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Full Time Godot Jobs (NOW HIRING)

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Full Time Godot information

See salary details

$77.5K

$154.1K

$228.5K

How much do full time godot jobs pay per year?

As of Jun 22, 2026, the average yearly pay for full time godot in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

Does Tesla still use Godot?

Tesla, as a company, does not publicly use or develop with the Godot game engine. The company primarily focuses on automotive and energy products, and there is no publicly available information indicating that Tesla uses Godot for any of its projects or software development. Job seekers interested in Tesla's technical environment should focus on skills related to automotive software, embedded systems, and AI development.

How to make money from Godot?

Full Time Godot refers to a role involving the development of projects using the Godot game engine. Professionals can earn income by creating and selling games, offering freelance development services, or working for companies that use Godot, often requiring skills in programming, design, and project management. Building a portfolio and understanding the game development market can help generate revenue in this field.

What is the difference between Full Time Godot vs Full Time Game Developer?

AspectFull Time GodotFull Time Game Developer
Required SkillsProficiency in Godot Engine, scripting (GDScript), 2D/3D game designProficiency in game engines (including Godot, Unity), programming, design, and art
Work EnvironmentPrimarily focused on Godot projects, often indie or small studio settingsVaried environments, larger studios, multi-engine projects
Industry UsageSpecialized in projects using Godot engineBroader, includes multiple engines and platforms

Full Time Godot roles focus specifically on developing with the Godot engine, requiring specialized knowledge of its tools and scripting. Full Time Game Developer positions may involve working with various engines and broader skills. The main difference lies in the engine expertise and project scope, with Full Time Godot roles being more specialized.

What is a Full Time Godot developer?

A Full Time Godot developer is a professional who works primarily with the Godot game engine to design, develop, and maintain games or interactive applications on a full-time basis. They are responsible for scripting, asset integration, debugging, and optimizing game performance using Godot's GDScript or other supported languages. Full Time Godot developers may work in studios, with indie teams, or as freelancers, and are often involved in the entire game development lifecycle from concept to release.

What big companies use Godot?

Full Time Godot developers may find that some independent and smaller studios use Godot for game development, but it is less common among large, well-known companies which often prefer engines like Unity or Unreal. However, open-source projects and startups frequently utilize Godot due to its free and flexible nature. Job opportunities for Godot skills are growing in the indie and educational sectors, especially for roles involving scripting and engine customization.

What are the key skills and qualifications needed to thrive as a Full Time Godot Developer, and why are they important?

To thrive as a Full Time Godot Developer, you need strong programming skills in languages like GDScript, C#, or C++, plus a solid understanding of game development principles. Familiarity with the Godot Engine, version control systems like Git, and portfolio projects or certifications in game development are highly beneficial. Creativity, problem-solving, and effective communication help developers collaborate and bring innovative ideas to life. These skills are crucial for building engaging, efficient, and maintainable games in a dynamic team environment.

What are some common challenges faced by a Full-Time Godot Developer, and how can they be addressed in a professional setting?

Full-Time Godot Developers often encounter challenges such as integrating new features into existing codebases, optimizing game performance for various devices, and staying updated with the latest Godot engine updates. Collaborating closely with artists and designers is essential to ensure smooth workflow and alignment on project goals. Regular communication, code reviews, and continuous learning through official documentation and community forums can help address these challenges and contribute to a more efficient development process.

Is Godot in demand?

Full Time Godot roles are increasingly in demand as the open-source game engine gains popularity among indie developers and small studios. Skills in GDScript and experience with the Godot environment can improve job prospects in the gaming and interactive media industries.
More about Full Time Godot jobs
What are the most commonly searched types of Godot jobs? The most popular types of Godot jobs are:
Infographic showing various Full Time Godot job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, 34% Part Time, and 2% Contract. Highlights an 60% Physical, 17% Hybrid, and 23% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.
Staff Software Engineer, Teleoperation

Staff Software Engineer, Teleoperation

Agility Robotics

Salem, OR • On-site, Remote

$190K - $296K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Agility's commercially deployed humanoids operate alongside teams in warehouses, manufacturing facilities, and distribution centers-tackling physically demanding and repetitive tasks while enabling workers to focus on higher-value work. With industry-leading safety standards and years of proven deployment data, we're pioneering a new era of automation that enhances human potential.
About The Role
As a Staff Software Engineer on the AI team, you will architect and build production-quality teleoperation systems that enable Digit to execute complex whole-body manipulation tasks in real-world environments. You will work closely with AI, controls, hardware, and operations teams to create a scalable platform for high-quality human demonstration data collection. Your work will directly enable our ability to scale up the world's first production humanoid robot fleet and revolutionize the labor market.
About The Work
  • Own the end-to-end architecture of the teleoperation system, from operator input through real-time robot execution, ensuring low latency, predictable behavior, and clear system boundaries
  • Integrate and optimize real-time control, streaming, and communication paths to meet measurable latency and bandwidth targets
  • Design and implement scalable teleoperation interfaces, including VR, motion capture, and other modalities, to enable high-quality manipulation and locomotion demonstrations
  • Develop comprehensive validation strategies in simulation and on hardware, including performance benchmarks, fault handling, and regression testing
  • Analyze teleoperation and demonstration data to improve operator efficiency, system responsiveness, and task success rates
  • Anticipate future robot hardware and sensor changes, and design systems that can adapt to new interfaces and capabilities with minimal architectural disruption

About You
  • 8+ years of experience in robotics or real-time systems, with a demonstrated track record of delivering reliable, production-quality software
  • Deep understanding of real-time control systems, motion retargeting, and rigid body dynamics
  • Experience designing low-latency communication and streaming systems for real-time applications
  • Strong systems intuition with the ability to trace performance issues across software, networking, and hardware boundaries
  • Strong analytical and debugging skills, with a data-driven approach to performance validation and system reliability
  • Hands-on experience integrating human input systems such as VR, motion capture, wearable devices, or other operator interfaces
  • Excellent communication skills and the ability to collaborate effectively across AI, controls, hardware, and operations teams

Bonus Qualifications
  • Experience building applications with real-time rendering or XR frameworks such as Unity, Unreal, Godot, SteamVR, or OpenXR
  • Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian splatting, or other scene reconstruction methods
  • Familiarity with large-scale data collection pipelines for learning from demonstration

This a hybrid position based out of one of our Salem, Pittsburgh, or Fremont offices.
The final salary offered to a successful candidate will be dependent on several factors that may include but are not limited to: market location, job-related knowledge, skills, and experience. This range may change based on geographical location and may be modified in the future.
Anticipated Salary Range
$190,000-$296,000 USD
In addition to base pay, our competitive total rewards package consists of the following for full-time employees:
  • 401(k) Plan: Includes a 6% company match.
  • Equity: Company stock options.
  • Insurance Coverage: 100% company-paid medical, dental, vision, and short/long-term disability insurance for employees.
  • Benefit Start Date: Eligible for benefits on your first day of employment.
  • Well-Being Support: Employee Assistance Program (EAP).
  • Time Off:
    • Exempt Employees: Flexible, unlimited PTO and 12 company holidays, including a winter shutdown.
    • Non-Exempt Employees: 10 vacation days, paid sick leave, and 12 company holidays, including a winter shutdown, annually.
  • On-Site Perks: Catered lunches four times a week and a variety of healthy snacks and refreshments at our Salem and Pittsburgh locations.
  • Parental Leave: Generous paid parental leave programs.
  • Work Environment: A culture that supports flexible work arrangements.
  • Growth Opportunities: Professional development and tuition reimbursement programs.
  • Relocation Assistance: Provided for eligible roles.
  • Annual Discretionary Bonus: Provided for eligible roles.

All of our roles are U.S.-based. Applicants must have current authorization to work in the United States.
Agility Robotics is committed to a work environment in which all individuals are treated with respect and dignity. Each individual has the right to work in a professional atmosphere that promotes equal employment opportunities and prohibits unlawful discriminatory practices, including harassment. Therefore, it is the policy of Agility Robotics to ensure equal employment opportunity without discrimination or harassment on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, disability, marital status, citizenship, national origin, genetic information, or any other characteristic protected by law. Agility Robotics prohibits any such discrimination or harassment.
Agility Robotics does not accept unsolicited referrals from third-party recruiting agencies. We prioritize direct applicants and encourage all qualified candidates to apply directly through our careers page. If you are represented by a third party, your application may not be considered. To ensure full consideration, please apply directly.
Apply Now: https://grnh.se/b444bbd04us