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Full Time Studio Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Type: Full Time - This is an ONSITE POSITION in New Orleans Job Summary: Swaybox Studios is ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be ...

Martial arts ranking (purple belt) or similar skill preferred * Friendly coach with great ... In-house Certification + Continuing Education * Full-Time Only : Medical, dental, vision, life ...

Martial arts ranking (purple belt) or similar skill preferred * Friendly coach with great ... In-house Certification + Continuing Education * Full-Time Only : Medical, dental, vision, life ...

Martial arts ranking (purple belt) or similar skill preferred * Friendly coach with great ... In-house Certification + Continuing Education * Full-Time Only : Medical, dental, vision, life ...

FT Art Studio Manager

Sierra Vista, AZ · On-site

$27.84 - $31.73/hr

Sierra Vista-District Wide, AZ Job Type: Full-time Job Number: 2602205-000728 Division: FT ... FT--Academics - Liberal Arts Opening Date: 08/14/2026 FLSA: Non-exempt Remote Work Eligible: No Pay ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

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How much do full time studio artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for full time studio artist in the United States is $26.86, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $45.67 per hour, depending on experience, location, and employer.

What is a full time studio artist?

A Full Time Studio Artist is a professional who dedicates their working hours to creating visual artwork, such as paintings, sculptures, or mixed media pieces, typically within a personal or shared studio space. They may work independently or collaborate with galleries, museums, and clients to exhibit or sell their work. In addition to producing art, studio artists often manage their own business affairs, such as marketing, networking, and administrative tasks. Their work schedule is usually consistent and allows them to focus deeply on developing their artistic skills and portfolio. This career path requires creativity, discipline, and a strong passion for the arts.

What are the key skills and qualifications needed to thrive as a full time studio artist, and why are they important?

To thrive as a Full Time Studio Artist, you need a strong foundation in visual art techniques, creative concept development, and a relevant degree or portfolio showcasing your work. Familiarity with digital design tools such as Adobe Creative Suite, as well as experience with traditional art materials, is commonly required. Excellent communication, time management, and adaptability help artists collaborate with clients and meet project deadlines. These skills ensure the artist can consistently produce high-quality, original work that meets client or studio expectations.

What are some common challenges faced by full time studio artists working in a collaborative environment?

Full time studio artists often encounter challenges balancing their individual creative vision with the overall direction of the studio or project. Collaboration with other artists, designers, or creative leads requires effective communication and a willingness to adapt ideas. Meeting tight deadlines while maintaining high-quality work can also be demanding. However, these challenges foster personal growth, skill development, and can lead to a more dynamic, supportive work environment.

What cities are hiring for Full Time Studio Artist jobs?

Cities with the most Full Time Studio Artist job openings:

What are the most commonly searched types of Studio Artist jobs?

The most popular types of Studio Artist jobs are:

What states have the most Full Time Studio Artist jobs?

States with the most job openings for Full Time Studio Artist jobs include:

Unreal Technical Artist

Swaybox Studios

New Orleans, LA

$122K - $146K/yr

Full-time

Posted 13 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.