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Full Time Engineer Jobs in Quebec (NOW HIRING)

Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ... Prior co-development or external development experience Benefits This would he a full-time ...

We are looking for a Safety Engineer for Advanced Vehicle systems to support the design, analysis ... Job Types: Full-time, Permanent CS Group Canada values ​​diversity in the workplace and ...

Could you be the full-time Digital Solutions Engineer in St Bruno we're looking for? Your future role You'll play a key role in deploying, supporting, and optimising Alstom's digital solutions ...

Could you be the full-time Digital Solutions Engineer in St Bruno we're looking for? Your future role You'll play a key role in deploying, supporting, and optimising Alstom's digital solutions ...

We are looking for a Product Compliance Engineer reporting to the Head of the Product Compliance ... It's about the journey. #LI-Hybrid #LI-SP1 Employment Type: FULL_TIME

Engineering & Science Job Schedule: Full time Remote: No The Opportunity Join Hitachi Energy , a global leader driving the future of sustainable power systems. We're shaping the grid of tomorrow ...

Showing results 41-60

Full Time Engineer information

What is a full time engineer?

A Full Time Engineer is a professional employed by an organization to work a standard number of hours per week, usually 35-40, focusing on engineering tasks related to their field. Their responsibilities typically include designing, developing, testing, and maintaining systems, products, or software. Full Time Engineers may work in various industries such as civil, mechanical, electrical, or software engineering. They often collaborate with teams, contribute to projects, and ensure that technical standards and deadlines are met.

What are the key skills and qualifications needed to thrive as a full time engineer?

To thrive as a Full Time Engineer, you need a solid background in engineering principles, problem-solving abilities, and a relevant engineering degree such as a B.S. in Mechanical, Electrical, or Software Engineering. Proficiency in technical tools like CAD software, MATLAB, or programming languages, as well as certifications like Professional Engineer (PE) or industry-specific credentials, is often required. Strong communication, teamwork, and adaptability are essential soft skills that help engineers collaborate and innovate effectively. These skills and qualifications are crucial for delivering high-quality solutions, meeting project goals, and advancing within a technical and collaborative environment.

What are some common challenges full time engineers face when working on cross-functional teams?

Full Time Engineers often collaborate with product managers, designers, and other engineers, which can lead to challenges such as aligning on priorities, communication gaps, and balancing technical feasibility with business goals. Navigating these dynamics requires strong communication skills and the ability to advocate for technical needs while remaining flexible. Regular stand-ups, clear documentation, and open feedback channels can help mitigate these challenges and ensure successful project outcomes.

What is the difference between Full Time Engineer vs Part Time Engineer?

AspectFull Time EngineerPart Time Engineer
Work HoursTypically 35-40 hours per weekLess than 30 hours per week
Employment StatusFull-time employment, benefits includedPart-time employment, limited or no benefits
CertificationsUsually requires relevant engineering certificationsMay require similar certifications but often less experience needed
Work EnvironmentOffice, industrial, or project sitesSame as full-time, but with flexible hours

Full Time Engineers work standard hours with benefits and full employment rights, while Part Time Engineers work fewer hours, often with limited benefits. Both roles require relevant engineering credentials and are common in various industries. The main difference lies in hours worked and employment benefits.

Can you work full-time and do engineering?

Full-time engineers typically work standard hours, often 40 hours per week, and can perform engineering tasks such as design, analysis, and problem-solving within that schedule. Many engineering roles require specific skills, certifications, and sometimes overtime or flexible hours depending on project needs.

What are the most commonly searched types of Engineer jobs in Quebec?

The most popular types of Engineer jobs in Quebec are:

Infographic showing various Full Time Engineer job openings in Quebec as of August 2026, with employment types broken down into 94% Full Time, 3% Part Time, and 3% Contract. Highlights an 84% Physical, 6% Hybrid, and 10% Remote job distribution.

Gameplay Engineer

Montreal, QC • Remote

Full-time

Re-posted 22 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada