2

Full Time Maya Animator Jobs (NOW HIRING)

Character Technical Artist

Santa Monica, CA ยท On-site

$130K - $165K/yr

This role sits at the intersection of art, animation, and engineering, ensuring that character ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...

Producer

Miami, FL ยท On-site

$100K - $120K/yr

Innovation Employment Type: Full Time Location: Noรซ & Associates Miami Compensation: $100,000 ... CGI Animation, AI-driven content generation, and experiential work for a major real estate ...

... and animation in industry-standard tools (Blender, Cinema 4D, Maya, V-Ray, or equivalent ... Job - Marketing Schedule - Full time Shift - No shift premium (United States of America) Travel ...

We provide full-time employees with a competitive benefits package, including paid parental leave ... Create engaging 3D motion graphics and animations for digital platforms, social media, and video ...

Senior Artist

Chicago, IL ยท On-site

$130K - $156K/yr

Job Type Full-time Description Arrow International is the world's largest manufacturer and supplier ... animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya ...

Creative / Art Director

Justin, TX ยท On-site

$142K - $150K/yr

This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... Lead and build a team of animators, photographers, videographers, motion graphic and visualization ...

AI Artist (freelance to hire)

Manhattan, NY ยท On-site

$500 - $800/day

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ...

AI Artist (freelance to hire)

Manhattan, NY ยท On-site

$500 - $800/day

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Employment Type: FULL_TIME

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible ... Associate degree or equivalent coursework in computer science, engineering, game design/animation ...

next page

Showing results 1-20

Full Time Maya Animator information

See salary details

$10

$39

$70

How much do full time maya animator jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for full time maya animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Maya Animator vs 3D Modeler?

AspectFull Time Maya Animator3D Modeler
Required SkillsAnimation, rigging, character movementModeling, texturing, sculpting
Work EnvironmentAnimation studios, gaming, filmDesign studios, gaming, film
ToolsAutodesk Maya, MotionBuilderAutodesk Maya, ZBrush, Blender
Industry UsageHigh in animation and gamingHigh in gaming, film, product design

Full Time Maya Animators focus on creating movement and bringing characters to life using animation techniques, primarily working within Maya. In contrast, 3D Modelers concentrate on building detailed models and assets, often using Maya alongside other tools like ZBrush or Blender. Both roles are essential in the 3D production pipeline but serve different functions, with animators emphasizing motion and modelers emphasizing shape and structure.

More about Full Time Maya Animator jobs
What cities are hiring for Full Time Maya Animator jobs? Cities with the most Full Time Maya Animator job openings:
What are the most commonly searched types of Maya Animator jobs? The most popular types of Maya Animator jobs are:

Character Technical Artist

Absurd Ventures

Santa Monica, CA โ€ข On-site

$130K - $165K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 24 days ago


Job description

Summary
We are seeking a skilled Character Technical Artist to join our team and support the development of high-quality, performant characters for an all-new IP. This role sits at the intersection of art, animation, and engineering, ensuring that character assets are built, optimized, and implemented to the highest technical standards.
As a Character Technical Artist at Absurd Ventures, you will collaborate closely with Character Artists, Riggers, Animators, and Engineers to develop and maintain character pipelines, solve complex technical challenges, and help push the visual fidelity and performance of our characters in Unreal Engine.
Core Responsibilities
  • Partner with Character Artists to ensure character models meet technical, performance, and pipeline requirements.
  • Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and engine implementation.
  • Diagnose and resolve character-related technical issues, including geometry, skinning, deformation, LODs, and performance constraints.
  • Collaborate closely with rigging and animation to ensure characters are animation-ready and behave correctly in-game.
  • Implement and validate characters in Unreal Engine, ensuring correct setup for materials, LODs, cloth, and physics.
  • Develop tools, scripts, and workflows to improve efficiency and consistency in character production.
  • Create and maintain technical documentation for character pipelines, workflows, and best practices.
  • Proactively identify risks related to character production, performance, or pipeline bottlenecks and communicate them clearly to Production and leadership.
  • Provide technical guidance and mentorship to Character Artists and other content creators.

Core Qualifications
  • 5+ years of experience as a Character Technical Artist, Technical Artist, or similar role in the video game industry. Experience supporting character pipelines on at least one shipped AAA title.
  • Experience with character rigging, facial rigs, or motion systems.
  • Strong understanding of character modeling, topology, UVs, skinning, and deformation principles.
  • Significant experience working in Unreal Engine (preferably UE5), including character setup, LODs, physics, Control Rig and optimization.
  • Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush and Substance Painter.
  • Solid scripting or tool development experience (Python, MEL, Blueprint, or similar).
  • Strong problem-solving skills with the ability to debug complex, cross-disciplinary issues.
  • Excellent communication skills and a collaborative mindset.

Plus if...
  • Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine.
  • Experience with performance profiling and optimization on console hardware.
  • Previous experience establishing or evolving character pipelines on a large production.
  • Familiarity with proprietary or custom engine pipelines.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.

The base pay range for this position is $130,000 to $165,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Absurd Ventures
Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.