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From Home Sony Animation Jobs (NOW HIRING)

Sales Advisor - Sony

Oklahoma City, OK Β· On-site

$19 - $21/hr

... everything from movie nights to gaming adventures.Schedule and Location: * 30 hours per week ... Demonstrate the latest innovations in Sony home cinema entertainment! * Experience-Driven Earnings:

Sales Advisor - Sony

Oklahoma City, OK Β· On-site

$19 - $21/hr

... everything from movie nights to gaming adventures. Schedule and Location: * 30 hours per week ... Demonstrate the latest innovations in Sony home cinema entertainment! * Experience-Driven Earnings:

Sales Advisor - Sony

Oklahoma City, OK Β· On-site

$19 - $21/hr

... everything from movie nights to gaming adventures.Schedule and Location: * 30 hours per week ... Demonstrate the latest innovations in Sony home cinema entertainment! * Experience-Driven Earnings:

... from creation, rigging, and animation. Developing and distributing tools and optimizing for making ... Sony is an Equal Opportunity Employer. All persons will receive consideration for employment ...

... Pictures, Sony Pictures Animation, Screen Gems, TriStar Pictures, 3000 Pictures, Stage 6 Films ... Develop forecasts for monthly Home Office Flash reports * Assist in preparing presentations for ...

... Pictures, Sony Pictures Animation, Screen Gems, TriStar Pictures, 3000 Pictures, Stage 6 Films ... Develop forecasts for monthly Home Office Flash reports * Assist in preparing presentations for ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

New

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

New

As a Sony Home Theater Expert, you'll lend your talents to promoting, demonstrating and selling ... Minimum of 5 days from the posting date. You can find that date above the job title at the top of ...

New

Showing results 21-40

From Home Sony Animation information

See salary details

$10

$39

$70

How much do from home sony animation jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for from home sony animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What does it mean to work from home for Sony Animation?

Working from home for Sony Animation means performing your job duties remotely, rather than at the company's physical studios. This setup allows employees to collaborate with their teams using online tools and video conferencing, while contributing to projects such as animated films and series. Sony Animation provides the necessary equipment and software to enable a seamless remote workflow, ensuring that artists, animators, and other staff can maintain productivity and creative output from their home offices.

What are the key skills and qualifications needed to thrive as a work-from-home Sony Animation artist?

To thrive as a work-from-home Sony Animation Artist, you need strong artistic ability, proficiency in animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe Creative Suite, Toon Boom Harmony, and Autodesk Maya is essential. Outstanding time management, communication, and collaboration skills help you succeed in remote team environments. These skills ensure the delivery of high-quality animation projects on schedule while maintaining effective teamwork despite working remotely.

How does working remotely for Sony Animation impact collaboration with creative teams, and what tools are commonly used to facilitate communication?

Working from home at Sony Animation means you'll collaborate virtually with artists, animators, and production staff across various locations. While remote work offers flexibility, it can present challenges in communication and feedback, especially during creative brainstorming sessions. To address this, Sony Animation typically uses industry-standard tools like Slack, Zoom, Shotgun, and cloud-based asset management systems to streamline workflows, share updates, and conduct real-time reviews. Regular check-ins and virtual meetings are integral to maintaining a strong team dynamic and ensuring everyone stays aligned on project goals.

What is the difference between From Home Sony Animation vs From Home Sony Character Designer?

AspectFrom Home Sony AnimationFrom Home Sony Character Designer
Required CredentialsAnimation degree or related certification, portfolioArt or animation degree, strong portfolio
Work EnvironmentRemote, collaborative animation studio settingRemote, creative design environment
Employer & Industry UsageSony Animation Studios, entertainment industrySony Animation Studios, entertainment industry
Common Search & ComparisonAnimation roles, remote animation jobsCharacter design roles, remote character design jobs

From Home Sony Animation involves working on animated projects remotely, focusing on animation production. In contrast, From Home Sony Character Designer emphasizes creating character concepts and designs remotely. Both roles require artistic skills and industry experience but differ in their focusβ€”animation execution versus character creation.

More about From Home Sony Animation jobs

What cities are hiring for From Home Sony Animation jobs?

Cities with the most From Home Sony Animation job openings:

What are the most commonly searched types of Sony Animation jobs?

The most popular types of Sony Animation jobs are:

What states have the most From Home Sony Animation jobs?

States with the most job openings for From Home Sony Animation jobs include:

What job categories do people searching From Home Sony Animation jobs look for?

The top searched job categories for From Home Sony Animation jobs are:

Infographic showing various From Home Sony Animation job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 76% Full Time, 19% Part Time, and 3% Contract. Highlights an 73% Physical, 1% Hybrid, and 26% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Lead Character Tools Engineer

Cheyenne, WY β€’ On-site, Remote

Sony Interactive Entertainment (SIE)
Software DevelopmentΒ β€’Β 1 - 5K employees

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 15 days ago


Key responsibilities

  • Collaborate with internal team members and studio stakeholders to prototype and develop tools for character creation, rigging, animation, and game engine integration.

  • Set up and maintain project-specific environments and automation opportunities to support character technology workflows.

  • Write, maintain, and customize internal tools and workflows, and build and maintain technical documentation.


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Why PlayStation?

PlayStationisn'tjust the Best Place to Play -it'salso the Best Place to Work. Today,we'rerecognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4,PlayStationVR,PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiaryof Sony Corporation.

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.

Candidateexpected to prototype,create, and collaborate to deploy andmaintaintechnicaltools andpractices from experience on traditional game development and run-time workflows with internal teamsandseek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.

Thisinternalteam of artists, engineers, and technical artistspartnerwith engineering teams, studio stakeholders,research engineers,and other Central Technologygroupstoprovidecohesionand standardization across PSS activities.

This position requiresa demonstratableunderstanding ofgame development pipelines, extensive experience with Autodesk Maya software, and strongprogramming skills.Familiarity withleveragingagentic workflows to accelerate code creation and testing.

Responsibilities:

  • Collaborate withinternal teammembersand studio stakeholderstoprototype and hardencreate toolsconsideringcontemporarydevelopmentworkflows,data management,artcreation,animation, and game engine integration
  • Setting up andmaintainingproject specific environments and automationopportunities
  • Learning and supporting varying client working environments, assets, and tools
  • Writing,maintaining, and customizing internal tools and workflows
  • Building andmaintainingtechnical documentation
  • Willingness to attend andparticipatein PlayStation internal demonstrations and conferences, travelrequired
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research

Core Experience:

  • Experienceas technical artist or engineer to develop and deploy tools to support charactercreation, rigging, simulation, oranimation pipelinesin a run-time environment
  • 10+ years in agame development studio orpreviousexperiencecreating artist-facing tools ontechnical art or engineeringteam ina production environment
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
  • Extensive experience in working with game editors and excellent working knowledge of technical specificationsof workflow from DCC tocomplexreal-time environments
  • Capable of writing and debuggingC++
  • Excellent knowledge of Maya with general knowledge of Maya rigging
  • Developing ormaintainingproject pipeline tools and system environments
  • Excellent troubleshooting skills and the ability to creatively solve problems
  • ExperienceleveragingAgentic AI models
  • Strong understanding of deformationand mesh processing
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation,deformationand simulation usage in character animation pipelines
  • Decent sense of humor

Extended Experience:

  • Strong Python programming skills and experience withPyQt/Pyside
  • Motionbuilder, Maya, Houdini,experience
  • Experience with HLSL,MaterialX
  • Experience with other programming languages, especially C++.
  • Experience withPerforce, Git, Confluence
  • Exposure to photogrammetry, motion capture/performance capture

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$143,700-$215,500 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.