
What job categories do people searching Full Time Unreal Engine Developer jobs look for? The top searched job categories for Full Time Unreal Engine Developer jobs are:
Infographic showing various Full Time Unreal Engine Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Lead UE Engineer -- Multiplayer & Console - Studio Sirens

Lead UE Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 – $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.