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Full Time Audio System Engineer Jobs (NOW HIRING)

Audio Firmware Engineer

San Jose, CA · On-site

$120K - $300K/yr

This role spans audio system bring-up, DSP pipeline integration, firmware optimization, and ... for this full-time position is between $120,000 - $300,000 annually. The pay offered for this ...

You will design system-level APIs that enable apps and other Apple frameworks to integrate our ... audio stacks. Minimum Qualifications Strong C++ systems programming skills (C++17 or later) with ...

Experience designing and validating real-time DSP audio systems for consumer electronics ... All full time employees are eligible for merit increases, discretionary bonuses, and equity. Our ...

Experience designing and validating real-time DSP audio systems for consumer electronics ... All full time employees are eligible for merit increases, discretionary bonuses, and equity. Our ...

Senior Audio Engineer

Miramar, FL · On-site

$95K - $131K/yr

Overview We are seeking a full-time Senior Audio Engineer in Miramar, FL. In this role, you will be responsible for providing advanced acoustic engineering solutions for audio systems, products, and ...

Audio Engineer Pay Details: The starting hourly rate range for this position is $38.00 to $44.00 ... Responsibilities * Assist with managing and overseeing the Riedel intercom system * Work closely ...

Collaborate with hardware, DSP, systems, applications, and customer engineering teams to deliver high-quality audio solutions. * Use modern software development practices, including source control ...

New

Engineer: Embedded Audio Software

San Jose, CA · On-site

$154K - $202K/yr

Collaborate with hardware, DSP, systems, applications, and customer engineering teams to deliver high-quality audio solutions. * Use modern software development practices, including source control ...

New

Audio Engineer Pay Details: The starting hourly rate range for this position is $38.00 to $44.00 ... Responsibilities * Assist with managing and overseeing the Riedel intercom system * Work closely ...

Audio Engineer

Anaheim, CA · On-site

$38 - $44/hr

Audio Engineer Pay Details: The starting hourly rate range for this position is $38.00 to $44.00 ... Responsibilities * Assist with managing and overseeing the Riedel intercom system * Work closely ...

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Full Time Audio System Engineer information

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$53.5K

$127.2K

$167K

How much do full time audio system engineer jobs pay per year?

As of Jul 12, 2026, the average yearly pay for full time audio system engineer in the United States is $127,215.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,000.00 and $157,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Audio System Engineer vs Audio Visual Technician?

AspectFull Time Audio System EngineerAudio Visual Technician
CredentialsRelevant audio engineering certifications, technical degreesAV certifications, technical training
Work EnvironmentConcerts, theaters, large venues, corporate eventsConferences, events, installation sites
Industry UsageAudio engineering, live sound, broadcastEvent production, installation, maintenance

Full Time Audio System Engineers focus on designing, installing, and maintaining complex audio systems in large venues and live settings, often requiring advanced certifications. Audio Visual Technicians handle setup, troubleshooting, and operation of AV equipment for events and installations. While both roles involve audio technology, the engineer's role is more design and system integration-oriented, whereas the technician's role is more hands-on and operational.

What cities are hiring for Full Time Audio System Engineer jobs? Cities with the most Full Time Audio System Engineer job openings:
What are the most commonly searched types of Audio System Engineer jobs? The most popular types of Audio System Engineer jobs are:

Technical Designer, Audio I

TAIT Careers

Orlando, FL • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 24 days ago


Job description

Position Purpose:
The Senior Technical Designer, Audio is responsible for developing and engineering audio system designs for themed entertainment and location-based experiences, ensuring that TAIT's solutions are engineered to the highest levels of quality. This role translates creative intent into buildable system approaches through feasibility analysis, acoustic and performance studies, and high-quality design intent documentation. As a senior team member, this role is additionally expected to lead workstreams, mentor other designers, and contribute to discipline initiatives.
The Audio Design team is responsible for audio system design across multiple project types, including large-scale theme park attractions, lands, venues, and other immersive environments. Work commonly includes concept and schematic design, acoustic design and modeling, detailed design intent documentation, interdisciplinary coordination, and technical support through fabrication and installation performed by outside delivery partners. Targeted on-site support may include site surveys, installation verification, field changes, and troubleshooting to support successful system performance and customer handover.

Essential Responsibilities:

  • Develops audio system architecture and key technologies to meet project needs and creative intent.
  • Performs acoustic performance studies to inform design decisions and communicate constraints, assumptions, and trade-offs.
  • Creates and maintains design intent documentation to fulfill project requirements and enable effective handoff to delivery partners.
  • Collaborates with other disciplines to define interfaces and ensure integrated, buildable solutions.
  • Supports project bidding and estimating activities, including technical proposals and scope definitions.
  • Reviews vendor submittals, shop drawings, and alternates to protect design intent and maintain performance expectations within budget and schedule constraints.
  • Leads design reviews and technical coordination meetings, offering constructive feedback and ensuring discipline deliverables meet internal quality standards.
  • Promotes and contributes to internal standards, templates, and processes for audio design and documentation.
  • Performs on-site support as needed (site surveys, installation verification, field changes, troubleshooting) and documents outcomes.
  • Mentors and develops other designers through coaching, peer reviews, and knowledge sharing. Supports capability development across the AVL team.
  • Keeps up-to-date with industry developments and standard solutions. When necessary, builds and tests prototypes to validate performance and suitability for projects within the TAIT portfolio.

Minimum Qualifications:

  • Bachelor's degree in Audio Engineering, Acoustics, Electrical Engineering, Entertainment Technology, Technical Theater, or equivalent experience. (Themed entertainment experience preferred)
  • 7+ years of experience with a degree (9+ years without a degree) designing and delivering professional lighting systems, preferably for themed entertainment, attractions, or other permanent immersive installations.
  • Proficiency with acoustic and predictive modeling tools (e.g., EASE or equivalent) and the ability to translate study outputs into design recommendations.
  • Experience with modern DSP and networked audio ecosystems (e.g., Q-Sys Designer, Dante Controller, AES67) and best practices for scalable, maintainable systems.
  • Strong documentation skills using CAD/BIM and related toolchains (AutoCAD and/or Revit, Bluebeam).
  • Experience developing design intent documentation packages (Single Line Diagrams, Rack Elevations, Cable Schedules, Equipment Lists, etc.)
  • Understanding of acoustics, signal processing fundamentals, speech intelligibility considerations, and noise control constraints in guest environments.
  • Experience coordinating with external integrators and vendors. Comfort reviewing submittals and alternates to protect performance and maintainability.
  • Intimate knowledge of commercial aspects of projects (scope definition, assumptions, estimating)
  • Expected Travel: 10-20%. Must be able to acquire passport for international travel.

TAIT Benefits:

  • Competitive medical, dental, and vision insurance plans
  • Health Savings Account (HSA) with employer contributions (HDHP plans)
  • Flexible Spending Accounts (Medical & Dependent Care)
  • Employer-paid life insurance with optional supplemental coverage
  • Employer-paid Short-term with optional long-term disability insurance
  • 401(k) retirement plan with company match
  • Paid parental leave
  • Employee Assistance Program (EAP)
  • Wellness stipends
  • Voluntary benefits (e.g., accident, critical illness)
  • Paid vacation and 12 holidays

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Employment Type: Full-Time