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Full Time Gameplay Animator Jobs (NOW HIRING)

This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown ... Professional experience creating motion graphics and animation. * Passionate about video games ...

Senior Artist

$130K - $155K/yr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Professional experience working in 3d animation for films, games, TV or creative industries.

This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown ... web animations. * Passionate about video games, film, and entertainment. ADDITIONAL INFORMATION

Senior Game Designer

Chicago, IL · On-site

$90 - $150K/hr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... animation, sound, art style. * Work within project schedules and milestones. * Set goals and ...

Lead Game UX/UI Designer

Santa Monica, CA · On-site

$150K - $190K/yr

... and animation for UI elements. * Knowledge of front-end development languages (HTML, CSS, JavaScript). * Previous work on AAA titles or high-profile indie games. Description * Full-time job with ...

Lead Game UX/UI Designer

Santa Monica, CA · On-site

$150K - $190K/yr

... and animation for UI elements. * Knowledge of front-end development languages (HTML, CSS, JavaScript). * Previous work on AAA titles or high-profile indie games. Description * Full-time job with ...

This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown ... web animations. * Passionate about video games, film, and entertainment. ADDITIONAL INFORMATION

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Full Time Gameplay Animator information

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How much do full time gameplay animator jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for full time gameplay animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a full time gameplay animator?

Full Time Gameplay Animators are professionals in the video game industry who specialize in creating and implementing character and object animations that respond dynamically to player input. They work closely with game designers, programmers, and artists to ensure that movement, actions, and interactions are smooth, realistic, and engaging. Their role involves both artistic and technical skills, using animation software and game engines to bring life to characters and environments. Full time gameplay animators are typically employed by game studios and work on projects from early development through to final polish.

How does a full time gameplay animator typically collaborate with game designers and programmers throughout a project?

As a Full Time Gameplay Animator, you'll work closely with game designers to understand the vision for character movement and gameplay mechanics. You'll also collaborate frequently with programmers to integrate your animations into the game engine, ensuring smooth transitions and responsiveness. Regular meetings and iterative feedback sessions are common, allowing for adjustments that improve both visual quality and gameplay feel. This collaborative environment helps ensure that animations support and enhance the overall player experience.

What are the key skills and qualifications needed to thrive as a full time gameplay animator, and why are they important?

To thrive as a Full Time Gameplay Animator, you need a solid foundation in character animation principles, a relevant degree or equivalent experience, and a strong portfolio showcasing your work. Proficiency with industry-standard tools such as Maya, MotionBuilder, Unreal Engine, and experience with rigging and motion capture systems are typically required. Creativity, attention to detail, collaboration, and effective communication are vital soft skills that help animators bring characters and actions to life while working within a team. These skills are crucial for producing high-quality, immersive gameplay experiences that meet both artistic and technical standards.

What is the difference between Full Time Gameplay Animator vs Character Animator?

AspectFull Time Gameplay AnimatorCharacter Animator
Required SkillsAnimation, game engines, scripting basicsAnimation, character rigging, motion capture
Work EnvironmentVideo game studios, interactive mediaAnimation studios, film, TV, gaming
Industry UsagePrimarily in game developmentFilm, TV, gaming, advertising

While both roles involve animation skills, a Full Time Gameplay Animator specializes in creating animated sequences for interactive gameplay within video games, focusing on character movement and mechanics. A Character Animator, on the other hand, often works on bringing characters to life in films, TV, or cutscenes, emphasizing realistic or stylized character performances. The roles overlap in animation techniques but differ in application and environment.

Are full time gameplay animators in demand?

Full time gameplay animators are in demand due to the growing popularity of video games and the need for high-quality character movement and visual effects. Skills in animation software like Maya or Blender, along with understanding of game engines such as Unity or Unreal, enhance employability in this field.

What cities are hiring for Full Time Gameplay Animator jobs?

Cities with the most Full Time Gameplay Animator job openings:

What are the most commonly searched types of Gameplay Animator jobs?

The most popular types of Gameplay Animator jobs are:

What states have the most Full Time Gameplay Animator jobs?

States with the most job openings for Full Time Gameplay Animator jobs include:

Assistant Professor - Game Design

Arizona State University

Tempe, AZ • On-site

Full-time

Re-posted 2 days ago


Arizona State University rating

7.7

Company rating: 7.7 out of 10

Based on 88 frontline employees who took The Breakroom Quiz

263rd of 622 rated colleges and universities


Job description

Description
The GAME School in the Herberger Institute for Design and the Arts at Arizona State University seeks an innovative technologist for a tenure-track Assistant Professor in Game Design beginning in Fall 2026. This position will be a critical part of an expanding team in innovative approaches to games and XR in an AI-driven future. This full-time 9-month (academic year) position requires in-person instruction on the Tempe Campus, with potential classes hosted at the Media and Immersive eXperience (MIX) Center and in the School of Art's animation program and may include online classes.
About ASU
Arizona State University is a new model for American higher education, an unprecedented combination of academic excellence, entrepreneurial energy and broad access. This New American University is a single, unified institution comprising four differentiated campuses positively impacting the economic, social, cultural and environmental health of the communities it serves. Its research is inspired by real world application blurring the boundaries that traditionally separate academic disciplines. In 2022, ASU was named a Hispanic-Serving Institution and in 2023, ASU joined the prestigious Association of American Universities. ASU is deeply committed to advancing in innovative ways while sustaining a welcoming, supportive and empowering environment for all members of our community.
About the Herberger Institute for Design and the Arts
The Herberger Institute for Design and the Arts at Arizona State University is one of the most comprehensive design and arts schools in the country, located within a dynamic research university focused on transformative change. Built on a unique combination of disciplines, the Herberger Institute comprises ASU FIDM and ASU FIDM Museum; the School of Art; The Design School; The Sidney Poitier New American Film School; The GAME School; the School of Music, Dance and Theatre; and the ASU Art Museum. The Herberger Institute is committed to redefining the 21st-century design and arts school through developing and scaling ideas that strengthen the role of designers and artists across all areas of society and culture, increasing the capacity of artists to make a difference in their communities.
About The GAME School
The GAME School in the Herberger Institute for Design and the Arts at Arizona State University is a leading transdisciplinary school for games, arts, media and engineering. The school offers a customizable curriculum that prepares students with tangible skills in new media, AI, games, wearable tech and more. We believe the liberal arts degree for the 21st century must develop socially aware, critically thinking global citizens who pair technical fluency with the creativity and empathy needed to lead in a world shaped by emerging technologies. These abilities power innovation across industries - from storytelling and immersive experience design to the fast-evolving world of game design, where students create meaningful, culturally relevant work that pushes the boundaries of how we play, learn and connect. thegameschool.asu.edu
Position Description and Essential Functions
The primary responsibilities for this position will be in the programs of The GAME School. The successful candidate will teach undergraduate courses in game design and development, as well as work towards new curricular design for a master's level game design program, and develop online classes. The successful candidate will also collaborate with the School of Art and The Sidney Poitier New American Film School on courses and projects related to animation. The successful candidate will be expected to develop an independently funded and collaborative research program, teach and mentor students, participate in professional and university service, engage stakeholders in the university and the community, and demonstrate national and international leadership in their field.
We are especially interested in applicants who are dedicated to advancing the ASU Charter and realizing ASU's Design Aspirations and the mission of the School.
The primary responsibilities for this position will be in the programs of The GAME School. The successful candidate will teach undergraduate courses in Game design and development, as well as work towards new curricular design for a master's level game design program, and develop online classes. The successful candidate will also collaborate with the School of Art and The Sidney Poitier New American Film School on courses and projects related to animation. The successful candidate will be expected to develop an independently funded and collaborative research program; teach and mentor students; participate in professional and university service; engage stakeholders in the university and the community, and demonstrate national and international leadership in their field.
Qualifications
Required Qualifications:
Candidates for this position must have:
  • A PhD or terminal degree such as MFA in computational media, media arts or related fields by the start date of the appointment.
  • Commitment to research, creative activity and/or scholarship that has public impact outside of the academy, including work related to community engagement, social justice, communication of science, cross-cultural communication or similar endeavors.
  • Demonstrated excellence in teaching in higher education or other settings, and commitment to teaching in a higher education environment with a strong mission for accessibility.
  • Demonstrated expertise in and experience with research in software and content development for game design, XR, and/or interactive media, as well as demonstrated proficiency in one or more of the following tools and practices: building 3D applications in Unity, Unreal or equivalent game engines; in web frameworks like webGL, html canvas, three.js, or webXR; C#, C++, JavaScript; XR optimization; motion graphics; motion capture, Machine Learning (ML) and/or computer vision (CV).
  • Expertise in animation for various media.
  • Ability and interest to teach in in-person and online formats.

Desired Qualifications:
  • Evidence of ability to inspire and instruct learners from multiple backgrounds.
  • Experience collaborating with colleagues from different disciplines (including engineers, game designers, artists, and film makers, among others) to develop and grow dynamic research and academic programs.
  • Experience teaching online or creating resources for training/education in an online environment.

Application Instructions
Instructions to Apply:
Please submit the following materials as separate items:
1. A comprehensive C.V. (including tenure/tenure-track dates if applicable)
2. Research and teaching statement (up to 3 pages)
3. A letter of interest that addresses the position description and required qualifications)
4. Names and contact information for three professional references
Applicants advancing to the second round of review may be asked to provide additional materials.
Application Deadline:
The application deadline is 8/20/2026. Applications for a reserve pool will continue to be accepted on a rolling basis. Applications in the reserve pool may then be reviewed in the order in which they were received until the position is filled.

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