... Dolby Atmos in cinemas and living rooms to Dolby Atmos Music on the latest smart speakers and ... Python) #LI-VH1 The San Francisco/Bay Area base salary range for this full-time position is $152 ...
... Dolby Atmos in cinemas and living rooms to Dolby Atmos Music on the latest smart speakers and ... Python) #LI-VH1 The San Francisco/Bay Area base salary range for this full-time position is $152 ...
Dolby ATMOS Sound Systems! * Full Service Concessions Kitchens! * Popcorn with Real Butter! * and ... FULL_TIME
Dolby ATMOS Sound Systems! * Full Service Concessions Kitchens! * Popcorn with Real Butter! * and ... FULL_TIME
Staff Data Engineer (Audio/ML) - Skywalker Sound
Nicasio, CA · On-site +1
$170K - $228K/yr
... e.g., Dolby Atmos, high-order ambisonics). * Automate data cleaning, normalization, and ... Data Engineering Employment Type: Full time Primary City, State, Region, Postal Code: Nicasio, CA ...
Staff Data Engineer (Audio/ML) - Skywalker Sound
Nicasio, CA · On-site +1
$170K - $228K/yr
... e.g., Dolby Atmos, high-order ambisonics). * Automate data cleaning, normalization, and ... Data Engineering Employment Type: Full time Primary City, State, Region, Postal Code: Nicasio, CA ...
Full Time Dolby Atmos information
See salary details
$15K - $48.8K
2% of jobs
$48.8K - $82.6K
2% of jobs
$82.6K - $116.5K
6% of jobs
$116.5K - $150.3K
5% of jobs
$150.3K - $184.1K
2% of jobs
$201K is the 25th percentile. Wages below this are outliers.
$184.1K - $217.9K
14% of jobs
The median wage is $245.3K / yr.
$217.9K - $251.7K
22% of jobs
$251.7K - $285.5K
13% of jobs
$297.6K is the 75th percentile. Wages above this are outliers.
$285.5K - $319.4K
22% of jobs
$319.4K - $353.2K
7% of jobs
$353.2K - $387K
3% of jobs
$15K
$241.3K
$387K
How much do full time dolby atmos jobs pay per year?
What is a full time Dolby Atmos specialist?
What are the key skills and qualifications needed to thrive as a full time Dolby Atmos engineer?
What are some common challenges faced by professionals working full time with Dolby Atmos in a studio environment?
What is the difference between Full Time Dolby Atmos vs Full Time Sound Designer?
| Aspect | Full Time Dolby Atmos | Full Time Sound Designer |
|---|---|---|
| Credentials | Audio engineering, certification in immersive audio | Audio engineering, sound design experience |
| Work Environment | Post-production studios, Dolby facilities | Film, TV, gaming studios, post-production |
| Industry Usage | Primarily in media requiring Dolby Atmos mixing | Broad media including film, TV, gaming |
Full Time Dolby Atmos specialists focus on creating immersive audio experiences specifically for Dolby Atmos systems, often requiring certification and specialized training. Full Time Sound Designers have a broader role in designing audio for various media formats, including but not limited to Dolby Atmos. While both roles involve audio expertise, Dolby Atmos roles are more specialized in immersive sound technology, whereas sound designers work across multiple formats and platforms.
What cities are hiring for Full Time Dolby Atmos jobs?
Cities with the most Full Time Dolby Atmos job openings:
What are the most commonly searched types of Dolby Atmos jobs?
The most popular types of Dolby Atmos jobs are:
What job categories do people searching Full Time Dolby Atmos jobs look for?
The top searched job categories for Full Time Dolby Atmos jobs are:

Job description
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones.
We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work.
We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work. Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices. The Dolby name is synonymous worldwide with amazing entertainment experiences, from Dolby Vision and Dolby Atmos in cinemas and living rooms to Dolby Atmos Music on the latest smart speakers and smartphones.
If you think that's cool, just wait until you see what we're cooking up next. To get there, we need an experienced Staff Electrical Engineer to join the Consumer Entertainment engineering team and help us craft the hardware that will enable the next generation of entertainment technologies. You'll be joining a team that develops innovative hardware and software solutions to enable incredible Dolby audio experiences across a wide range of consumer electronics devices.
You will be responsible for supporting hardware innovation with embedded software. In collaboration with acoustic, mechanical, electrical and software engineers, you will develop and demonstrate exciting new hardware technologies and work with our consumer electronics partners to integrate them into new product offerings. Key Responsibilities Work with external customers, Dolby partners, and other Dolby teams to bring new audio experiences to new devices.
Develop hardware platforms to enable and advance Dolby technologies. Design analog and digital electronics hardware with an emphasis on audio band applications. Simulate and analyze new circuit topologies for use within audio electronics, loudspeakers, and power conversion devices.
Understand system architecture requirements and tradeoffs and design appropriate solutions. Evaluate potential components (ICs) and modules for integration into new designs. Develop prototype designs that showcase new Dolby technologies.
Work with cross functional teams including acoustic and mechanical engineers to develop holistic solutions. Collaborate with software engineers to enable DSP algorithms on hardware designs. Work with contract manufacturers to build prototypes for evaluation and customer demos.
Support customers with product architecture, component selection, and schematic review requests. Perform competitive product analysis and benchmarking. Minimum requirements Bachelor's degree in electrical engineering, Master is preferred.
Minimum 10 years of proven industry experience. Demonstrated experience designing and developing mixed-signal systems for the consumer market. Experience developing board level systems utilizing audio components including class D amplifiers, ADCs/DACs/CODECs, DSPs, and MEMs.
Experience with digital audio (I2S/TDM, PDM, SPDIF, Dante) and control (I2C, SPI, UART) buses. Experience designing switch-mode and linear power systems. Proficient with PCB design platform (e.g
Xpedition) and PLM system (e.g. Agile) Proficient with EE lab tools including oscilloscopes, power supplies, and multimeters. Ability to solder and manage board modifications without technician help
Experience with system architecture, component selection, schematic capture, and PCB layout. Excellent hands-on electronics evaluation and troubleshooting skills. Great interpersonal and communication skills.
Ability to achieve results, meet deadlines, and adjust to quickly changing priorities in a fast-paced engineering environment. Excellent oral and written communication in English, including the ability to produce clear and concise technical software documentation. Excellent time management and organizational skills.
Critical thinker and problem-solver. Ability to travel up to 10% of the time (domestic and international). Nice to have RF design for wireless (e.g
Bluetooth) Audio test & measurement equipment (Audio Precision, SoundCheck, Klippel) Experience with efficient amplifier solutions for battery powered applications Signal conditioning, including amplification or attenuation and filtering Mixed-signal PCB layout for low analog noise and optimum digital signal integrity Test signal generation and data analysis (e.g. Python) #LI-VH1 The San Francisco/Bay Area base salary range for this full-time position is $152,900 - $210,200which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location
Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process. Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12 Equal Employment Opportunity: Dolby is proud to be an equal opportunity employer.
Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
About Dolby
Sourced by ZipRecruiter
Company size
1 - 10 Employees
Headquarters location
San Francisco, CA, US
Year founded
2020